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Misa 77748f29f9 Separate musicReadBlob into mmmmmm_blob and pppppp_blob
musicReadBlob was used for both MMMMMM and PPPPPP soundtracks. This
causes a memory leak if you have mmmmmm.vvv installed, because the
pointers holding each allocated block of MMMMMM would be lost when
PPPPPP got loaded. Valgrind complains about this memory leak.

This is in contrast to 2.2 and previous behavior, where musicReadBlob
was only a temporary object instead of being held in musicclass.
However, this wasn't really a memory leak (moreso something that just
didn't get cleaned up when closing the game), but it did get turned into
a leak when per-level assets mounting and unmounting got introduced in
2.3 (loading a level with custom assets after starting the game with an
mmmmmm.vvv, or exiting out of a level that had an mmmmmm.vvv, would
cause the game to leak memory). Leo recognized this, and moved
musicReadBlob onto musicclass in a separate 2.3 PR, but either he didn't
think about what was happening here too closely, or he didn't use
Valgrind, because he forgot about the memory leak caused by re-using the
same binaryBlob for PPPPPP and MMMMMM.

So instead, just use two different binaryBlob objects for MMMMMM and
PPPPPP. That way, no memory leaks happen.
2021-02-15 23:07:35 -05:00
.github Run CI on CentOS 7 (#574) 2021-01-11 00:30:15 -05:00
desktop_version Separate musicReadBlob into mmmmmm_blob and pppppp_blob 2021-02-15 23:07:35 -05:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).