mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 10:49:41 +01:00
72d018ea04
The android version just got a much needed update to fix some resolution issues on devices with cutouts. It turns out the mobile source was actually pretty out of date, like 3 versions out of date! This commit brings it up to date. All the changes have just been about keeping the game running on modern devices, though. The biggest change was adding the Starling library to the project, which made the game GPU powered and sped the whole thing up.
202 lines
7.8 KiB
ActionScript
202 lines
7.8 KiB
ActionScript
package {
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//import com.milkmangames.nativeextensions.ios.*;
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//import com.milkmangames.nativeextensions.ios.events.*;
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import flash.display.Stage;
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public class scoreclass {
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public function init(mystage:Stage):void {
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/*
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if (!GameCenter.isSupported()){
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trace("GameCenter is not supported on this platform.");
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}
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trace("Loading game center:");
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gameCenter = GameCenter.create(mystage);
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if(!GameCenter.gameCenter.isGameCenterAvailable()){
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trace("this device doesn't have gamecenter.");
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}
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if (GameCenter.gameCenter.areBannersAvailable()){
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GameCenter.gameCenter.showAchievementBanners(true);
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}
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gameCenter.addEventListener(GameCenterEvent.AUTH_SUCCEEDED,onAuthSucceeded);
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gameCenter.addEventListener(GameCenterErrorEvent.AUTH_FAILED,onAuthFailed);
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gameCenter.addEventListener(GameCenterEvent.ACHIEVEMENTS_VIEW_OPENED,onViewOpened);
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gameCenter.addEventListener(GameCenterEvent.ACHIEVEMENTS_VIEW_CLOSED,onViewClosed);
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gameCenter.addEventListener(GameCenterEvent.LEADERBOARD_VIEW_OPENED,onViewOpened);
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gameCenter.addEventListener(GameCenterEvent.LEADERBOARD_VIEW_CLOSED,onViewClosed);
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gameCenter.addEventListener(GameCenterEvent.ACHIEVEMENT_REPORT_SUCCEEDED,onAchievementReported);
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gameCenter.addEventListener(GameCenterEvent.ACHIEVEMENT_RESET_SUCCEEDED,onAchievementReset);
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gameCenter.addEventListener(GameCenterEvent.SCORE_REPORT_SUCCEEDED,onScoreReported);
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gameCenter.addEventListener(GameCenterErrorEvent.SCORE_REPORT_FAILED,onScoreFailed);
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gameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_REPORT_FAILED,onAchievementFailed);
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gameCenter.addEventListener(GameCenterErrorEvent.ACHIEVEMENT_RESET_FAILED,onResetFailed);
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GameCenter.gameCenter.authenticateLocalUser();
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*/
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}
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CONFIG::iphonemode {
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/** Check Authentication */
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private function checkAuthentication():Boolean {
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/*
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if (!GameCenter.gameCenter.isUserAuthenticated()){
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trace("not logged in!");
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return false;
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}
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*/
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return true;
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}
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/** Reset Achievements */
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public function resetAchievements():void {
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/*
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if (!checkAuthentication()) return;
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GameCenter.gameCenter.resetAchievements();
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*/
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}
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public function reportScore(t:int):void{
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// we make sure you're logged in before bothering to report the score.
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// later iOS versions may take care of waiting/resubmitting for you, but earlier ones won't.
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/*
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if (!checkAuthentication()) return;
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t = t * 2; //Score is in 30 frame increments
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GameCenter.gameCenter.reportScoreForCategory(t, "grp.supgravleaderboard");
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*/
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}
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public function opengamecenter():void {
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/*
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if (!checkAuthentication()) return;
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GameCenter.gameCenter.showLeaderboardForCategory("grp.supgravleaderboard");
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*/
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}
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/** Show Achievements */
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public function showAchievements():void {
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/*
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if (!checkAuthentication()) return;
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//trace("showing achievements...");
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try{
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GameCenter.gameCenter.showAchievements();
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}catch (e:Error){
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//trace("ERR showachievements:"+e.message+"/"+e.name+"/"+e.errorID);
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}
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*/
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}
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public var vvvvvvgamecomplete:int = 0;
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public var vvvvvvgamecompleteflip:int = 1;
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public var vvvvvvcomplete500:int = 2;
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public var vvvvvvcomplete250:int = 3;
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public var vvvvvvcomplete100:int = 4;
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public var vvvvvvcomplete50:int = 5;
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public var vvvvvvtimetrial_station1:int = 6;
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public var vvvvvvtimetrial_lab:int = 7;
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public var vvvvvvtimetrial_tower:int = 8;
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public var vvvvvvtimetrial_station2:int = 9;
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public var vvvvvvtimetrial_warp:int = 10;
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public var vvvvvvtimetrial_final:int = 11;
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public var vvvvvvsupgrav5:int = 12;
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public var vvvvvvsupgrav10:int = 13;
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public var vvvvvvsupgrav15:int = 14;
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public var vvvvvvsupgrav20:int = 15;
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public var vvvvvvsupgrav30:int = 16
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public var vvvvvvsupgrav60:int = 17;
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public var vvvvvvmaster:int = 18;
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public function reportAchievement(t:int):void {
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/*
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if (!checkAuthentication()) return;
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// the '1.0' is a float (Number) value from 0.0-100.0 the percent completion of the achievement.
