mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-10 21:19:43 +01:00
951679b1f8
The background would change for 1 frame before sending you back to the pause menu or editor settings. The map.nexttowercolour() call needs to be deferred until the end of the frame.
6700 lines
177 KiB
C++
6700 lines
177 KiB
C++
#define GAME_DEFINITION
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#include "Game.h"
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#include <sstream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <tinyxml2.h>
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#include "DeferCallbacks.h"
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#include "editor.h"
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#include "Entity.h"
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#include "Enums.h"
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#include "FileSystemUtils.h"
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#include "Graphics.h"
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#include "KeyPoll.h"
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#include "MakeAndPlay.h"
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#include "Map.h"
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#include "Music.h"
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#include "Network.h"
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#include "Script.h"
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#include "UtilityClass.h"
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#include "XMLUtils.h"
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static bool GetButtonFromString(const char *pText, SDL_GameControllerButton *button)
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{
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if (*pText == '0' ||
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*pText == 'a' ||
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*pText == 'A')
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{
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*button = SDL_CONTROLLER_BUTTON_A;
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return true;
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}
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if (SDL_strcmp(pText, "1") == 0 ||
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*pText == 'b' ||
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*pText == 'B')
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{
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*button = SDL_CONTROLLER_BUTTON_B;
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return true;
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}
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if (*pText == '2' ||
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*pText == 'x' ||
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*pText == 'X')
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{
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*button = SDL_CONTROLLER_BUTTON_X;
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return true;
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}
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if (*pText == '3' ||
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*pText == 'y' ||
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*pText == 'Y')
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{
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*button = SDL_CONTROLLER_BUTTON_Y;
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return true;
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}
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if (*pText == '4' ||
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SDL_strcasecmp(pText, "BACK") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_BACK;
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return true;
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}
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if (*pText == '5' ||
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SDL_strcasecmp(pText, "GUIDE") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_GUIDE;
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return true;
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}
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if (*pText == '6' ||
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SDL_strcasecmp(pText, "START") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_START;
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return true;
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}
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if (*pText == '7' ||
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SDL_strcasecmp(pText, "LS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSTICK;
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return true;
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}
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if (*pText == '8' ||
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SDL_strcasecmp(pText, "RS") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSTICK;
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return true;
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}
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if (*pText == '9' ||
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SDL_strcasecmp(pText, "LB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
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return true;
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}
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if (SDL_strcmp(pText, "10") == 0 ||
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SDL_strcasecmp(pText, "RB") == 0)
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{
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*button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
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return true;
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}
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return false;
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}
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void Game::init(void)
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{
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roomx = 0;
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roomy = 0;
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prevroomx = 0;
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prevroomy = 0;
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saverx = 0;
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savery = 0;
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mutebutton = 0;
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muted = false;
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musicmuted = false;
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musicmutebutton = 0;
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glitchrunkludge = false;
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gamestate = TITLEMODE;
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prevgamestate = TITLEMODE;
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hascontrol = true;
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jumpheld = false;
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advancetext = false;
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jumppressed = 0;
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gravitycontrol = 0;
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teleport = false;
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edteleportent = 0; //Added in the port!
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companion = 0;
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roomchange = false;
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quickrestartkludge = false;
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tapleft = 0;
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tapright = 0;
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press_right = 0;
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press_left = 0;
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pausescript = false;
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completestop = false;
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activeactivity = -1;
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act_fade = 0;
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prev_act_fade = 0;
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backgroundtext = false;
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startscript = false;
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inintermission = false;
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alarmon = false;
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alarmdelay = 0;
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blackout = false;
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creditposx = 0;
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creditposy = 0;
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creditposdelay = 0;
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oldcreditposx = 0;
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useteleporter = false;
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teleport_to_teleporter = 0;
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activetele = false;
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readytotele = 0;
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oldreadytotele = 0;
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activity_r = 0;
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activity_g = 0;
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activity_b = 0;
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creditposition = 0;
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oldcreditposition = 0;
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bestgamedeaths = -1;
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//Accessibility Options
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colourblindmode = false;
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noflashingmode = false;
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slowdown = 30;
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nodeathmode = false;
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nocutscenes = false;
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ndmresultcrewrescued = 0;
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ndmresulttrinkets = 0;
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customcol=0;
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SDL_memset(crewstats, false, sizeof(crewstats));
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SDL_memset(ndmresultcrewstats, false, sizeof(ndmresultcrewstats));
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SDL_memset(tele_crewstats, false, sizeof(tele_crewstats));
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SDL_memset(quick_crewstats, false, sizeof(quick_crewstats));
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SDL_memset(besttimes, -1, sizeof(besttimes));
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SDL_memset(bestframes, -1, sizeof(bestframes));
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SDL_memset(besttrinkets, -1, sizeof(besttrinkets));
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SDL_memset(bestlives, -1, sizeof(bestlives));
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SDL_memset(bestrank, -1, sizeof(bestrank));
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crewstats[0] = true;
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lastsaved = 0;
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tele_gametime = "00:00";
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tele_trinkets = 0;
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tele_currentarea = "Error! Error!";
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quick_gametime = "00:00";
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quick_trinkets = 0;
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quick_currentarea = "Error! Error!";
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//Menu stuff initiliased here:
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SDL_memset(unlock, false, sizeof(unlock));
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SDL_memset(unlocknotify, false, sizeof(unlock));
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currentmenuoption = 0;
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current_credits_list_index = 0;
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menuxoff = 0;
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menuyoff = 0;
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menucountdown = 0;
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levelpage=0;
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playcustomlevel=0;
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createmenu(Menu::mainmenu);
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silence_settings_error = false;
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deathcounts = 0;
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gameoverdelay = 0;
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frames = 0;
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seconds = 0;
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minutes = 0;
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hours = 0;
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gamesaved = false;
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gamesavefailed = false;
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savetime = "00:00";
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savearea = "nowhere";
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savetrinkets = 0;
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intimetrial = false;
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timetrialcountdown = 0;
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timetrialshinytarget = 0;
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timetrialparlost = false;
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timetrialpar = 0;
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timetrialresulttime = 0;
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timetrialresultframes = 0;
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timetrialresultshinytarget = 0;
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timetrialresulttrinkets = 0;
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timetrialresultpar = 0;
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timetrialresultdeaths = 0;
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totalflips = 0;
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hardestroom = "Welcome Aboard";
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hardestroomdeaths = 0;
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currentroomdeaths=0;
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inertia = 1.1f;
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swnmode = false;
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swntimer = 0;
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swngame = 0;//Not playing sine wave ninja!
