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VVVVVV/desktop_version/src/CustomLevels.h
Misa 3c318814a4 Remove EditorData and put its attributes on customlevelclass
This object basically had no reason to exist... it was just more verbose
to use, which really reminded me of Java. Anyway, this is the last thing
named after the editor for no reason when it should be a part of the
customlevelclass, so I moved its attributes to customlevelclass.
2021-09-01 15:30:02 -07:00

159 lines
3.4 KiB
C++

#if !defined(NO_CUSTOM_LEVELS)
#ifndef CUSTOMLEVELS_H
#define CUSTOMLEVELS_H
#include <SDL.h>
#include <string>
#include <vector>
class CustomEntity
{
public:
int x, y, t;
//parameters
int p1, p2, p3, p4, p5, p6;
std::string scriptname;
};
#define ROOM_PROPERTIES \
FOREACH_PROP(tileset, int) \
FOREACH_PROP(tilecol, int) \
FOREACH_PROP(roomname, std::string) \
FOREACH_PROP(warpdir, int) \
FOREACH_PROP(platx1, int) \
FOREACH_PROP(platy1, int) \
FOREACH_PROP(platx2, int) \
FOREACH_PROP(platy2, int) \
FOREACH_PROP(platv, int) \
FOREACH_PROP(enemyx1, int) \
FOREACH_PROP(enemyy1, int) \
FOREACH_PROP(enemyx2, int) \
FOREACH_PROP(enemyy2, int) \
FOREACH_PROP(enemytype, int) \
FOREACH_PROP(directmode, int)
class RoomProperty
{
public:
RoomProperty(void);
#define FOREACH_PROP(NAME, TYPE) TYPE NAME;
ROOM_PROPERTIES
#undef FOREACH_PROP
};
struct LevelMetaData
{
std::string title;
std::string creator;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::string filename;
std::string modifier;
std::string timeCreated;
std::string timeModified;
int version;
};
extern std::vector<CustomEntity> customentities;
class customlevelclass
{
public:
customlevelclass(void);
std::string title;
std::string creator;
std::string modifier;
std::string Desc1;
std::string Desc2;
std::string Desc3;
std::string website;
std::vector<LevelMetaData> ListOfMetaData;
void loadZips(void);
void getDirectoryData(void);
bool getLevelMetaData(std::string& filename, LevelMetaData& _data );
void reset(void);
const int* loadlevel(int rxi, int ryi);
int gettileidx(
const int rx,
const int ry,
const int x,
const int y
);
void settile(
const int rx,
const int ry,
const int x,
const int y,
const int t
);
int gettile(
const int rx,
const int ry,
const int x,
const int y
);
int getabstile(const int x, const int y);
int getroompropidx(const int rx, const int ry);
const RoomProperty* getroomprop(const int rx, const int ry);
#define FOREACH_PROP(NAME, TYPE) \
void setroom##NAME(const int rx, const int ry, const TYPE NAME);
ROOM_PROPERTIES
#undef FOREACH_PROP
int absfree(int x, int y);
bool load(std::string& _path);
#ifndef NO_EDITOR
bool save(std::string& _path);
#endif
void generatecustomminimap(void);
int findtrinket(int t);
int findcrewmate(int t);
int findwarptoken(int t);
void findstartpoint(void);
int getlevelcol(const int tileset, const int tilecol);
int getenemycol(int t);
//Colouring stuff
int getwarpbackground(int rx, int ry);
static const int maxwidth = 20, maxheight = 20; //Special; the physical max the engine allows
static const int numrooms = maxwidth * maxheight;
int contents[40 * 30 * numrooms];
int vmult[30 * maxheight];
int numtrinkets(void);
int numcrewmates(void);
RoomProperty roomproperties[numrooms]; //Maxwidth*maxheight
int levmusic;
int mapwidth, mapheight; //Actual width and height of stage
int version;
Uint32 getonewaycol(const int rx, const int ry);
Uint32 getonewaycol(void);
bool onewaycol_override;
};
#ifndef CL_DEFINITION
extern customlevelclass cl;
#endif
#endif /* CUSTOMLEVELS_H */
#endif /* NO_CUSTOM_LEVELS */