mirror of
https://github.com/TerryCavanagh/VVVVVV.git
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37c4f76988
This doesn't have an effect yet, but it'll do things like right-alignment in textboxes and other design-flipping.
38 lines
1.5 KiB
XML
38 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<langmeta>
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<active>1</active>
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<!-- should be lowercase because menu style, and should be in the language itself -->
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<nativename>türkçe</nativename>
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<!-- English translation by X -->
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<credit>Türkçe yerelleştirme: Engin İlkiz</credit>
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<!-- On the language screen, hard limit 40 8x8 characters. Space/Z/V sets this as the language -->
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<action_hint>Boşluk, Z veya V tuşu ile seç</action_hint>
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<!-- Same as above, but for a gamepad button (hard limit 40 8x8 characters) -->
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<gamepad_hint>{button} ile seç</gamepad_hint>
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<!-- Enable automatic word wrapping instead of having to manually insert newlines -->
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<autowordwrap>1</autowordwrap>
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<!-- Enable automatic full-caps display of selected menu options ([SELECTED] not selected) -->
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<toupper>1</toupper>
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<!-- When automatically uppercasing, map i to İ (for Turkish) -->
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<toupper_i_dot>1</toupper_i_dot>
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<!-- When automatically uppercasing, allow ~ to be used to stop the next letter from being uppercased (for Irish) -->
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<toupper_lower_escape_char>0</toupper_lower_escape_char>
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<!-- Enable for RTL languages like Arabic or Hebrew -->
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<rtl>0</rtl>
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<!-- The indication that a certain menu option or button is selected -->
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<menu_select>[ {label} ]</menu_select>
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<menu_select_tight>[{label}]</menu_select_tight>
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<!-- The filename of the font to use. For example, "font_cn" means font_cn.png and font_cn.fontmeta. -->
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<font>font</font>
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</langmeta>
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