mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
72d018ea04
The android version just got a much needed update to fix some resolution issues on devices with cutouts. It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date. All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
193 lines
5.1 KiB
ActionScript
193 lines
5.1 KiB
ActionScript
package {
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import flash.media.*;
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import flash.events.*;
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public class musicclass {
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//For Music stuff
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public function play(t:int):void {
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if (currentsong !=t) {
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if (currentsong != -1) {
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//Stop the old song first
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musicchannel.stop();
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if (currentsong != 0) {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}
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if (t != -1) {
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musicfade = 0;
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currentsong = t;
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if (currentsong == 0 || currentsong == 7) {
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//Level Complete theme, no fade in or repeat
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musicchannel = musicchan[currentsong].play(0);
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musicchannel.soundTransform = new SoundTransform(1.0);
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}else {
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musicfadein = 90;
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musicchannel = musicchan[currentsong].play(0);
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musicchannel.soundTransform = new SoundTransform(0);
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musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}else {
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currentsong = -1;
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}
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}
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}
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public function loopmusic(e:Event):void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, loopmusic);
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if(currentsong>-1){
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musicchannel = musicchan[currentsong].play();
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musicchannel.addEventListener(Event.SOUND_COMPLETE, loopmusic);
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}
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}
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public function stopmusic(e:Event):void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicchannel.stop();
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currentsong = -1;
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}
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public function haltdasmusik():void {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicchannel.stop();
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resumesong = currentsong;
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currentsong = -1;
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}
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public function silencedasmusik():void {
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if(currentsong>-1){
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musicchannel.soundTransform = new SoundTransform(0);
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}
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}
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public function fadeout():void {
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if(currentsong>-1){
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if (musicfade == 0) {
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musicchannel.removeEventListener(Event.SOUND_COMPLETE, stopmusic);
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musicfade = 61;
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}
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}
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}
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public function processmusicfade():void {
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musicfade--;
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if (musicfade > 0) {
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musicchannel.soundTransform = new SoundTransform(musicfade / 60);
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}else {
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musicchannel.stop();
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currentsong = -1;
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}
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}
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public function processmusicfadein():void {
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musicfadein--;
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if (musicfadein > 0) {
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musicchannel.soundTransform = new SoundTransform((90-musicfadein) / 90 );
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}else {
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musicchannel.soundTransform = new SoundTransform(1.0);
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}
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}
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public function processmusic():void {
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if (musicfade > 0) processmusicfade();
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if (musicfadein > 0) processmusicfadein();
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if (nicefade == 1 && currentsong==-1) {
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play(nicechange);
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nicechange = -1; nicefade = 0;
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}
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musicstopother--;
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if (musicstopother == 1) {
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musicstopother = 0;
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if (currentmusicchan == 0) musicchannel2.stop();
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if (currentmusicchan == 1) musicchannel.stop();
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}
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if (musicstopother < 0) musicstopother = 0;
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musicchancur--;
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if (musicchancur <= 0 && currentsong > -1 && musicchanlen > 0) {
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musicchancur = musicchanlen;
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if (currentmusicchan == 0) {
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musicchannel2 = musicchan[currentsong].play();
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musicstopother = 3;
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currentmusicchan = 1;
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}else {
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musicchannel = musicchan[currentsong].play();
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musicstopother = 3;
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currentmusicchan = 0;
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}
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}
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}
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public function niceplay(t:int):void {
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//important: do nothing if the correct song is playing!
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if(currentsong!=t){
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if(currentsong!=-1) fadeout();
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nicefade = 1;
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nicechange = t;
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}
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}
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public function musicroom(x:int, y:int):int {
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return x + (y * 20);
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}
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public function changemusicarea(x:int, y:int):void {
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switch(musicroom(x, y)) {
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case musicroom(11, 4):
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niceplay(2);
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break;
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case musicroom(2, 4):
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case musicroom(7, 15):
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niceplay(3);
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break;
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case musicroom(18, 1):
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case musicroom(15, 0):
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niceplay(12);
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break;
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case musicroom(0, 0):
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case musicroom(0, 16):
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case musicroom(2, 11):
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case musicroom(7, 9):
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case musicroom(8, 11):
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case musicroom(13, 2):
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case musicroom(17, 12):
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case musicroom(14, 19):
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case musicroom(17, 17):
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niceplay(4);
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break;
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default:
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niceplay(1);
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break;
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}
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}
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public var musicchan:Array = new Array();
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public var musicchannel:SoundChannel, musicchannel2:SoundChannel;
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public var currentmusicchan:int, musicchanlen:int, musicchancur:int, musicstopother:int, resumesong:int;
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public var currentsong:int, musicfade:int, musicfadein:int;
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public var nicefade:int, nicechange:int;
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//Play a sound effect! There are 16 channels, which iterate
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public function initefchannels():void {
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for (var i:int = 0; i < 16; i++) efchannel.push(new SoundChannel);
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}
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public function playef(t:int, offset:int=0):void {
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efchannel[currentefchan] = efchan[t].play(offset);
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currentefchan++;
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if (currentefchan > 15) currentefchan -= 16;
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}
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public var currentefchan:int;
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public var efchannel:Array = new Array();
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public var efchan:Array = new Array();
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public var numplays:int;
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}
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}
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