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70357a65bf
This fixes a regression caused by PR #923 (the PR that moved rendering to be GPU-based) where the interpolation of the horizontal and vertical warp backgrounds (in over-30-FPS mode) was in the wrong direction, which makes them look blurry. This happens because the arguments to the `lerp` function were in the wrong, reverse order. On the VVVVVV Discord server, Ally raised the argument that they were in the same order before she made the changes; therefore the previous code was also incorrect and it wasn't her fault. However, this argument is incorrect, because in that case, the reverse order _is_ the correct order. The reason that it's now the wrong order is because the output of `lerp` is now being used as the argument to a source rectangle. Previously, the output of `lerp` was being used as the offset argument to `ScrollSurface`, which is analogous to being a destination rectangle. Fixes #1038. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).