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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-18 10:38:31 +02:00
VVVVVV/desktop_version/src/Music.cpp
Misa 7703b2c1c2 Ensure that all member attributes are initialized
I ran the game through cppcheck and it spat out a bunch of member
attributes that weren't being initialized. So I initialized them.

In the previous version of this commit, I added constructors to
GraphicsResources, otherlevelclass, labclass, warpclass, and finalclass,
but flibit says this changes the code flow enough that it's risky to
merge before 2.4, so I got rid of those constructors, too.
2020-07-08 19:14:21 -04:00

348 lines
7.7 KiB
C++

#include <SDL.h>
#include <stdio.h>
#include "Music.h"
#include "BinaryBlob.h"
#include "Map.h"
void songend();
void musicclass::init()
{
for (size_t i = 0; i < soundTracks.size(); ++i) {
Mix_FreeChunk(soundTracks[i].sound);
}
soundTracks.clear();
for (size_t i = 0; i < musicTracks.size(); ++i) {
Mix_FreeMusic(musicTracks[i].m_music);
}
musicTracks.clear();
musicReadBlob.clear();
soundTracks.push_back(SoundTrack( "sounds/jump.wav" ));
soundTracks.push_back(SoundTrack( "sounds/jump2.wav" ));
soundTracks.push_back(SoundTrack( "sounds/hurt.wav" ));
soundTracks.push_back(SoundTrack( "sounds/souleyeminijingle.wav" ));
soundTracks.push_back(SoundTrack( "sounds/coin.wav" ));
soundTracks.push_back(SoundTrack( "sounds/save.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crumble.wav" ));
soundTracks.push_back(SoundTrack( "sounds/vanish.wav" ));
soundTracks.push_back(SoundTrack( "sounds/blip.wav" ));
soundTracks.push_back(SoundTrack( "sounds/preteleport.wav" ));
soundTracks.push_back(SoundTrack( "sounds/teleport.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew1.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew2.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew3.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew4.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew5.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crew6.wav" ));
soundTracks.push_back(SoundTrack( "sounds/terminal.wav" ));
soundTracks.push_back(SoundTrack( "sounds/gamesaved.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crashing.wav" ));
soundTracks.push_back(SoundTrack( "sounds/blip2.wav" ));
soundTracks.push_back(SoundTrack( "sounds/countdown.wav" ));
soundTracks.push_back(SoundTrack( "sounds/go.wav" ));
soundTracks.push_back(SoundTrack( "sounds/crash.wav" ));
soundTracks.push_back(SoundTrack( "sounds/combine.wav" ));
soundTracks.push_back(SoundTrack( "sounds/newrecord.wav" ));
soundTracks.push_back(SoundTrack( "sounds/trophy.wav" ));
soundTracks.push_back(SoundTrack( "sounds/rescue.wav" ));
#ifdef VVV_COMPILEMUSIC
binaryBlob musicWriteBlob;
#define FOREACH_TRACK(track_name) musicWriteBlob.AddFileToBinaryBlob(track_name);
TRACK_NAMES
#undef FOREACH_TRACK
musicWriteBlob.writeBinaryBlob("data/BinaryMusic.vvv");
#endif
num_mmmmmm_tracks = 0;
num_pppppp_tracks = 0;
if (!musicReadBlob.unPackBinary("mmmmmm.vvv"))
{
mmmmmm = false;
usingmmmmmm=false;
bool ohCrap = musicReadBlob.unPackBinary("vvvvvvmusic.vvv");
SDL_assert(ohCrap && "Music not found!");
}
else
{
mmmmmm = true;
usingmmmmmm = true;
int index;
SDL_RWops *rw;
#define FOREACH_TRACK(track_name) \
index = musicReadBlob.getIndex(track_name); \
rw = SDL_RWFromMem(musicReadBlob.getAddress(index), musicReadBlob.getSize(index)); \
musicTracks.push_back(MusicTrack( rw ));
TRACK_NAMES
num_mmmmmm_tracks += 16;
const std::vector<int> extra = musicReadBlob.getExtra();
for (size_t i = 0; i < extra.size(); i++)
{
const int& index = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index), musicReadBlob.getSize(index));
musicTracks.push_back(MusicTrack( rw ));
num_mmmmmm_tracks++;
}
bool ohCrap = musicReadBlob.unPackBinary("vvvvvvmusic.vvv");
SDL_assert(ohCrap && "Music not found!");
}
int index;
SDL_RWops *rw;
TRACK_NAMES
#undef FOREACH_TRACK
num_pppppp_tracks += 16;
const std::vector<int> extra = musicReadBlob.getExtra();
for (size_t i = 0; i < extra.size(); i++)
{
const int& index = extra[i];
