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In a vertically-warping room, the 'height' of the room becomes 232 pixels, regardless of if you have a room name or not. So the remaining 8 rows of pixels at the bottom of the screen corresponds with the first 8 rows of pixels at the top of the screen, and entities in the bottom 8 rows of pixels get teleported to the top of the screen. The screen wrapping drawing code doesn't draw entities in the top 8 rows of pixels at the bottom, leading to a discontinuous effect where it looks like vertically-warping entities don't neatly change from the bottom to the top or vice versa - this is especially noticeable with enemies. To fix this, just increase the threshold for drawing top entities at the bottom of the screen by 8 pixels. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).