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swnstate = 0;
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swnstate2 = 0;
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swnstate3 = 0;
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swnstate4 = 0;
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swndelay = 0;
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swndeaths = 0;
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supercrewmate = false;
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scmhurt = false;
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scmprogress = 0;
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scmmoveme = false;
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swncolstate = 0;
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swncoldelay = 0;
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swnrecord = 0;
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swnbestrank = 0;
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swnrank = 0;
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swnmessage = 0;
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clearcustomlevelstats();
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saveFilePath = FILESYSTEM_getUserSaveDirectory();
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc))
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{
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quicksummary = "";
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printf("Quick Save Not Found\n");
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}
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else
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{
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tinyxml2::XMLHandle hDoc(&doc);
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLHandle hRoot(NULL);
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pElem=hDoc.FirstChildElement().ToElement();
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if (!pElem)
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{
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printf("Quick Save Appears Corrupted: No XML Root\n");
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}
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// save this for later
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hRoot=tinyxml2::XMLHandle(pElem);
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for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
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{
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const char* pKey = pElem->Value();
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const char* pText = pElem->GetText() ;
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if (SDL_strcmp(pKey, "summary") == 0)
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{
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quicksummary = pText;
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}
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}
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}
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tinyxml2::XMLDocument docTele;
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if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
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{
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telesummary = "";
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printf("Teleporter Save Not Found\n");
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}
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else
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{
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tinyxml2::XMLHandle hDoc(&docTele);
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLHandle hRoot(NULL);
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{
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pElem=hDoc.FirstChildElement().ToElement();
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// should always have a valid root but handle gracefully if it does
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if (!pElem)
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{
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printf("Teleporter Save Appears Corrupted: No XML Root\n");
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}
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// save this for later
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hRoot=tinyxml2::XMLHandle(pElem);
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}
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for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
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{
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const char* pKey = pElem->Value();
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const char* pText = pElem->GetText() ;
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if (SDL_strcmp(pKey, "summary") == 0)
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{
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telesummary = pText;
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}
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}
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}
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screenshake = flashlight = 0 ;
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stat_trinkets = 0;
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state = 1;
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statedelay = 0;
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//updatestate();
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skipfakeload = false;
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ghostsenabled = false;
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gametimer = 0;
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cliplaytest = false;
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playx = 0;
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playy = 0;
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playrx = 0;
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playry = 0;
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playgc = 0;
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fadetomenu = false;
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fadetomenudelay = 0;
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fadetolab = false;
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fadetolabdelay = 0;
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over30mode = false;
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glitchrunnermode = false;
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ingame_titlemode = false;
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#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
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ingame_editormode = false;
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#endif
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kludge_ingametemp = Menu::mainmenu;
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disablepause = false;
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}
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void Game::lifesequence(void)
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{
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if (lifeseq > 0)
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{
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int i = obj.getplayer();
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if (INBOUNDS_VEC(i, obj.entities))
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{
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obj.entities[i].invis = false;
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if (lifeseq == 2) obj.entities[i].invis = true;
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if (lifeseq == 6) obj.entities[i].invis = true;
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if (lifeseq >= 8) obj.entities[i].invis = true;
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}
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if (lifeseq > 5) gravitycontrol = savegc;
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lifeseq--;
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if (INBOUNDS_VEC(i, obj.entities) && lifeseq <= 0)
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{
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obj.entities[i].invis = false;
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}
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}
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}
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void Game::clearcustomlevelstats(void)
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{
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//just clearing the array
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customlevelstats.clear();
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customlevelstatsloaded=false; //To ensure we don't load it where it isn't needed
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}
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void Game::updatecustomlevelstats(std::string clevel, int cscore)
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{
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if (clevel.find("levels/") != std::string::npos)
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{
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clevel = clevel.substr(7);
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}
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int tvar=-1;
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for(size_t j=0; j<customlevelstats.size(); j++)
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{
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if(clevel==customlevelstats[j].name)
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{
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tvar=j;
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break;
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}
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}
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if(tvar>=0)
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{
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// We have an existing entry
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// Don't update it unless it's a higher score
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if (cscore > customlevelstats[tvar].score)
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{
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customlevelstats[tvar].score=cscore;
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}
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}
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else
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{
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//add a new entry
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CustomLevelStat levelstat = {clevel, cscore};
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customlevelstats.push_back(levelstat);
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}
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savecustomlevelstats();
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}
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#define LOAD_ARRAY_RENAME(ARRAY_NAME, DEST) \
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if (SDL_strcmp(pKey, #ARRAY_NAME) == 0 && pText[0] != '\0') \
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{ \
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/* We're loading in 32-bit integers. If we need more than 16 chars,
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* something is seriously wrong */ \
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char buffer[16]; \
