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The main game used a set of copy-pasted code to set the music of each area. There WAS some redundancy built-in, but only three rooms in each direction from the entrance of a zone. Given this, it's completely possible for players to mismatch the music of the area and level. In fact, it's easy to do it even on accident, especially since 2.3 now lets you quicksave and quit during cutscenes. Just play a cutscene that has Pause music, then quicksave, quit, and reload. Also some other accidental ways that I've forgotten about. To fix this, I've done what mapclass has and made an areamap. Except for music. This map is the map of the track number of every single room, except for three special cases: -1 for do nothing and don't change music (usually because multiple different tracks can be played in this room), -2 for Tower music (needs to be track 2 or 9 depending on Flip Mode), and -3 for the start of Space Station 2 (track 1 in time trials, track 4 otherwise). I've thoroughly tested this areamap by playing through the game and entering every single room. Additionally I've also thoroughly tested all special cases (entering the Ship through the teleporter or main entrance, using the Ship's jukebox, the Tower in Flip Mode and regular mode, and the start of Space Station 2 in time trial and in regular mode). Closes #449. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).