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d910c5118d
As part of fixing #464, I'll need to move these pieces of code around easily. In #220 I just kind of shoved them awkwardly in whatever fixed function would be last called in the gamestate loop, which I shouldn't have done as I've now had to make formal fixed-render functions anyway. Because these fixed functions need to be called directly before a render function, and I'm fixing the order to put render functions in their proper place, so I need to be able to move these around easily, and making them function calls instead of inlined makes them easier to manipulate.
14 lines
208 B
C
14 lines
208 B
C
#ifndef RENDERFIXED_H
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#define RENDERFIXED_H
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void titleupdatetextcol();
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void gamerenderfixed();
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void titlerenderfixed();
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void maprenderfixed();
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void gamecompleterenderfixed();
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#endif /* RENDERFIXED_H */
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