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size_t start = 0; \
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size_t i = 0; \
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\
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while (next_split_s(buffer, sizeof(buffer), &start, pText, ',')) \
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{ \
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if (i >= SDL_arraysize(DEST)) \
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{ \
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break; \
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} \
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\
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DEST[i] = help.Int(buffer); \
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++i; \
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} \
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}
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#define LOAD_ARRAY(ARRAY_NAME) LOAD_ARRAY_RENAME(ARRAY_NAME, ARRAY_NAME)
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void Game::loadcustomlevelstats(void)
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{
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if(customlevelstatsloaded)
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{
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return;
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}
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tinyxml2::XMLDocument doc;
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if (!FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc))
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{
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//No levelstats file exists; start new
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customlevelstats.clear();
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savecustomlevelstats();
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return;
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}
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// Old system
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std::vector<std::string> customlevelnames;
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std::vector<int> customlevelscores;
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tinyxml2::XMLHandle hDoc(&doc);
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tinyxml2::XMLElement* pElem;
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tinyxml2::XMLHandle hRoot(NULL);
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{
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pElem=hDoc.FirstChildElement().ToElement();
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// should always have a valid root but handle gracefully if it does
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if (!pElem)
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{
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printf("Error: Levelstats file corrupted\n");
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}
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// save this for later
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hRoot=tinyxml2::XMLHandle(pElem);
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}
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// First pass, look for the new system of storing stats
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// If they don't exist, then fall back to the old system
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for (pElem = hRoot.FirstChildElement("Data").FirstChild().ToElement(); pElem; pElem = pElem->NextSiblingElement())
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{
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const char* pKey = pElem->Value();
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const char* pText = pElem->GetText();
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if (pText == NULL)
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{
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pText = "";
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}
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if (SDL_strcmp(pKey, "stats") == 0)
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{
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for (tinyxml2::XMLElement* stat_el = pElem->FirstChildElement(); stat_el; stat_el = stat_el->NextSiblingElement())
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{
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CustomLevelStat stat = {};
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if (stat_el->GetText() != NULL)
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{
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stat.score = help.Int(stat_el->GetText());
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}
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if (stat_el->Attribute("name"))
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{
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stat.name = stat_el->Attribute("name");
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}
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customlevelstats.push_back(stat);
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}
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return;
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}
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}
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// Since we're still here, we must be on the old system
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for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
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{
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const char* pKey = pElem->Value();
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const char* pText = pElem->GetText() ;
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if(pText == NULL)
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{
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pText = "";
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}
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LOAD_ARRAY_RENAME(customlevelscore, customlevelscores)
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if (SDL_strcmp(pKey, "customlevelstats") == 0 && pText[0] != '\0')
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{
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size_t start = 0;
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size_t len = 0;
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size_t prev_start = 0;
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while (next_split(&start, &len, &pText[start], '|'))
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{
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customlevelnames.push_back(std::string(&pText[prev_start], len));
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prev_start = start;
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}
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}
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}
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|
// If the two arrays happen to differ in length, just go with the smallest one
|
|
for (int i = 0; i < VVV_min(customlevelnames.size(), customlevelscores.size()); i++)
|
|
{
|
|
CustomLevelStat stat = {customlevelnames[i], customlevelscores[i]};
|
|
customlevelstats.push_back(stat);
|
|
}
|
|
}
|
|
|
|
void Game::savecustomlevelstats(void)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/levelstats.vvv", doc);
|
|
if (!already_exists)
|
|
{
|
|
puts("No levelstats.vvv found. Creating new file");
|
|
}
|
|
|
|
xml::update_declaration(doc);
|
|
|
|
tinyxml2::XMLElement * root = xml::update_element(doc, "Levelstats");
|
|
|
|
xml::update_comment(root, " Levelstats Save file ");
|
|
|
|
tinyxml2::XMLElement * msgs = xml::update_element(root, "Data");
|
|
|
|
int numcustomlevelstats = customlevelstats.size();
|
|
if(numcustomlevelstats>=200)numcustomlevelstats=199;
|
|
xml::update_tag(msgs, "numcustomlevelstats", numcustomlevelstats);
|
|
|
|
std::string customlevelscorestr;
|
|
for(int i = 0; i < numcustomlevelstats; i++ )
|
|
{
|
|
customlevelscorestr += help.String(customlevelstats[i].score) + ",";
|
|
}
|
|
xml::update_tag(msgs, "customlevelscore", customlevelscorestr.c_str());
|
|
|
|
std::string customlevelstatsstr;
|
|
for(int i = 0; i < numcustomlevelstats; i++ )
|
|
{
|
|
customlevelstatsstr += customlevelstats[i].name + "|";
|
|
}
|
|
xml::update_tag(msgs, "customlevelstats", customlevelstatsstr.c_str());
|
|
|
|
// New system
|
|
tinyxml2::XMLElement* msg = xml::update_element_delete_contents(msgs, "stats");
|
|
tinyxml2::XMLElement* stat_el;
|
|
for (size_t i = 0; i < customlevelstats.size(); i++)
|
|
{
|
|
stat_el = doc.NewElement("stat");
|
|
CustomLevelStat& stat = customlevelstats[i];
|
|
|
|
stat_el->SetAttribute("name", stat.name.c_str());
|
|
stat_el->LinkEndChild(doc.NewText(help.String(stat.score).c_str()));
|
|
|
|
msg->LinkEndChild(stat_el);
|
|
}
|
|
|
|
if(FILESYSTEM_saveTiXml2Document("saves/levelstats.vvv", doc))
|
|
{
|
|
printf("Level stats saved\n");
|
|
}
|
|
else
|
|
{
|
|
printf("Could Not Save level stats!\n");
|
|
printf("Failed: %s%s\n", saveFilePath, "levelstats.vvv");
|
|
}
|
|
}
|
|
|
|
void Game::levelcomplete_textbox(void)
|
|
{
|
|
graphics.createtextboxflipme("", -1, 12, 165, 165, 255);
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
}
|
|
|
|
void Game::crewmate_textbox(const int r, const int g, const int b)
|
|
{
|
|
graphics.createtextboxflipme("", -1, 64 + 8 + 16, r, g, b);
|
|
graphics.addline(" You have rescued ");
|
|
graphics.addline(" a crew member! ");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
}
|
|
|
|
void Game::remaining_textbox(void)
|
|
{
|
|
const int remaining = 6 - crewrescued();
|
|
const char* string;
|
|
char buffer[161]; /* 4 bytes per 40 chars (whole screen) plus 1 for null terminator */
|
|
if (remaining == 1)
|
|
{
|
|
string = " One remains ";
|
|
}
|
|
else if (remaining > 0)
|
|
{
|
|
SDL_snprintf(
|
|
buffer,
|
|
sizeof(buffer),
|
|
" %s remain ",
|
|
help.number(remaining).c_str()
|
|
);
|
|
string = buffer;
|
|
}
|
|
else
|
|
{
|
|
string = " All Crew Members Rescued! ";
|
|
}
|
|
|
|
graphics.createtextboxflipme(string, -1, 128 + 16, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
|
|
void Game::actionprompt_textbox(void)
|
|
{
|
|
graphics.createtextboxflipme(" Press ACTION to continue ", -1, 196, 164, 164, 255);
|
|
graphics.textboxcenterx();
|
|
}
|
|
|
|
void Game::savetele_textbox(void)
|
|
{
|
|
if (inspecial() || map.custommode)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (savetele())
|
|
{
|
|
graphics.createtextboxflipme(" Game Saved ", -1, 12, 174, 174, 174);
|
|
graphics.textboxtimer(25);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextboxflipme(" ERROR: Could not save game! ", -1, 12, 255, 60, 60);
|
|
graphics.textboxtimer(50);
|
|
}
|
|
}
|
|
|
|
void Game::updatestate(void)
|
|
{
|
|
statedelay--;
|
|
if(statedelay<=0){
|
|
statedelay=0;
|
|
glitchrunkludge=false;
|
|
}
|
|
if (statedelay <= 0)
|
|
{
|
|
switch(state)
|
|
{
|
|
case 0:
|
|
//Do nothing here! Standard game state
|
|
|
|
//Prevent softlocks if there's no cutscene running right now
|
|
if (!script.running)
|
|
{
|
|
hascontrol = true;
|
|
}
|
|
break;
|
|
case 1:
|
|
//Game initilisation
|
|
state = 0;
|
|
break;
|
|
case 2:
|
|
//Opening cutscene
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
state = 3;
|
|
graphics.createtextbox("To do: write quick", 50, 80, 164, 164, 255);
|
|
graphics.addline("intro to story!");
|
|
//Oh no! what happen to rest of crew etc crash into dimension
|
|
break;
|
|
case 4:
|
|
//End of opening cutscene for now
|
|
graphics.createtextbox(" Press arrow keys or WASD to move ", -1, 195, 174, 174, 174);
|
|
graphics.textboxtimer(60);
|
|
state = 0;
|
|
break;
|
|
case 5:
|
|
//Demo over
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
