mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-15 23:49:42 +01:00
52f7a587fe
Okay, so basically here's the include layout that this game now consistently uses: [The "main" header file, if any (e.g. Graphics.h for Graphics.cpp)] [blank line] [All system includes, such as tinyxml2/physfs/utfcpp/SDL] [blank line] [All project includes, such as Game.h/Entity.h/etc.] And if applicable, another blank line, and then some special-case include screwy stuff (take a look at editor.cpp or FileSystemUtils.cpp, for example, they have ifdefs and defines with their includes).
73 lines
1.5 KiB
C++
73 lines
1.5 KiB
C++
#include "SoundSystem.h"
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#include <SDL.h>
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#include "FileSystemUtils.h"
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MusicTrack::MusicTrack(const char* fileName)
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{
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m_music = Mix_LoadMUS(fileName);
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m_isValid = true;
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if(m_music == NULL)
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{
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fprintf(stderr, "Unable to load Ogg Music file: %s\n", Mix_GetError());
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m_isValid = false;
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}
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}
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MusicTrack::MusicTrack(SDL_RWops *rw)
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{
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m_music = Mix_LoadMUS_RW(rw, 0);
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m_isValid = true;
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if(m_music == NULL)
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{
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fprintf(stderr, "Unable to load Magic Binary Music file: %s\n", Mix_GetError());
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m_isValid = false;
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}
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}
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SoundTrack::SoundTrack(const char* fileName)
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{
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sound = NULL;
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unsigned char *mem;
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size_t length = 0;
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FILESYSTEM_loadFileToMemory(fileName, &mem, &length);
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SDL_RWops *fileIn = SDL_RWFromMem(mem, length);
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sound = Mix_LoadWAV_RW(fileIn, 1);
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if (length)
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{
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FILESYSTEM_freeMemory(&mem);
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}
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if (sound == NULL)
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{
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fprintf(stderr, "Unable to load WAV file: %s\n", Mix_GetError());
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}
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}
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SoundSystem::SoundSystem()
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{
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int audio_rate = 44100;
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Uint16 audio_format = AUDIO_S16SYS;
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int audio_channels = 2;
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int audio_buffers = 1024;
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if (Mix_OpenAudio(audio_rate, audio_format, audio_channels, audio_buffers) != 0)
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{
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fprintf(stderr, "Unable to initialize audio: %s\n", Mix_GetError());
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SDL_assert(0 && "Unable to initialize audio!");
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}
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}
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void SoundSystem::playMusic(MusicTrack* music)
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{
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if(!music->m_isValid)
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{
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fprintf(stderr, "Invalid mix specified: %s\n", Mix_GetError());
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}
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if(Mix_PlayMusic(music->m_music, 0) == -1)
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{
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fprintf(stderr, "Unable to play Ogg file: %s\n", Mix_GetError());
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}
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}
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