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If there was absolutely no music playing, and you went to the in-game options to switch between MMMMMM and PPPPPP, the behavior would be a bit glitchy. If you started with PPPPPP, switching once to MMMMMM wouldn't play anything, but then switching back to PPPPPP would play MMMMMM track 15. Then switching back to MMMMMM wouldn't do anything, but then switching back to PPPPPP again would play PPPPPP track 15 - and from there, the behavior is stable. If you started with MMMMMM, switching once to PPPPPP would play MMMMMM track 15. Then switching back to MMMMMM wouldn't do anything, but then switching back to PPPPPP would play PPPPPP track 15 - and as above, the behavior is stable after that. Anyways, the point is, -1 shouldn't be passed to musicclass::play() unless you want glitchy things. And I'm not patching -1 out of musicclass::play() itself, because passing negative numbers results in a useful glitch (that's existed since 2.2) where you can play MMMMMM tracks while having PPPPPP selected, effectively doubling the amount of usable music tracks within a custom level; it also seems like the game does -1 checks elsewhere, so I'm just being consistent with the rest of the game (although, yes, I am technically single-case patching this). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).