startscript = true;
|
|
newscript="returntohub";
|
|
obj.removetrigger(5);
|
|
state = 6;
|
|
break;
|
|
case 7:
|
|
//End of opening cutscene for now
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
case 8:
|
|
//Enter dialogue
|
|
obj.removetrigger(8);
|
|
if (!obj.flags[13])
|
|
{
|
|
obj.flags[13] = true;
|
|
graphics.createtextbox(" Press ENTER to view map ", -1, 155, 174, 174, 174);
|
|
graphics.addline(" and quicksave");
|
|
graphics.textboxtimer(60);
|
|
}
|
|
state = 0;
|
|
break;
|
|
|
|
case 9:
|
|
//Start SWN Minigame Mode B
|
|
obj.removetrigger(9);
|
|
|
|
swnmode = true;
|
|
swngame = 6;
|
|
swndelay = 150;
|
|
swntimer = 60 * 30;
|
|
|
|
//set the checkpoint in the middle of the screen
|
|
savepoint = 0;
|
|
savex = 148;
|
|
savey = 100;
|
|
savegc = 0;
|
|
saverx = roomx;
|
|
savery = roomy;
|
|
savedir = 0;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 10:
|
|
//Start SWN Minigame Mode A
|
|
obj.removetrigger(10);
|
|
|
|
swnmode = true;
|
|
swngame = 4;
|
|
swndelay = 150;
|
|
swntimer = 60 * 30;
|
|
|
|
//set the checkpoint in the middle of the screen
|
|
savepoint = 0;
|
|
savex = 148;
|
|
savey = 100;
|
|
savegc = 0;
|
|
saverx = roomx;
|
|
savery = roomy;
|
|
savedir = 0;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 11:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
graphics.textboxremovefast();
|
|
graphics.createtextbox(" When you're NOT standing on ", -1, 3, 174, 174, 174);
|
|
if (graphics.flipmode)
|
|
{
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" the ceiling, Vitellary will");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" the ceiling, Vermilion will");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" the ceiling, Verdigris will");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" the ceiling, Victoria will");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" the floor, Vitellary will");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" the floor, Vermilion will");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" the floor, Verdigris will");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" the floor, Victoria will");
|
|
}
|
|
}
|
|
|
|
graphics.addline(" stop and wait for you.");
|
|
graphics.textboxtimer(180);
|
|
state = 0;
|
|
break;
|
|
case 12:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
obj.removetrigger(12);
|
|
if (!obj.flags[61])
|
|
{
|
|
obj.flags[61] = true;
|
|
graphics.textboxremovefast();
|
|
graphics.createtextbox(" You can't continue to the next ", -1, 8, 174, 174, 174);
|
|
if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" room until she is safely across. ");
|
|
}
|
|
else
|
|
{
|
|
graphics.addline(" room until he is safely across. ");
|
|
}
|
|
graphics.textboxtimer(120);
|
|
}
|
|
state = 0;
|
|
break;
|
|
case 13:
|
|
//textbox removal
|
|
obj.removetrigger(13);
|
|
graphics.textboxremovefast();
|
|
state = 0;
|
|
break;
|
|
case 14:
|
|
//Intermission 1 instructional textbox, depends on last saved
|
|
if (graphics.flipmode)
|
|
{
|
|
graphics.createtextbox(" When you're standing on the ceiling, ", -1, 3, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextbox(" When you're standing on the floor, ", -1, 3, 174, 174, 174);
|
|
}
|
|
if (lastsaved == 2)
|
|
{
|
|
graphics.addline(" Vitellary will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
graphics.addline(" Vermilion will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
graphics.addline(" Verdigris will try to walk to you. ");
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
graphics.addline(" Victoria will try to walk to you. ");
|
|
}
|
|
graphics.textboxtimer(280);
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 15:
|
|
{
|
|
//leaving the naughty corner
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[obj.getplayer()].tile = 0;
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
case 16:
|
|
{
|
|
//entering the naughty corner
|
|
int i = obj.getplayer();
|
|
if(INBOUNDS_VEC(i, obj.entities) && obj.entities[i].tile == 0)
|
|
{
|
|
obj.entities[i].tile = 144;
|
|
music.playef(2);
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
|
|
case 17:
|
|
//Arrow key tutorial
|
|
obj.removetrigger(17);
|
|
graphics.createtextbox(" If you prefer, you can press UP or ", -1, 195, 174, 174, 174);
|
|
graphics.addline(" DOWN instead of ACTION to flip.");
|
|
graphics.textboxtimer(100);
|
|
state = 0;
|
|
break;
|
|
|
|
case 20:
|
|
if (!obj.flags[1])
|
|
{
|
|
obj.flags[1] = true;
|
|
state = 0;
|
|
graphics.textboxremove();
|
|
}
|
|
obj.removetrigger(20);
|
|
break;
|
|
case 21:
|
|
if (!obj.flags[2])
|
|
{
|
|
obj.flags[2] = true;
|
|
state = 0;
|
|
graphics.textboxremove();
|
|
}
|
|
obj.removetrigger(21);
|
|
break;
|
|
case 22:
|
|
if (!obj.flags[3])
|
|
{
|
|
graphics.textboxremovefast();
|
|
obj.flags[3] = true;
|
|
state = 0;
|
|
graphics.createtextbox(" Press ACTION to flip ", -1, 25, 174, 174, 174);
|
|
graphics.textboxtimer(60);
|
|
}
|
|
obj.removetrigger(22);
|
|
break;
|
|
|
|
case 30:
|
|
//Generic "run script"
|
|
if (!obj.flags[4])
|
|
{
|
|
obj.flags[4] = true;
|
|
startscript = true;
|
|
newscript="firststeps";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(30);
|
|
state = 0;
|
|
break;
|
|
case 31:
|
|
//state = 55; statedelay = 50;
|
|
state = 0;
|
|
statedelay = 0;
|
|
if (!obj.flags[6])
|
|
{
|
|
obj.flags[6] = true;
|
|
|
|
obj.flags[5] = true;
|
|
startscript = true;
|
|
newscript="communicationstation";
|
|
state = 0;
|
|
statedelay = 0;
|
|
}
|
|
obj.removetrigger(31);
|
|
break;
|
|
case 32:
|
|
//Generic "run script"
|
|
if (!obj.flags[7])
|
|
{
|
|
obj.flags[7] = true;
|
|
startscript = true;
|
|
newscript="teleporterback";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(32);
|
|
state = 0;
|
|
break;
|
|
case 33:
|
|
//Generic "run script"
|
|
if (!obj.flags[9])
|
|
{
|
|
obj.flags[9] = true;
|
|
startscript = true;
|
|
newscript="rescueblue";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(33);
|
|
state = 0;
|
|
break;
|
|
case 34:
|
|
//Generic "run script"
|
|
if (!obj.flags[10])
|
|
{
|
|
obj.flags[10] = true;
|
|
startscript = true;
|
|
newscript="rescueyellow";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(34);
|
|
state = 0;
|
|
break;
|
|
case 35:
|
|
//Generic "run script"
|
|
if (!obj.flags[11])
|
|
{
|
|
obj.flags[11] = true;
|
|
startscript = true;
|
|
newscript="rescuegreen";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(35);
|
|
state = 0;
|
|
break;
|
|
case 36:
|
|
//Generic "run script"
|
|
if (!obj.flags[8])
|
|
{
|
|
obj.flags[8] = true;
|
|
startscript = true;
|
|
newscript="rescuered";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(36);
|
|
state = 0;
|
|
break;
|
|
|
|
case 37:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_yellow";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(37);
|
|
state = 0;
|
|
break;
|
|
case 38:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_red";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(38);
|
|
state = 0;
|
|
break;
|
|
case 39:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_green";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(39);
|
|
state = 0;
|
|
break;
|
|
case 40:
|
|
//Generic "run script"
|
|
if (companion == 0)
|
|
{
|
|
startscript = true;
|
|
newscript="int2_blue";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(40);
|
|
state = 0;
|
|
break;
|
|
|
|
case 41:
|
|
//Generic "run script"
|
|
if (!obj.flags[60])
|
|
{
|
|
obj.flags[60] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_2";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_2";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_2";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_2";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(41);
|
|
state = 0;
|
|
break;
|
|
case 42:
|
|
//Generic "run script"
|
|
if (!obj.flags[62])
|
|
{
|
|
obj.flags[62] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_3";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_3";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_3";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_3";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(42);
|
|
state = 0;
|
|
break;
|
|
case 43:
|
|
//Generic "run script"
|
|
if (!obj.flags[63])
|
|
{
|
|
obj.flags[63] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_4";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_4";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_4";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_4";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(43);
|
|
state = 0;
|
|
break;
|
|
case 44:
|
|
//Generic "run script"
|
|
if (!obj.flags[64])
|
|
{
|
|
obj.flags[64] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_5";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_5";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_5";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_5";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(44);
|
|
state = 0;
|
|
break;
|
|
case 45:
|
|
//Generic "run script"
|
|
if (!obj.flags[65])
|
|
{
|
|
obj.flags[65] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_6";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_6";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_6";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_6";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(45);
|
|
state = 0;
|
|
break;
|
|
case 46:
|
|
//Generic "run script"
|
|
if (!obj.flags[66])
|
|
{
|
|
obj.flags[66] = true;
|
|
startscript = true;
|
|
if (lastsaved == 2)
|
|
{
|
|
newscript = "int1yellow_7";
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
newscript = "int1red_7";
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
newscript = "int1green_7";
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
newscript = "int1blue_7";
|
|
}
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(46);
|
|
state = 0;
|
|
break;
|
|
|
|
case 47:
|
|
//Generic "run script"
|
|
if (!obj.flags[69])
|
|
{
|
|
obj.flags[69] = true;
|
|
startscript = true;
|
|
newscript="trenchwarfare";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(47);
|
|
state = 0;
|
|
break;
|
|
case 48:
|
|
//Generic "run script"
|
|
if (!obj.flags[70])
|
|
{
|
|
obj.flags[70] = true;
|
|
startscript = true;
|
|
newscript="trinketcollector";
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(48);
|
|
state = 0;
|
|
break;
|
|
case 49:
|
|
//Start final level music
|
|
if (!obj.flags[71])
|
|
{
|
|
obj.flags[71] = true;
|
|
music.niceplay(15); //Final level remix
|
|
state = 0;
|
|
}
|
|
obj.removetrigger(49);
|
|
state = 0;
|
|
break;
|
|
|
|
case 50:
|
|
music.playef(15);
|
|
graphics.createtextbox("Help! Can anyone hear", 35, 15, 255, 134, 255);
|
|
graphics.addline("this message?");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 51:
|
|
music.playef(15);
|
|
graphics.createtextbox("Verdigris? Are you out", 30, 12, 255, 134, 255);
|
|
graphics.addline("there? Are you ok?");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 52:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please help us! We've crashed", 5, 22, 255, 134, 255);
|
|
graphics.addline("and need assistance!");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 53:
|
|
music.playef(15);
|
|
graphics.createtextbox("Hello? Anyone out there?", 40, 15, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 54:
|
|
music.playef(15);
|
|
graphics.createtextbox("This is Doctor Violet from the", 5, 8, 255, 134, 255);
|
|
graphics.addline("D.S.S. Souleye! Please respond!");
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 55:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please... Anyone...", 45, 14, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state++;
|
|
statedelay = 100;
|
|
break;
|
|
case 56:
|
|
music.playef(15);
|
|
graphics.createtextbox("Please be alright, everyone...", 25, 18, 255, 134, 255);
|
|
graphics.textboxtimer(60);
|
|
state=50;
|
|
statedelay = 100;
|
|
break;
|
|
|
|
|
|
case 80:
|
|
//Used to return to menu from the game
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 81:
|
|
quittomenu();
|
|
music.play(6); //should be after quittomenu()
|
|
state = 0;
|
|
break;
|
|
|
|
case 82:
|
|
//Time Trial Complete!
