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There's a noticeable seam in the horizontal and warp backgrounds whenever you enter a new room. Entering a new room triggers the game to re-draw the entire warp background instead of simply scrolling what it already has. This seam is the result of the initial background draw being misaligned with the rest of the scrolling. If you get out your measuring tools, you'll see that it's misaligned by exactly 3 pixels (this applies to both horizontal and vertical warping). If you look at the part of the code where the game draws fresh warping textures after scrolling the existing ones offscreen, you'll see it starts with an offset of 317, which is exactly 320 minus 3. And for vertical, it uses 237, which is exactly 240 minus 3. This is where the misalignment comes from. Since the incoming textures are drawn 3 pixels to the left, but the initial draw isn't, this results in a misalignment and causes the seam. To fix this, draw the initial draw of the horizontal and vertical warp backgrounds 3 pixels to the left. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).