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switch(t) {
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case 0: GameCenter.gameCenter.reportAchievement("grp.vvvvvvgamecomplete", 100.0); break;
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case 1: GameCenter.gameCenter.reportAchievement("grp.vvvvvvgamecompleteflip", 100.0); break;
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case 2: GameCenter.gameCenter.reportAchievement("grp.vvvvvvcomplete500", 100.0); break;
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case 3: GameCenter.gameCenter.reportAchievement("grp.vvvvvvcomplete250", 100.0); break;
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case 4: GameCenter.gameCenter.reportAchievement("grp.vvvvvvcomplete100", 100.0); break;
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case 5: GameCenter.gameCenter.reportAchievement("grp.vvvvvvcomplete50", 100.0); break;
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case 6: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_station1", 100.0); break;
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case 7: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_lab", 100.0); break;
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case 8: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_tower", 100.0); break;
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case 9: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_station2", 100.0); break;
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case 10: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_warp", 100.0); break;
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case 11: GameCenter.gameCenter.reportAchievement("grp.vvvvvvtimetrial_final", 100.0); break;
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case 12: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav5", 100.0); break;
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case 13: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav10", 100.0); break;
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case 14: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav15", 100.0); break;
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case 15: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav20", 100.0); break;
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case 16: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav30", 100.0); break;
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case 17: GameCenter.gameCenter.reportAchievement("grp.vvvvvvsupgrav60", 100.0); break;
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case 18: GameCenter.gameCenter.reportAchievement("grp.vvvvvvmaster", 100.0); break;
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}
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*/
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}
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//
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// Events
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//
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/*
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private function onAuthSucceeded(e:GameCenterEvent):void
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{
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trace("Auth succeeded!");
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//showFullUI();
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trace("auth player:" + GameCenter.gameCenter.getPlayerAlias() + "=" + GameCenter.gameCenter.getPlayerID() + ",underage?" + GameCenter.gameCenter.isPlayerUnderage());
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gamecenteron = true;
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}
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private function onAuthFailed(e:GameCenterErrorEvent):void
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{
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trace("Auth failed:"+e.message);
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//showAuthUI();
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}
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private function onViewOpened(e:GameCenterEvent):void
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{
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trace("gamecenter view opened.");
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}
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private function onViewClosed(e:GameCenterEvent):void
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{
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trace("gamecenter view closed.");
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}
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private function onAchievementReported(e:GameCenterEvent):void
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{
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trace("achievement report success:"+e.achievementID);
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}
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private function onAchievementFailed(e:GameCenterErrorEvent):void
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{
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trace("achievement report failed:msg="+e.message+",cd="+e.errorID+",ach="+e.achievementID);
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}
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private function onScoreReported(e:GameCenterEvent):void
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{
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trace("score report success:"+e.score+"/"+e.category);
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}
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private function onScoreFailed(e:GameCenterErrorEvent):void
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{
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trace("score report failed:msg="+e.message+",cd="+e.errorID+",scr="+e.score+",cat="+e.category);
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}
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private function onAchievementReset(e:GameCenterEvent):void
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{
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trace("achievements reset.");
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//this.score=0;
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//saveScore();
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//this.txtScore.text="Score: "+score;
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}
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private function onResetFailed(e:GameCenterErrorEvent):void
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{
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trace("failed to reset:"+e.message);
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}
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*/
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}
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CONFIG::iphonemode {
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//public var gameCenter:GameCenter;
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public var gamecenteron:Boolean = true;
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}
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}
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}
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