|
|
obj.removetrigger(82);
|
|
hascontrol = false;
|
|
|
|
timetrialresulttime = seconds + (minutes * 60) + (hours * 60 * 60);
|
|
timetrialresultframes = frames;
|
|
timetrialresulttrinkets = trinkets();
|
|
timetrialresultshinytarget = timetrialshinytarget;
|
|
timetrialresultpar = timetrialpar;
|
|
timetrialresultdeaths = deathcounts;
|
|
|
|
timetrialrank = 0;
|
|
if (timetrialresulttime <= timetrialpar) timetrialrank++;
|
|
if (trinkets() >= timetrialshinytarget) timetrialrank++;
|
|
if (deathcounts == 0) timetrialrank++;
|
|
|
|
if (timetrialresulttime < besttimes[timetriallevel]
|
|
|| (timetrialresulttime == besttimes[timetriallevel] && timetrialresultframes < bestframes[timetriallevel])
|
|
|| besttimes[timetriallevel]==-1)
|
|
{
|
|
besttimes[timetriallevel] = timetrialresulttime;
|
|
bestframes[timetriallevel] = timetrialresultframes;
|
|
}
|
|
if (timetrialresulttrinkets > besttrinkets[timetriallevel] || besttrinkets[timetriallevel]==-1)
|
|
{
|
|
besttrinkets[timetriallevel] = trinkets();
|
|
}
|
|
if (deathcounts < bestlives[timetriallevel] || bestlives[timetriallevel]==-1)
|
|
{
|
|
bestlives[timetriallevel] = deathcounts;
|
|
}
|
|
if (timetrialrank > bestrank[timetriallevel] || bestrank[timetriallevel]==-1)
|
|
{
|
|
bestrank[timetriallevel] = timetrialrank;
|
|
if(timetrialrank>=3){
|
|
if(timetriallevel==0) unlockAchievement("vvvvvvtimetrial_station1_fixed");
|
|
if(timetriallevel==1) unlockAchievement("vvvvvvtimetrial_lab_fixed");
|
|
if(timetriallevel==2) unlockAchievement("vvvvvvtimetrial_tower_fixed");
|
|
if(timetriallevel==3) unlockAchievement("vvvvvvtimetrial_station2_fixed");
|
|
if(timetriallevel==4) unlockAchievement("vvvvvvtimetrial_warp_fixed");
|
|
if(timetriallevel==5) unlockAchievement("vvvvvvtimetrial_final_fixed");
|
|
}
|
|
}
|
|
|
|
savestatsandsettings();
|
|
|
|
graphics.fademode = 2;
|
|
music.fadeout();
|
|
state++;
|
|
break;
|
|
case 83:
|
|
frames--;
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 84:
|
|
quittomenu();
|
|
createmenu(Menu::timetrialcomplete);
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 85:
|
|
//Cutscene skip version of final level change
|
|
obj.removetrigger(85);
|
|
//Init final stretch
|
|
state++;
|
|
music.playef(9);
|
|
music.play(2);
|
|
obj.flags[72] = true;
|
|
|
|
screenshake = 10;
|
|
flashlight = 5;
|
|
map.finalstretch = true;
|
|
map.warpx = false;
|
|
map.warpy = false;
|
|
map.background = 6;
|
|
|
|
map.final_colormode = true;
|
|
map.final_colorframe = 1;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
//From 90-100 are run scripts for the eurogamer expo only, remove later
|
|
case 90:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_station1";
|
|
obj.removetrigger(90);
|
|
state = 0;
|
|
break;
|
|
case 91:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_lab";
|
|
obj.removetrigger(91);
|
|
state = 0;
|
|
break;
|
|
case 92:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_warp";
|
|
obj.removetrigger(92);
|
|
state = 0;
|
|
break;
|
|
case 93:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_tower";
|
|
obj.removetrigger(93);
|
|
state = 0;
|
|
break;
|
|
case 94:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_station2";
|
|
obj.removetrigger(94);
|
|
state = 0;
|
|
break;
|
|
case 95:
|
|
//Generic "run script"
|
|
startscript = true;
|
|
newscript="startexpolevel_final";
|
|
obj.removetrigger(95);
|
|
state = 0;
|
|
break;
|
|
|
|
case 96:
|
|
//Used to return to gravitron to game
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 97:
|
|
returntolab();
|
|
state = 0;
|
|
break;
|
|
|
|
case 100:
|
|
//
|
|
// Meeting crewmate in the warpzone
|
|
//
|
|
obj.removetrigger(100);
|
|
if (!obj.flags[4])
|
|
{
|
|
obj.flags[4] = true;
|
|
state++;
|
|
}
|
|
break;
|
|
case 101:
|
|
{
|
|
|
|
|
|
int i = obj.getplayer();
|
|
hascontrol = false;
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0 && gravitycontrol == 1)
|
|
{
|
|
gravitycontrol = 0;
|
|
music.playef(1);
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0)
|
|
{
|
|
state++;
|
|
}
|
|
}
|
|
break;
|
|
case 102:
|
|
{
|
|
|
|
|
|
companion = 6;
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Captain! I've been so worried!", 60, 90, 164, 255, 164);
|
|
state++;
|
|
music.playef(12);
|
|
}
|
|
break;
|
|
case 104:
|
|
graphics.createtextbox("I'm glad you're ok!", 135, 152, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 106:
|
|
{
|
|
graphics.createtextbox("I've been trying to find a", 74, 70, 164, 255, 164);
|
|
graphics.addline("way out, but I keep going");
|
|
graphics.addline("around in circles...");
|
|
state++;
|
|
music.playef(2);
|
|
graphics.textboxactive();
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 54;
|
|
obj.entities[i].state = 0;
|
|
}
|
|
}
|
|
break;
|
|
case 108:
|
|
graphics.createtextbox("Don't worry! I have a", 125, 152, 164, 164, 255);
|
|
graphics.addline("teleporter key!");
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 110:
|
|
{
|
|
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 0;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
graphics.createtextbox("Follow me!", 185, 154, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
|
|
}
|
|
break;
|
|
case 112:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 115:
|
|
//
|
|
// Test script for space station, totally delete me!
|
|
//
|
|
hascontrol = false;
|
|
state++;
|
|
break;
|
|
case 116:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Sorry Eurogamers! Teleporting around", 60 - 20, 200, 255, 64, 64);
|
|
graphics.addline("the map doesn't work in this version!");
|
|
graphics.textboxcenterx();
|
|
state++;
|
|
break;
|
|
case 118:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 120:
|
|
//
|
|
// Meeting crewmate in the space station
|
|
//
|
|
obj.removetrigger(120);
|
|
if (!obj.flags[5])
|
|
{
|
|
obj.flags[5] = true;
|
|
state++;
|
|
}
|
|
break;
|
|
case 121:
|
|
{
|
|
|
|
int i = obj.getplayer();
|
|
hascontrol = false;
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onground > 0 && gravitycontrol == 0)
|
|
{
|
|
gravitycontrol = 1;
|
|
music.playef(1);
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities) && obj.entities[i].onroof > 0)
|
|
{
|
|
state++;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case 122:
|
|
{
|
|
companion = 7;
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 6;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
|
|
graphics.createtextbox("Captain! You're ok!", 60-10, 90-40, 255, 255, 134);
|
|
state++;
|
|
music.playef(14);
|
|
break;
|
|
}
|
|
case 124:
|
|
{
|
|
graphics.createtextbox("I've found a teleporter, but", 60-20, 90 - 40, 255, 255, 134);
|
|
graphics.addline("I can't get it to go anywhere...");
|
|
state++;
|
|
music.playef(2);
|
|
graphics.textboxactive();
|
|
break;
|
|
}
|
|
case 126:
|
|
graphics.createtextbox("I can help with that!", 125, 152-40, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 128:
|
|
graphics.createtextbox("I have the teleporter", 130, 152-35, 164, 164, 255);
|
|
graphics.addline("codex for our ship!");
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
|
|
case 130:
|
|
{
|
|
graphics.createtextbox("Yey! Let's go home!", 60-30, 90-35, 255, 255, 134);
|
|
state++;
|
|
music.playef(14);
|
|
graphics.textboxactive();
|
|
int i = obj.getcompanion();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 6;
|
|
obj.entities[i].state = 1;
|
|
}
|
|
break;
|
|
}
|
|
case 132:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
break;
|
|
|
|
case 200:
|
|
//Init final stretch
|
|
state++;
|
|
music.playef(9);
|
|
obj.flags[72] = true;
|
|
|
|
screenshake = 10;
|
|
flashlight = 5;
|
|
map.finalstretch = true;
|
|
map.warpx = false;
|
|
map.warpy = false;
|
|
map.background = 6;
|
|
|
|
map.final_colormode = true;
|
|
map.final_colorframe = 1;
|
|
|
|
startscript = true;
|
|
newscript="finalterminal_finish";
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
// WARNING: If updating this code, make sure to update Map.cpp mapclass::twoframedelayfix()
|
|
case 300:
|
|
case 301:
|
|
case 302:
|
|
case 303:
|
|
case 304:
|
|
case 305:
|
|
case 306:
|
|
case 307:
|
|
case 308:
|
|
case 309:
|
|
case 310:
|
|
case 311:
|
|
case 312:
|
|
case 313:
|
|
case 314:
|
|
case 315:
|
|
case 316:
|
|
case 317:
|
|
case 318:
|
|
case 319:
|
|
case 320:
|
|
case 321:
|
|
case 322:
|
|
case 323:
|
|
case 324:
|
|
case 325:
|
|
case 326:
|
|
case 327:
|
|
case 328:
|
|
case 329:
|
|
case 330:
|
|
case 331:
|
|
case 332:
|
|
case 333:
|
|
case 334:
|
|
case 335:
|
|
case 336:
|
|
startscript = true;
|
|
newscript="custom_"+customscript[state - 300];
|
|
obj.removetrigger(state);
|
|
state = 0;
|
|
break;
|
|
|
|
case 1000:
|
|
graphics.showcutscenebars = true;
|
|
hascontrol = false;
|
|
completestop = true;
|
|
state++;
|
|
statedelay = 15;
|
|
break;
|
|
case 1001:
|
|
//Found a trinket!
|
|
advancetext = true;
|
|
state++;
|
|
graphics.createtextboxflipme(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a shiny trinket!");
|
|
graphics.textboxcenterx();
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
if(map.custommode)
|
|
{
|
|
graphics.createtextboxflipme(" " + help.number(trinkets()) + " out of " + help.number(ed.numtrinkets())+ " ", 50, 135, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
graphics.createtextboxflipme(" " + help.number(trinkets()) + " out of Twenty ", 50, 135, 174, 174, 174);
|
|
graphics.textboxcenterx();
|
|
}
|
|
break;
|
|
case 1002:
|
|
if (!advancetext)
|
|
{
|
|
// Prevent softlocks if we somehow don't have advancetext
|
|
state++;
|
|
}
|
|
break;
|
|
case 1003:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
if(!muted && music.currentsong>-1) music.fadeMusicVolumeIn(3000);
|
|
graphics.showcutscenebars = false;
|
|
break;
|
|
|
|
case 1010:
|
|
graphics.showcutscenebars = true;
|
|
hascontrol = false;
|
|
completestop = true;
|
|
state++;
|
|
statedelay = 15;
|
|
break;
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
case 1011:
|
|
//Found a crewmate!