rw = SDL_RWFromMem(musicReadBlob.getAddress(index), musicReadBlob.getSize(index));
musicTracks.push_back(MusicTrack( rw ));
num_pppppp_tracks++;
}
safeToProcessMusic= false;
m_doFadeInVol = false;
musicVolume = 128;
FadeVolAmountPerFrame = 0;
currentsong = 0;
nicechange = 0;
nicefade = 0;
resumesong = 0;
fadeoutqueuesong = -1;
dontquickfade = false;
songStart = 0;
songEnd = 0;
Mix_HookMusicFinished(&songend);
mmmmmm = false;
usingmmmmmm = false;
}
void songend()
{
music.songEnd = SDL_GetPerformanceCounter();
music.currentsong = -1;
}
void musicclass::play(int t, const double position_sec /*= 0.0*/, const int fadein_ms /*= 3000*/)
{
// No need to check if num_tracks is greater than 0, we wouldn't be here if it wasn't
if (mmmmmm && usingmmmmmm)
{
t %= num_mmmmmm_tracks;
}
else
{
t %= num_pppppp_tracks;
}
if(mmmmmm && !usingmmmmmm)
{
t += num_mmmmmm_tracks;
}
safeToProcessMusic = true;
Mix_VolumeMusic(128);
if (currentsong !=t)
{
if (t != -1)
{
currentsong = t;
if (!INBOUNDS(t, musicTracks))
{
puts("play() out-of-bounds!");
currentsong = -1;
return;
}
if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_pppppp_tracks || currentsong == 7+num_pppppp_tracks)))
{
// Level Complete theme, no fade in or repeat
if(Mix_FadeInMusicPos(musicTracks[t].m_music, 0, 0, position_sec)==-1)
{
printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
}
}
else
{
if (Mix_FadingMusic() == MIX_FADING_OUT) {
// We're already fading out
fadeoutqueuesong = t;
currentsong = -1;
if (!dontquickfade)
Mix_FadeOutMusic(500); // fade out quicker
else
dontquickfade = false;
}
else if(Mix_FadeInMusicPos(musicTracks[t].m_music, -1, fadein_ms, position_sec)==-1)
{
printf("Mix_FadeInMusicPos: %s\n", Mix_GetError());
}
}
songStart = SDL_GetPerformanceCounter();
}
else
{
currentsong = -1;
}
}
}
void musicclass::resume(const int fadein_ms /*= 0*/)
{
const double offset = static_cast<double>(songEnd - songStart);
const double frequency = static_cast<double>(SDL_GetPerformanceFrequency());
const double position_sec = offset / frequency;
play(resumesong, position_sec, fadein_ms);
}
void musicclass::fadein()
{
resume(3000); // 3000 ms fadein
}
void musicclass::haltdasmusik()
{
Mix_HaltMusic();
resumesong = currentsong;
}
void musicclass::silencedasmusik()
{
Mix_VolumeMusic(0) ;
musicVolume = 0;
}
void musicclass::fadeMusicVolumeIn(int ms)
{
m_doFadeInVol = true;
FadeVolAmountPerFrame = MIX_MAX_VOLUME / (ms / 33);
}
void musicclass::fadeout()
{
Mix_FadeOutMusic(2000);
resumesong = currentsong;
}
void musicclass::processmusicfadein()
{
musicVolume += FadeVolAmountPerFrame;
Mix_VolumeMusic(musicVolume);
if (musicVolume >= MIX_MAX_VOLUME)
{
m_doFadeInVol = false;
}
}
void musicclass::processmusic()
{
if(!safeToProcessMusic)
{
return;
}
if (fadeoutqueuesong != -1 && Mix_PlayingMusic() == 0) {
play(fadeoutqueuesong);
fadeoutqueuesong = -1;
}
if (nicefade == 1 && Mix_PlayingMusic() == 0)
{
play(nicechange);
nicechange = -1; nicefade = 0;
}
if(m_doFadeInVol)
{
processmusicfadein();
}
}
void musicclass::niceplay(int t)
{
// important: do nothing if the correct song is playing!
if((!mmmmmm && currentsong!=t) || (mmmmmm && usingmmmmmm && currentsong!=t) || (mmmmmm && !usingmmmmmm && currentsong!=t+16))
{
if(currentsong!=-1)
{
dontquickfade = true;
fadeout();
}
nicefade = 1;
nicechange = t;
}
}
void musicclass::changemusicarea(int x, int y)
{
switch(musicroom(x, y))
{
case musicroom(11, 4):
niceplay(2);
break;
case musicroom(2, 4):
case musicroom(7, 15):
niceplay(3);
break;
case musicroom(18, 1):
case musicroom(15, 0):
niceplay(12);
break;
case musicroom(0, 0):
case musicroom(0, 16):
case musicroom(2, 11):
case musicroom(7, 9):
case musicroom(8, 11):
case musicroom(13, 2):
case musicroom(17, 12):
case musicroom(14, 19):
case musicroom(17, 17):
niceplay(4);
break;
default:
niceplay(1);
break;
}
}
void musicclass::playef(int t)
{
if (t < 0 || t >= (int) soundTracks.size())
{
return;
}
int channel;
channel = Mix_PlayChannel(-1, soundTracks[t].sound, 0);
if(channel == -1)
{
fprintf(stderr, "Unable to play WAV file: %s\n", Mix_GetError());
}
}