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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa 72ae6921ea Add FILESYSTEM_loadAssetToMemory()
This is currently just a wrapper around FILESYSTEM_loadFileToMemory(),
but assets are supposed to use this function instead of the regular one.
2021-04-05 16:39:37 -04:00

43 lines
1.4 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
#include <stddef.h>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath);
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
void FILESYSTEM_loadZip(const char* filename);
void FILESYSTEM_mountAssets(const char *path);
void FILESYSTEM_unmountAssets(void);
bool FILESYSTEM_isAssetMounted(const char* filename);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len, bool addnull);
void FILESYSTEM_loadAssetToMemory(
const char* name,
unsigned char** mem,
size_t* len,
const bool addnull
);
void FILESYSTEM_freeMemory(unsigned char **mem);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
#endif /* FILESYSTEMUTILS_H */