|
|
advancetext = true;
|
|
state++;
|
|
graphics.createtextboxflipme(" Congratulations! ", 50, 85, 174, 174, 174);
|
|
graphics.addline("");
|
|
graphics.addline("You have found a lost crewmate!");
|
|
graphics.textboxcenterx();
|
|
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
graphics.createtextboxflipme(" All crewmates rescued! ", 50, 135, 174, 174, 174);
|
|
}
|
|
else if(ed.numcrewmates()-crewmates()==1)
|
|
{
|
|
graphics.createtextboxflipme(" " + help.number(ed.numcrewmates()-crewmates())+ " remains ", 50, 135, 174, 174, 174);
|
|
}
|
|
else
|
|
{
|
|
graphics.createtextboxflipme(" " + help.number(ed.numcrewmates()-crewmates())+ " remain ", 50, 135, 174, 174, 174);
|
|
}
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 1012:
|
|
if (!advancetext)
|
|
{
|
|
// Prevent softlocks if we somehow don't have advancetext
|
|
state++;
|
|
}
|
|
break;
|
|
case 1013:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
if(map.custommodeforreal)
|
|
{
|
|
graphics.fademode = 2;
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
if(ed.levmusic>0) music.fadeout();
|
|
state=1014;
|
|
}
|
|
else
|
|
{
|
|
returntoeditor();
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
if(ed.levmusic>0) music.fadeout();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!muted && ed.levmusic>0) music.fadeMusicVolumeIn(3000);
|
|
}
|
|
graphics.showcutscenebars = false;
|
|
break;
|
|
#endif
|
|
case 1014:
|
|
frames--;
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 1015:
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
//Update level stats
|
|
if(ed.numcrewmates()-crewmates()==0)
|
|
{
|
|
//Finished level
|
|
if(ed.numtrinkets()-trinkets()==0)
|
|
{
|
|
//and got all the trinkets!
|
|
updatecustomlevelstats(customlevelfilename, 3);
|
|
}
|
|
else
|
|
{
|
|
updatecustomlevelstats(customlevelfilename, 1);
|
|
}
|
|
}
|
|
#endif
|
|
quittomenu();
|
|
music.play(6); //should be after quittomenu()
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 2000:
|
|
//Game Saved!
|
|
savetele_textbox();
|
|
state = 0;
|
|
break;
|
|
|
|
case 2500:
|
|
|
|
music.play(5);
|
|
//Activating a teleporter (appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 2501:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 2502:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
}
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 101;
|
|
}
|
|
break;
|
|
}
|
|
case 2503:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 2504:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
//obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 2505:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 2506:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 2507:
|
|
{
|
|
state++;
|
|
break;
|
|
}
|
|
case 2508:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 2509:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 2510:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
graphics.createtextbox("Hello?", 125+24, 152-20, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 2512:
|
|
advancetext = true;
|
|
hascontrol = false;
|
|
graphics.createtextbox("Is anyone there?", 125+8, 152-24, 164, 164, 255);
|
|
state++;
|
|
music.playef(11);
|
|
graphics.textboxactive();
|
|
break;
|
|
case 2514:
|
|
graphics.textboxremove();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
|
|
state = 0;
|
|
music.play(3);
|
|
break;
|
|
|
|
|
|
case 3000:
|
|
//Activating a teleporter (long version for level complete)
|
|
state++;
|
|
statedelay = 30;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 3001:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3002:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3003:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3004:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 3005:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 50;
|
|
switch(companion)
|
|
{
|
|
case 6:
|
|
state = 3006;
|
|
break; //Warp Zone
|
|
case 7:
|
|
state = 3020;
|
|
break; //Space Station
|
|
case 8:
|
|
state = 3040;
|
|
break; //Lab
|
|
case 9:
|
|
state = 3060;
|
|
break; //Tower
|
|
case 10:
|
|
state = 3080;
|
|
break; //Intermission 2
|
|
case 11:
|
|
state = 3085;
|
|
break; //Intermission 1
|
|
}
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
i = obj.getcompanion();
|
|
if(INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.disableentity(i);
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 100;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 3006:
|
|
//Level complete! (warp zone)
|
|
unlocknum(4);
|
|
lastsaved = 4;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
levelcomplete_textbox();
|
|
break;
|
|
case 3007:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
crewmate_textbox(175, 174, 174);
|
|
break;
|
|
case 3008:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
remaining_textbox();
|
|
break;
|
|
case 3009:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3010:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3011:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3020:
|
|
//Level complete! (Space Station 2)
|
|
unlocknum(3);
|
|
lastsaved = 2;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
|
|
levelcomplete_textbox();
|
|
break;
|
|
case 3021:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
crewmate_textbox(174, 175, 174);
|
|
break;
|
|
case 3022:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
remaining_textbox();
|
|
break;
|
|
case 3023:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3024:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3025:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3040:
|
|
//Level complete! (Lab)
|
|
unlocknum(1);
|
|
lastsaved = 5;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
levelcomplete_textbox();
|
|
break;
|
|
case 3041:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
crewmate_textbox(174, 174, 175);
|
|
break;
|
|
case 3042:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
remaining_textbox();
|
|
break;
|
|
case 3043:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3044:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3045:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
case 3050:
|
|
//Level complete! (Space Station 1)
|
|
unlocknum(0);
|
|
lastsaved = 1;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
|
|
levelcomplete_textbox();
|
|
break;
|
|
case 3051:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
crewmate_textbox(175, 175, 174);
|
|
break;
|
|
case 3052:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
remaining_textbox();
|
|
break;
|
|
case 3053:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3054:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
teleportscript = "";
|
|
}
|
|
break;
|
|
case 3055:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
statedelay = 10;
|
|
break;
|
|
case 3056:
|
|
if(graphics.fademode==1)
|
|
{
|
|
startscript = true;
|
|
if (crewrescued() == 6)
|
|
{
|
|
newscript = "startlevel_final";
|
|
}
|
|
else
|
|
{
|
|
if (nocutscenes)
|
|
{
|
|
newscript="bigopenworldskip";
|
|
}
|
|
else
|
|
{
|
|
newscript = "bigopenworld";
|
|
}
|
|
}
|
|
state = 0;
|
|
}
|
|
break;
|
|
|
|
|
|
case 3060:
|
|
//Level complete! (Tower)
|
|
unlocknum(2);
|
|
lastsaved = 3;
|
|
music.play(0);
|
|
state++;
|
|
statedelay = 75;
|
|
|
|
levelcomplete_textbox();
|
|
break;
|
|
case 3061:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
crewmate_textbox(175, 174, 175);
|
|
break;
|
|
case 3062:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
remaining_textbox();
|
|
break;
|
|
case 3063:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3064:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3065:
|
|
state = 3070;
|
|
statedelay = 0;
|
|
break;
|
|
|
|
|
|
case 3070:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3071:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3072:
|
|
//Ok, we need to adjust some flags based on who've we've rescued. Some of there conversation options
|
|
//change depending on when they get back to the ship.
