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84a26986e6
- Some levels used chars < 0x20 as non-collapsible spaces, those would now show up as [?] - I recently found out how making characters < 0x20 6 pixels wide doesn't work if they're missing from the font altogether Therefore, the font now starts at 0x00 again instead of 0x20, like it used to. Arguably it was an advantage that the game would look extremely messed up if you made a mistake with the fonts. In particular, a common mistake could be to copy the new Unicode font.png, but forget to copy the corresponding font.txt. However, 2.3 didn't come with the unicode font, 2.4 will, so it'll be a lot less common for people to need to manually copy the font. And if they do, it's probably for their own level, and they have something in mind for the font, and if it doesn't work they'll know fast enough when whatever they're planning doesn't work (and it would only affect their own level's text, not any menus). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).