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If you want your game window to simply be exactly 320x240, or 640x480, or 960x720 etc. then it's really annoying that there's no easy way to do this (to clarify, this is different from integer mode, which controls the size of the game INSIDE the window). The easiest way would be having to close the game, go into unlock.vvv, and edit the window size manually. VCE has a 1x/2x/3x/4x graphics option to solve this, although it does not account for actual monitor size (those 1x/2x/3x/4x modes are all you get, whether or not you have a monitor too small for some of them or too big for any of them to be what you want). I discussed this with flibit, and he said that VCE's approach (if it accounted for monitor size) wouldn't work on high-retina displays or high DPIs, because getting the actual multiplier to account for those monitors is kind of a pain. So the next best thing would be to add an option that resizes to the nearest perfect multiple of 320x240. That way you could simply resize the window and let the game correct any imperfect dimensions automatically. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).