|
|
if (lastsaved == 2)
|
|
{
|
|
if (crewstats[3]) obj.flags[25] = true;
|
|
if (crewstats[4]) obj.flags[26] = true;
|
|
if (crewstats[5]) obj.flags[24] = true;
|
|
}
|
|
else if (lastsaved == 3)
|
|
{
|
|
if (crewstats[2]) obj.flags[50] = true;
|
|
if (crewstats[4]) obj.flags[49] = true;
|
|
if (crewstats[5]) obj.flags[48] = true;
|
|
}
|
|
else if (lastsaved == 4)
|
|
{
|
|
if (crewstats[2]) obj.flags[54] = true;
|
|
if (crewstats[3]) obj.flags[55] = true;
|
|
if (crewstats[5]) obj.flags[56] = true;
|
|
}
|
|
else if (lastsaved == 5)
|
|
{
|
|
if (crewstats[2]) obj.flags[37] = true;
|
|
if (crewstats[3]) obj.flags[38] = true;
|
|
if (crewstats[4]) obj.flags[39] = true;
|
|
}
|
|
//We're pitch black now, make a decision
|
|
companion = 0;
|
|
if (crewrescued() == 6)
|
|
{
|
|
startscript = true;
|
|
newscript="startlevel_final";
|
|
state = 0;
|
|
}
|
|
else if (crewrescued() == 4)
|
|
{
|
|
companion = 11;
|
|
supercrewmate = true;
|
|
scmprogress = 0;
|
|
|
|
startscript = true;
|
|
newscript = "intermission_1";
|
|
obj.flags[19] = true;
|
|
if (lastsaved == 2) obj.flags[32] = true;
|
|
if (lastsaved == 3) obj.flags[35] = true;
|
|
if (lastsaved == 4) obj.flags[34] = true;
|
|
if (lastsaved == 5) obj.flags[33] = true;
|
|
state = 0;
|
|
}
|
|
else if (crewrescued() == 5)
|
|
{
|
|
startscript = true;
|
|
newscript = "intermission_2";
|
|
obj.flags[20] = true;
|
|
if (lastsaved == 2) obj.flags[32] = true;
|
|
if (lastsaved == 3) obj.flags[35] = true;
|
|
if (lastsaved == 4) obj.flags[34] = true;
|
|
if (lastsaved == 5) obj.flags[33] = true;
|
|
state = 0;
|
|
}
|
|
else
|
|
{
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
}
|
|
break;
|
|
|
|
case 3080:
|
|
//returning from an intermission, very like 3070
|
|
if (inintermission)
|
|
{
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
state=3100;
|
|
}
|
|
else
|
|
{
|
|
unlocknum(7);
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3081:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3082:
|
|
map.finalmode = false;
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
break;
|
|
|
|
case 3085:
|
|
//returning from an intermission, very like 3070
|
|
//return to menu from here
|
|
if (inintermission)
|
|
{
|
|
companion = 0;
|
|
supercrewmate = false;
|
|
state++;
|
|
graphics.fademode = 2;
|
|
music.fadeout();
|
|
state=3100;
|
|
}
|
|
else
|
|
{
|
|
unlocknum(6);
|
|
graphics.fademode = 2;
|
|
companion = 0;
|
|
supercrewmate = false;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3086:
|
|
if (graphics.fademode == 1) state++;
|
|
break;
|
|
case 3087:
|
|
map.finalmode = false;
|
|
startscript = true;
|
|
newscript="regularreturn";
|
|
state = 0;
|
|
break;
|
|
|
|
case 3100:
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 3101:
|
|
quittomenu();
|
|
music.play(6); //should be after quittomenu();
|
|
state = 0;
|
|
break;
|
|
|
|
case 3500:
|
|
music.fadeout();
|
|
state++;
|
|
statedelay = 120;
|
|
break;
|
|
case 3501:
|
|
//Game complete!
|
|
unlockAchievement("vvvvvvgamecomplete");
|
|
unlocknum(5);
|
|
crewstats[0] = true;
|
|
state++;
|
|
statedelay = 75;
|
|
music.play(7);
|
|
|
|
graphics.createtextboxflipme("", -1, 12, 164, 165, 255);
|
|
graphics.addline(" ");
|
|
graphics.addline("");
|
|
graphics.addline("");
|
|
graphics.textboxcenterx();
|
|
break;
|
|
case 3502:
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
graphics.createtextboxflipme(" All Crew Members Rescued! ", -1, 64, 0, 0, 0);
|
|
savetime = timestring();
|
|
savetime += "." + help.twodigits(frames*100 / 30);
|
|
break;
|
|
case 3503:
|
|
{
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
std::string tempstring = help.number(trinkets());
|
|
graphics.createtextboxflipme("Trinkets Found:", 48, 84, 0,0,0);
|
|
graphics.createtextboxflipme(tempstring, 180, 84, 0, 0, 0);
|
|
break;
|
|
}
|
|
case 3504:
|
|
{
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
std::string tempstring = savetime;
|
|
graphics.createtextboxflipme(" Game Time:", 64, 96, 0,0,0);
|
|
graphics.createtextboxflipme(tempstring, 180, 96, 0, 0, 0);
|
|
break;
|
|
}
|
|
case 3505:
|
|
state++;
|
|
statedelay = 45;
|
|
|
|
graphics.createtextboxflipme(" Total Flips:", 64, 123, 0,0,0);
|
|
graphics.createtextboxflipme(help.String(totalflips), 180, 123, 0, 0, 0);
|
|
break;
|
|
case 3506:
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
graphics.createtextboxflipme("Total Deaths:", 64, 135, 0,0,0);
|
|
graphics.createtextboxflipme(help.String(deathcounts), 180, 135, 0, 0, 0);
|
|
break;
|
|
case 3507:
|
|
{
|
|
state++;
|
|
statedelay = 45+15;
|
|
|
|
std::string tempstring = "Hardest Room (with " + help.String(hardestroomdeaths) + " deaths)";
|
|
graphics.createtextboxflipme(tempstring, -1, 158, 0,0,0);
|
|
graphics.createtextboxflipme(hardestroom, -1, 170, 0, 0, 0);
|
|
break;
|
|
}
|
|
case 3508:
|
|
state++;
|
|
statedelay = 0;
|
|
|
|
actionprompt_textbox();
|
|
break;
|
|
case 3509:
|
|
if (jumppressed)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
graphics.textboxremove();
|
|
}
|
|
break;
|
|
case 3510:
|
|
//Save stats and stuff here
|
|
if (!obj.flags[73])
|
|
{
|
|
//flip mode complete
|
|
unlockAchievement("vvvvvvgamecompleteflip");
|
|
unlocknum(19);
|
|
}
|
|
|
|
if (bestgamedeaths == -1)
|
|
{
|
|
bestgamedeaths = deathcounts;
|
|
}
|
|
else
|
|
{
|
|
if (deathcounts < bestgamedeaths)
|
|
{
|
|
bestgamedeaths = deathcounts;
|
|
}
|
|
}
|
|
|
|
if (bestgamedeaths > -1) {
|
|
if (bestgamedeaths <= 500) {
|
|
unlockAchievement("vvvvvvcomplete500");
|
|
}
|
|
if (bestgamedeaths <= 250) {
|
|
unlockAchievement("vvvvvvcomplete250");
|
|
}
|
|
if (bestgamedeaths <= 100) {
|
|
unlockAchievement("vvvvvvcomplete100");
|
|
}
|
|
if (bestgamedeaths <= 50) {
|
|
unlockAchievement("vvvvvvcomplete50");
|
|
}
|
|
}
|
|
|
|
|
|
savestatsandsettings();
|
|
if (nodeathmode)
|
|
{
|
|
unlockAchievement("vvvvvvmaster"); //bloody hell
|
|
unlocknum(20);
|
|
state = 3520;
|
|
statedelay = 0;
|
|
}
|
|
else
|
|
{
|
|
statedelay = 120;
|
|
state++;
|
|
}
|
|
break;
|
|
case 3511:
|
|
{
|
|
//Activating a teleporter (long version for level complete)
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 102;
|
|
}
|
|
|
|
state++;
|
|
statedelay = 30;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
}
|
|
case 3512:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3513:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3514:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
music.playef(9);
|
|
break;
|
|
case 3515:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
//we're done here!
|
|
music.playef(10);
|
|
statedelay = 60;
|
|
break;
|
|
}
|
|
case 3516:
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3517:
|
|
if (graphics.fademode == 1)
|
|
{
|
|
state++;
|
|
statedelay = 30;
|
|
}
|
|
break;
|
|
case 3518:
|
|
graphics.fademode = 4;
|
|
state = 0;
|
|
statedelay = 30;
|
|
|
|
map.finalmode = false;
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
map.finalstretch = false;
|
|
|
|
graphics.setbars(320);
|
|
|
|
teleport_to_new_area = true;
|
|
teleportscript = "gamecomplete";
|
|
break;
|
|
|
|
case 3520:
|
|
//NO DEATH MODE COMPLETE JESUS
|
|
hascontrol = false;
|
|
crewstats[0] = true;
|
|
|
|
graphics.fademode = 2;
|
|
state++;
|
|
break;
|
|
case 3521:
|
|
if(graphics.fademode == 1) state++;
|
|
break;
|
|
case 3522:
|
|
copyndmresults();
|
|
quittomenu();
|
|
createmenu(Menu::nodeathmodecomplete);
|
|
state = 0;
|
|
break;
|
|
|
|
case 4000:
|
|
//Activating a teleporter (short version)
|
|
state++;
|
|
statedelay = 10;
|
|
flashlight = 5;
|
|
screenshake = 10;
|
|
music.playef(9);
|
|
break;
|
|
case 4001:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
//we're done here!
