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VVVVVV/desktop_version/CMakeLists.txt
Misa c636713a43 Use add_custom_command over add_custom_target
This fixes an issue where the CentOS CI kept failing because it couldn't
find the generated InterimVersion output file.

It seems like using the BYPRODUCTS statement in add_custom_target
didn't work because BYPRODUCTS was only added in CMake 3.2, so then
add_custom_target never ran, which is obviously a problem.

The solution is to use add_custom_command instead, and to solve the
problem that the interim version needs to be regenerated every time no
matter what (which is what BYPRODUCTS was supposed to do) we just add a
dummy output instead.
2024-07-12 21:34:53 -07:00

470 lines
15 KiB
CMake

# CMake File for VVVVVV
# Written by Ethan "flibitijibibo" Lee
cmake_minimum_required(VERSION 2.8.12...3.5)
# CMake Options
option(ENABLE_WARNINGS "Enable compilation warnings" ON)
option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG, C-HashMap and SheenBidi will still be statically linked)" ON)
option(STEAM "Use the Steam API" OFF)
option(GOG "Use the GOG API" OFF)
option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
set(STEAM ON)
set(GOG ON)
endif()
option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths" ON)
# Architecture Flags
if(APPLE)
# Wow, Apple is a huge jerk these days huh?
set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
if(NOT CMAKE_OSX_SYSROOT)
if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
else()
message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
endif()
endif()
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
link_directories(/usr/local/lib)
add_compile_options(-Werror=partial-availability)
endif()
project(VVVVVV)
if(APPLE)
message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
endif()
# RPATH
if(NOT WIN32)
if(APPLE)
set(BIN_LIBROOT "osx")
set(BIN_RPATH "@executable_path/osx")
elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
set(BIN_LIBROOT "lib64")
set(BIN_RPATH "\$ORIGIN/lib64")
else()
set(BIN_LIBROOT "lib")
set(BIN_RPATH "\$ORIGIN/lib")
endif()
set(CMAKE_SKIP_BUILD_RPATH TRUE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
endif()
# Source Lists
set(VVV_CXX_SRC
src/BinaryBlob.cpp
src/BlockV.cpp
src/ButtonGlyphs.cpp
src/CustomLevels.cpp
src/CWrappers.cpp
src/Editor.cpp
src/Ent.cpp
src/Entity.cpp
src/FileSystemUtils.cpp
src/Finalclass.cpp
src/Font.cpp
src/FontBidi.cpp
src/Game.cpp
src/Graphics.cpp
src/GraphicsResources.cpp
src/GraphicsUtil.cpp
src/Input.cpp
src/KeyPoll.cpp
src/Labclass.cpp
src/LevelDebugger.cpp
src/Localization.cpp
src/LocalizationMaint.cpp
src/LocalizationStorage.cpp
src/Logic.cpp
src/Map.cpp
src/Music.cpp
src/Otherlevel.cpp
src/preloader.cpp
src/Render.cpp
src/RenderFixed.cpp
src/RoomnameTranslator.cpp
src/Screen.cpp
src/Script.cpp
src/Scripts.cpp
src/Spacestation2.cpp
src/TerminalScripts.cpp
src/Textbox.cpp
src/Tower.cpp
src/UtilityClass.cpp
src/WarpClass.cpp
src/XMLUtils.cpp
src/main.cpp
)
set(VVV_C_SRC
src/DeferCallbacks.c
src/GlitchrunnerMode.c
src/Network.c
src/Textbook.c
src/ThirdPartyDeps.c
src/UTF8.c
src/VFormat.c
src/Vlogging.c
src/Xoshiro.c
../third_party/physfs/extras/physfsrwops.c
)
if(STEAM)
list(APPEND VVV_C_SRC src/SteamNetwork.c)
endif()
if(GOG)
list(APPEND VVV_C_SRC src/GOGNetwork.c)
endif()
set(VVV_SRC ${VVV_CXX_SRC} ${VVV_C_SRC})
# Executable information
if(WIN32)
add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
elseif(ANDROID)
add_library(VVVVVV SHARED ${VVV_SRC})
else()
add_executable(VVVVVV ${VVV_SRC})
endif()
# Include Directories
if(BUNDLE_DEPENDENCIES)
target_include_directories(
VVVVVV PRIVATE
src
../third_party
../third_party/tinyxml2
../third_party/physfs/src
