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801ac995e2
To exclude gravitron squares, the game excluded all entities whose `size` was 12 or higher. The `size` of the player when they transform into VVVVVV-Man is 13. We have already inadvertently fixed VVVVVV-Man not warping vertically in 2.2. This was done with the previous room transition/warping code refactors; the gravitron square conditionals were simply excluded from the vertical warp code, because there's no situation where there would ever be a gravitron square outside the screen vertically. As with making rescuable crewmates warpable, I have yet to ever see people use VVVVVV-Man in a custom level. It's not like they would want to use it anyway; VVVVVV-Man is really, really buggy. And it's probably better to make it less buggy, starting with this commit. That being said, VVVVVV-Man's collision when warping horizontally is really janky, so I still wouldn't use it. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).