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71a989707e
Instead of repeating 'ed.level[curlevel]' (or even worse, you type in that giant expression inside the brackets instead of reusing 'curlevel'), why not just type 'room'? As an added bonus, I added bounds checks so 'room' is always guaranteed to point to an existing object. There are some levels that index 'ed.level' out of bounds, and I'd like to make their behavior properly defined instead of being undefined. One of the things usually true about out-of-bounds rooms is that they're always tiles2.png (that means an edlevelclass tileset that isn't 0), because the chance of the memory location being exactly 0 is smaller than it being nonzero. So the out-of-bounds room has tileset 1. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).