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8a573af273
They are now stored in const int arrays instead. Except for the Prize for the Reckless room, which I made sure had its spikes removed in No Death Mode and the Time Trial.
17 lines
261 B
C++
17 lines
261 B
C++
#ifndef SPACESTATION2_H
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#define SPACESTATION2_H
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#include "Game.h"
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#include "Entity.h"
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#include <string>
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#include <vector>
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class spacestation2class
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{
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public:
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std::vector<int> loadlevel(int rx, int ry);
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std::string roomname;
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};
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#endif /* SPACESTATION2_H */
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