1
0
Fork 0
mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-12-24 02:29:43 +01:00
VVVVVV/desktop_version/src/Textbox.cpp
Misa c56df48d75 Interpolate text box alpha
This makes text boxes fade in and out pretty smoothly.

This requires that the textboxclass::setcol() be in Graphics::drawgui(),
so now it's moved there.

Text box fading is only really noticeable if you're playing in slowmode.
2020-06-19 09:05:48 -04:00

122 lines
1.9 KiB
C++

#include "Textbox.h"
#include <utf8/unchecked.h>
textboxclass::textboxclass()
{
x = 0;
y = 0;
w = 0;
h = 0;
lw = 0;
tl = 0;
prev_tl = 0;
tm = 0;
timer = 0;
}
void textboxclass::centerx()
{
resize();
xp = 160 - (w / 2);
resize();
}
void textboxclass::centery()
{
resize();
yp = 120 - (h / 2);
resize();
}
void textboxclass::adjust()
{
resize();
if (xp < 10) xp = 10;
if (yp < 10) yp = 10;
if (xp + w > 310) xp = 310 - w;
if (yp + h > 230) yp = 230 - h;
resize();
}
void textboxclass::initcol(int rr, int gg, int bb)
{
tr = rr;
tg = gg;
tb = bb;
r = 0;
g = 0;
b = 0;
tl = 0.5;
}
void textboxclass::setcol(int rr, int gg, int bb)
{
r = rr;
g = gg;
b = bb;
}
void textboxclass::update()
{
prev_tl = tl;
if (tm == 0)
{
tl += .1f;
if (tl >= 1)
{
tl = 1;
tm = 1;
}
}
else if (tm == 2)
{
tl -= .1f;
if (tl <= 0.5)
{
tl = 0.5;
//this textbox will be removed by updatetextboxes() later
}
}
if (timer > 0)
{
timer--;
if (timer == 0) tm = 2;
}
}
void textboxclass::remove()
{
tm = 2;
tl = 1.0f; //Remove mode
}
void textboxclass::removefast()
{
tm = 2;
tl = 0.4f; //Remove mode
}
void textboxclass::resize()
{
//Set the width and height to the correct sizes
max = 0;
for (size_t iter = 0; iter < line.size(); iter++)
{
unsigned int len = utf8::unchecked::distance(line[iter].begin(), line[iter].end());
if (len > (unsigned int)max) max = len;
}
lw = max;
w = (max +2) * 8;
h = (line.size() + 2) * 8;
textrect.x = xp;
textrect.y = yp;
textrect.w = w;
textrect.h = h;
}
void textboxclass::addline(std::string t)
{
line.push_back(t);
resize();
if ((int) line.size() >= 12) line.clear();
}