../third_party/physfs/extras
../third_party/lodepng
../third_party/c-hashmap
../third_party/FAudio/include
../third_party/FAudio/src
../third_party/SheenBidi/Headers
)
else()
target_include_directories(
VVVVVV PRIVATE
src
../third_party
../third_party/lodepng
../third_party/physfs/extras
../third_party/c-hashmap
../third_party/FAudio/src
../third_party/SheenBidi/Headers
)
endif()
if(MAKEANDPLAY)
target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
endif()
if(STEAM)
target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
endif()
if(GOG)
target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
endif()
set(XML2_SRC
../third_party/tinyxml2/tinyxml2.cpp
)
set(FAUDIO_SRC
../third_party/FAudio/src/FAudio.c
../third_party/FAudio/src/FAudio_internal.c
../third_party/FAudio/src/FAudio_internal_simd.c
../third_party/FAudio/src/FAudio_operationset.c
../third_party/FAudio/src/FAudio_platform_sdl2.c
)
set(PFS_SRC
../third_party/physfs/src/physfs.c
../third_party/physfs/src/physfs_archiver_dir.c
../third_party/physfs/src/physfs_archiver_unpacked.c
../third_party/physfs/src/physfs_archiver_zip.c
../third_party/physfs/src/physfs_byteorder.c
../third_party/physfs/src/physfs_unicode.c
../third_party/physfs/src/physfs_platform_posix.c
../third_party/physfs/src/physfs_platform_unix.c
../third_party/physfs/src/physfs_platform_windows.c
../third_party/physfs/src/physfs_platform_haiku.cpp
../third_party/physfs/src/physfs_platform_android.c
)
if(APPLE)
# Are you noticing a pattern with this Apple crap yet?
set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)
endif()
set(PNG_SRC src/lodepng_wrapper.c)
set(CHM_SRC ../third_party/c-hashmap/map.c)
set(SBIDI_SRC ../third_party/SheenBidi/Source/SheenBidi.c)
if(NOT OFFICIAL_BUILD)
# Add interim commit hash and its date to the build
# These filenames have to be qualified, because when we run
# the CMake script, its work dir gets set to the build folder
set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.in.c)
set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.out.c)
add_custom_command(
# This OUTPUT line is required for this to be ran every time
OUTPUT ${VERSION_OUTPUT_FILE} ${CMAKE_CURRENT_SOURCE_DIR}/src/_dummy.c
COMMAND ${CMAKE_COMMAND}
# These args have to be passed through, otherwise the script can't see them
# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
-DINPUT_FILE=${VERSION_INPUT_FILE}
-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
)
target_compile_definitions(VVVVVV PRIVATE -DINTERIM_VERSION_EXISTS)
add_library(InterimVersion STATIC src/InterimVersion.out.c)
list(APPEND STATIC_LIBRARIES InterimVersion)
endif()
# Build options
if(ENABLE_WARNINGS)
# The weird syntax is due to CMake generator expressions.
# Saves quite a few lines and boilerplate at the price of readability.
target_compile_options(VVVVVV PRIVATE
$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
$<$<CXX_COMPILER_ID:MSVC>:
/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
else()
set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
endif()
if(SUPPORTS_IMPLICIT_FALLTHROUGH)
target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
endif()
if(MSVC)
# Disable MSVC warnings about implicit conversion
target_compile_options(VVVVVV PRIVATE /wd4244)
endif()
# Disable warnings about `long long` in C++03 (from including PhysFS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_compile_options(VVVVVV PRIVATE -Wno-long-long)
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(VVVVVV PRIVATE -Wno-c++11-long-long)
endif()
# Disable warnings about flexible array members in C++ (from including FAudio)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
target_compile_options(VVVVVV PRIVATE -Wno-c99-extensions)
endif()
if(MSVC)
