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146678aac4
The RWops stuff isn't a part of any standard PhysFS package (and given that it explicitly wraps around SDL I'm not sure how you _would_ package it). So we need to get the physfsrwops.h include in if BUNDLE_DEPENDENCIES is off, otherwise this results in a compile-time include-not-found failure. Additionally, I've placed the PhysFS RWops stuff in their own extras/ folder, so none of the other PhysFS stuff gets included in a -DBUNDLE_DEPENDENCIES=OFF build. |
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.. | ||
extras | ||
LICENSE.txt | ||
physfs.c | ||
physfs.h | ||
physfs_archiver_dir.c | ||
physfs_archiver_unpacked.c | ||
physfs_archiver_zip.c | ||
physfs_byteorder.c | ||
physfs_casefolding.h | ||
physfs_internal.h | ||
physfs_miniz.h | ||
physfs_platform_apple.m | ||
physfs_platform_haiku.cpp | ||
physfs_platform_posix.c | ||
physfs_platform_unix.c | ||
physfs_platform_windows.c | ||
physfs_platforms.h | ||
physfs_unicode.c | ||
README.txt |
PhysicsFS; a portable, flexible file i/o abstraction. https://icculus.org/physfs/ Please see the docs directory for documentation. Please see LICENSE.txt for licensing information.