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VVVVVV/desktop_version/src/FileSystemUtils.h
Misa 63bc71b796 Always add null terminator when loading files
This removes the `addnull` argument from `FILESYSTEM_loadFileToMemory`
and `FILESYSTEM_loadAssetToMemory`, and makes it so a null terminator is
always appended no matter what.

This simplifies things and removes the need for callers to make the
decision about null termination and what its implications are. Then you
get cases where null termination might not happen when it should be,
such as the one df577c59ef (#947) fixed.

When FIQ added the `addnull` argument in
5862af4445 (#117), I'm guessing he did it
because he wanted to be cautious about adding the null terminator to
every file, so he only did it for XML files, which was the only case
needed at the time. But really, there's no downsides to always appending
a null terminator. In fact, it's already always done whenever the STDIN
buffer is loaded.
2023-03-18 15:12:24 -07:00

71 lines
2.3 KiB
C++

#ifndef FILESYSTEMUTILS_H
#define FILESYSTEMUTILS_H
/* Forward declaration */
class binaryBlob;
#include <stddef.h>
// Forward declaration, including the entirety of tinyxml2.h across all files this file is included in is unnecessary
namespace tinyxml2 { class XMLDocument; }
int FILESYSTEM_init(char *argvZero, char* baseDir, char* assetsPath, char* langDir, char* fontsDir);
bool FILESYSTEM_isInit(void);
void FILESYSTEM_deinit(void);
char *FILESYSTEM_getUserSaveDirectory(void);
char *FILESYSTEM_getUserLevelDirectory(void);
char *FILESYSTEM_getUserMainLangDirectory(void);
bool FILESYSTEM_isMainLangDirFromRepo(void);
bool FILESYSTEM_setLangWriteDir(void);
bool FILESYSTEM_restoreWriteDir(void);
bool FILESYSTEM_isFile(const char* filename);
bool FILESYSTEM_isMounted(const char* filename);
void FILESYSTEM_loadZip(const char* filename);
bool FILESYSTEM_mountAssets(const char *path);
void FILESYSTEM_unmountAssets(void);
bool FILESYSTEM_isAssetMounted(const char* filename);
bool FILESYSTEM_areAssetsInSameRealDir(const char* filenameA, const char* filenameB);
void FILESYSTEM_loadFileToMemory(const char *name, unsigned char **mem,
size_t *len);
void FILESYSTEM_loadAssetToMemory(
const char* name,
unsigned char** mem,
size_t* len
);
bool FILESYSTEM_loadBinaryBlob(binaryBlob* blob, const char* filename);
bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc, bool sync = true);
bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
bool FILESYSTEM_loadAssetTiXml2Document(const char *name, tinyxml2::XMLDocument& doc);
void FILESYSTEM_enumerateLevelDirFileNames(void (*callback)(const char* filename));
struct EnumHandle
{
char** physfs_list;
char** _item;
};
const char* FILESYSTEM_enumerate(const char* folder, EnumHandle* handle);
const char* FILESYSTEM_enumerateAssets(const char* folder, EnumHandle* handle);
const char* FILESYSTEM_enumerateLanguageCodes(EnumHandle* handle);
void FILESYSTEM_freeEnumerate(EnumHandle* handle);
bool FILESYSTEM_levelDirHasError(void);
void FILESYSTEM_clearLevelDirError(void);
const char* FILESYSTEM_getLevelDirError(void);
bool FILESYSTEM_openDirectoryEnabled(void);
bool FILESYSTEM_openDirectory(const char *dname);
bool FILESYSTEM_delete(const char *name);
void FILESYSTEM_deleteLevelSaves(void);
#endif /* FILESYSTEMUTILS_H */