VVVVVV/desktop_version/src/Screen.h

51 lines
933 B
C++

#ifndef SCREEN_H
#define SCREEN_H
#include <SDL.h>
#include "ScreenSettings.h"
class Screen
{
public:
void init(const struct ScreenSettings* settings);
void destroy(void);
void GetSettings(struct ScreenSettings* settings);
void LoadIcon(void);
void ResizeScreen(int x, int y);
void ResizeToNearestMultiple(void);
void GetScreenSize(int* x, int* y);
void RenderPresent(void);
void toggleFullScreen(void);
void toggleScalingMode(void);
void toggleLinearFilter(void);
void toggleVSync(void);
void recacheTextures(void);
bool isForcedFullscreen(void);
int windowDisplay;
int windowWidth;
int windowHeight;
bool isWindowed;
bool isFiltered;
bool badSignalEffect;
int scalingMode;
bool vsync;
SDL_Window *m_window;
SDL_Renderer *m_renderer;
};
#ifndef GAMESCREEN_DEFINITION
extern Screen gameScreen;
#endif
#endif /* SCREEN_H */