mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 04:59:42 +01:00
37 lines
3.9 KiB
Text
37 lines
3.9 KiB
Text
case rn(54,46):
|
|
tmap = new Array();
|
|
tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,615,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495,495");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,655,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9,9");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,840,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,842,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("576,576,576,576,576,576,576,576,576,576,577,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("656,656,656,656,656,656,656,656,656,656,657,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
|
|
|
|
obj.createentity(game, 64, 152, 10, 1, 446540); // (savepoint)
|
|
obj.createentity(game, 120, 72, 3); //Disappearing Platform
|
|
obj.createentity(game, 248, 72, 3); //Disappearing Platform
|
|
obj.createentity(game, 184, 200, 3); //Disappearing Platform
|
|
break;
|