# MSVC doesn't have /std:c99 or /std:c++98 switches!
# MSVC does not officially support disabling exceptions,
# so this is as far as we are willing to go to disable them.
string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS /EHsc)
# Disable RTTI
string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS /GR-)
if(MSVC_VERSION GREATER 1900)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /utf-8")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /utf-8")
endif()
else()
string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
set_source_files_properties(${VVV_C_SRC} PROPERTIES COMPILE_FLAGS -std=c99)
string(REGEX REPLACE "-std=[a-z0-9+]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS -std=c++98)
# Disable exceptions
string(REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS -fno-exceptions)
# Disable RTTI
string(REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set_source_files_properties(${VVV_CXX_SRC} PROPERTIES COMPILE_FLAGS -fno-rtti)
# Dependencies (as needed)
set_source_files_properties(${FAUDIO_SRC} PROPERTIES COMPILE_FLAGS -std=c99)
set_source_files_properties(${CHM_SRC} PROPERTIES COMPILE_FLAGS -std=c99)
endif()
# Unfortunately, it doesn't seem like distros package LodePNG
add_library(lodepng-static STATIC ${PNG_SRC})
target_compile_definitions(lodepng-static PRIVATE
-DLODEPNG_NO_COMPILE_ALLOCATORS
-DLODEPNG_NO_COMPILE_DISK
)
add_library(c-hashmap-static STATIC ${CHM_SRC})
add_library(sheenbidi-static STATIC ${SBIDI_SRC})
target_compile_definitions(sheenbidi-static PRIVATE
-DSB_CONFIG_UNITY
)
target_include_directories(sheenbidi-static PRIVATE
../third_party/SheenBidi/Headers
)
if(BUNDLE_DEPENDENCIES)
list(APPEND STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static c-hashmap-static faudio-static sheenbidi-static)
else()
list(APPEND STATIC_LIBRARIES lodepng-static c-hashmap-static sheenbidi-static)
endif()
if(BUNDLE_DEPENDENCIES)
add_library(tinyxml2-static STATIC ${XML2_SRC})
add_library(physfs-static STATIC ${PFS_SRC})
target_compile_definitions(physfs-static PRIVATE
-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
)
add_library(faudio-static STATIC ${FAUDIO_SRC})
target_include_directories(
faudio-static PRIVATE
../third_party/FAudio/include
)
# Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)
target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)
target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
else()
target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 FAudio)
endif()
if(MSVC)
# Statically link Microsoft's runtime library so end users don't have to install it (/MT)
# Also, build with multiple processors (/MP)
list(APPEND GLOBAL_COMPILE_FLAGS /MT /MP)
endif()
if(REMOVE_ABSOLUTE_PATHS)
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)
set(SUPPORTS_FILE_PREFIX_MAP TRUE)
else()
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
else()
set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
set(SUPPORTS_FILE_PREFIX_MAP FALSE)
endif()
get_filename_component(REPO_DIR ../ ABSOLUTE)
# Remove absolute source paths from compiled binary
if(SUPPORTS_FILE_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)
elseif(SUPPORTS_DEBUG_PREFIX_MAP)
list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)
endif()
endif()
target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
foreach(static_library IN LISTS STATIC_LIBRARIES)
target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
endforeach(static_library)
# SDL2 Dependency (Detection pulled from FAudio)
if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
elseif (EMSCRIPTEN)
message(STATUS "Using Emscripten SDL2")
target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)
target_link_libraries(VVVVVV -sUSE_SDL=2)
if(BUNDLE_DEPENDENCIES)
target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
target_link_libraries(faudio-static -sUSE_SDL=2)
endif()
else()
# Only try to autodetect if both SDL2 variables aren't explicitly set
find_package(SDL2 CONFIG)
if(TARGET SDL2::SDL2)
message(STATUS "Using TARGET SDL2::SDL2")
target_link_libraries(VVVVVV SDL2::SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2::SDL2)
endif()
elseif(TARGET SDL2)
message(STATUS "Using TARGET SDL2")
target_link_libraries(VVVVVV SDL2)
if(BUNDLE_DEPENDENCIES)
target_link_libraries(faudio-static SDL2)
endif()
else()
message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
if(BUNDLE_DEPENDENCIES)
target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
target_link_libraries(faudio-static ${SDL2_LIBRARIES})
endif()
endif()
endif()
# Yes, more Apple Crap
if(APPLE)
find_library(FOUNDATION NAMES Foundation)
find_library(IOKIT NAMES IOKit)
target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
endif()
# But hey, also some Haiku crap
if(HAIKU)
find_library(BE_LIBRARY be)
find_library(ROOT_LIBRARY root)
target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
endif()
if(EMSCRIPTEN)
# 256MB is enough for everybody
target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
endif()