|
|
music.playef(10);
|
|
break;
|
|
case 4002:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 10;
|
|
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = true;
|
|
}
|
|
|
|
i = obj.getteleporter();
|
|
if(INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].tile = 1;
|
|
obj.entities[i].colour = 100;
|
|
}
|
|
break;
|
|
}
|
|
case 4003:
|
|
state = 0;
|
|
statedelay = 0;
|
|
teleport_to_new_area = true;
|
|
break;
|
|
|
|
case 4010:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4011:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4012:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4013:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4014:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4015:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4016:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4017:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4018:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4019:
|
|
{
|
|
if (intimetrial || nodeathmode || inintermission)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
savetele();
|
|
}
|
|
int i = obj.getteleporter();
|
|
activetele = true;
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
teleblock.x = obj.entities[i].xp - 32;
|
|
teleblock.y = obj.entities[i].yp - 32;
|
|
}
|
|
teleblock.w = 160;
|
|
teleblock.h = 160;
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
}
|
|
|
|
case 4020:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4021:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4022:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4023:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4024:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4025:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4026:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4027:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 5;
|
|
}
|
|
break;
|
|
}
|
|
case 4028:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
}
|
|
break;
|
|
}
|
|
case 4029:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4030:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4031:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4032:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 0;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = -6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = -6;
|
|
}
|
|
break;
|
|
}
|
|
case 4033:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4034:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 12;
|
|
}
|
|
break;
|
|
}
|
|
case 4035:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4036:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4037:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 5;
|
|
}
|
|
break;
|
|
}
|
|
case 4038:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 2;
|
|
}
|
|
break;
|
|
}
|
|
case 4039:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4040:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4041:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4042:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4043:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 15;
|
|
}
|
|
break;
|
|
}
|
|
case 4044:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4045:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 12;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4046:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4047:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4048:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4049:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4050:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4051:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4052:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4053:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 15;
|
|
}
|
|
break;
|
|
}
|
|
case 4054:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4055:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4056:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 4;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4057:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 2;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4058:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4059:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
case 4060:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4061:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4062:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 0;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = -6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = -6;
|
|
}
|
|
break;
|
|
}
|
|
case 4063:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 28;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4064:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 28;
|
|
obj.entities[i].yp -= 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4065:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 25;
|
|
}
|
|
break;
|
|
}
|
|
case 4066:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 25;
|
|
}
|
|
break;
|
|
}
|
|
case 4067:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 20;
|
|
}
|
|
break;
|
|
}
|
|
case 4068:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp -= 16;
|
|
}
|
|
break;
|
|
}
|
|
case 4069:
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
state = 0;
|
|
break;
|
|
|
|
|
|
case 4070:
|
|
//Activating a teleporter (special for final script, player has colour changed to match rescued crewmate)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4071:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4072:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
obj.entities[i].colour = obj.crewcolour(lastsaved);
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4073:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4074:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4075:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4076:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4077:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4078:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4079:
|
|
state = 0;
|
|
startscript = true;
|
|
newscript = "finallevel_teleporter";
|
|
break;
|
|
|
|
case 4080:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4081:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4082:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4083:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4084:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4085:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4086:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4087:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4088:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4089:
|
|
startscript = true;
|
|
newscript = "gamecomplete_ending";
|
|
state = 0;
|
|
break;
|
|
|
|
case 4090:
|
|
//Activating a teleporter (default appear)
|
|
state++;
|
|
statedelay = 15;
|
|
flashlight = 5;
|
|
screenshake = 90;
|
|
music.playef(9);
|
|
break;
|
|
case 4091:
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 0;
|
|
flashlight = 5;
|
|
screenshake = 0;
|
|
music.playef(10);
|
|
break;
|
|
case 4092:
|
|
{
|
|
//Activating a teleporter 2
|
|
state++;
|
|
statedelay = 5;
|
|
|
|
int i = obj.getplayer();
|
|
int j = obj.getteleporter();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (INBOUNDS_VEC(j, obj.entities))
|
|
{
|
|
obj.entities[i].xp = obj.entities[j].xp+44;
|
|
obj.entities[i].yp = obj.entities[j].yp+44;
|
|
obj.entities[i].lerpoldxp = obj.entities[i].xp;
|
|
obj.entities[i].lerpoldyp = obj.entities[i].yp;
|
|
obj.entities[j].tile = 2;
|
|
obj.entities[j].colour = 101;
|
|
}
|
|
obj.entities[i].colour = 0;
|
|
obj.entities[i].invis = false;
|
|
obj.entities[i].dir = 1;
|
|
|
|
obj.entities[i].ay = -6;
|
|
obj.entities[i].ax = 6;
|
|
obj.entities[i].vy = -6;
|
|
obj.entities[i].vx = 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4093:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4094:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 10;
|
|
}
|
|
break;
|
|
}
|
|
case 4095:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 8;
|
|
}
|
|
break;
|
|
}
|
|
case 4096:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 6;
|
|
}
|
|
break;
|
|
}
|
|
case 4097:
|
|
{
|
|
state++;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 3;
|
|
}
|
|
break;
|
|
}
|
|
case 4098:
|
|
{
|
|
state++;
|
|
statedelay = 15;
|
|
int i = obj.getplayer();
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].xp += 1;
|
|
}
|
|
break;
|
|
}
|
|
case 4099:
|
|
if (nocutscenes)
|
|
{
|
|
startscript = true;
|
|
newscript = "levelonecompleteskip";
|
|
}
|
|
else
|
|
{
|
|
startscript = true;
|
|
newscript = "levelonecomplete_ending";
|
|
}
|
|
state = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::gethardestroom(void)
|
|
{
|
|
if (currentroomdeaths > hardestroomdeaths)
|
|
{
|
|
hardestroomdeaths = currentroomdeaths;
|
|
hardestroom = map.roomname;
|
|
if (map.roomname == "glitch")
|
|
{
|
|
if (roomx == 42 && roomy == 51)
|
|
{
|
|
hardestroom = "Rear Vindow";
|
|
}
|
|
else if (roomx == 48 && roomy == 51)
|
|
{
|
|
hardestroom = "On the Vaterfront";
|
|
}
|
|
else if (roomx == 49 && roomy == 51)
|
|
{
|
|
hardestroom = "The Untouchavles";
|
|
}
|
|
}
|
|
else if (map.roomname == "change")
|
|
{
|
|
if (roomx == 45 && roomy == 51) hardestroom =map.specialnames[3];
|
|
if (roomx == 46 && roomy == 51) hardestroom =map.specialnames[4];
|
|
if (roomx == 47 && roomy == 51) hardestroom =map.specialnames[5];
|
|
if (roomx == 50 && roomy == 53) hardestroom =map.specialnames[6];
|
|
if (roomx == 50 && roomy == 54) hardestroom = map.specialnames[7];
|
|
}
|
|
else if (map.roomname == "")
|
|
{
|
|
hardestroom = "Dimension VVVVVV";
|
|
}
|
|
}
|
|
}
|
|
|
|
void Game::deletestats(void)
|
|
{
|
|
if (!FILESYSTEM_delete("saves/unlock.vvv"))
|
|
{
|
|
puts("Error deleting saves/unlock.vvv");
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < numunlock; i++)
|
|
{
|
|
unlock[i] = false;
|
|
unlocknotify[i] = false;
|
|
}
|
|
for (int i = 0; i < numtrials; i++)
|
|
{
|
|
besttimes[i] = -1;
|
|
bestframes[i] = -1;
|
|
besttrinkets[i] = -1;
|
|
bestlives[i] = -1;
|
|
bestrank[i] = -1;
|
|
}
|
|
#ifndef MAKEANDPLAY
|
|
graphics.setflipmode = false;
|
|
#endif
|
|
stat_trinkets = 0;
|
|
}
|
|
}
|
|
|
|
void Game::deletesettings(void)
|
|
{
|
|
if (!FILESYSTEM_delete("saves/settings.vvv"))
|
|
{
|
|
puts("Error deleting saves/settings.vvv");
|
|
}
|
|
}
|
|
|
|
void Game::unlocknum( int t )
|
|
{
|
|
#if !defined(MAKEANDPLAY)
|
|
if (map.custommode)
|
|
{
|
|
//Don't let custom levels unlock things!
|
|
return;
|
|
}
|
|
|
|
unlock[t] = true;
|
|
savestatsandsettings();
|
|
#endif
|
|
}
|
|
|
|
void Game::loadstats(ScreenSettings* screen_settings)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/unlock.vvv", doc))
|
|
{
|
|
// Save unlock.vvv only. Maybe we have a settings.vvv laying around too,
|
|
// and we don't want to overwrite that!
|
|
savestats(screen_settings);
|
|
|
|
printf("No Stats found. Assuming a new player\n");
|
|
}
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
|
|
}
|
|
;
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
tinyxml2::XMLElement* dataNode = hRoot.FirstChildElement("Data").FirstChild().ToElement();
|
|
|
|
for( pElem = dataNode; pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
LOAD_ARRAY(unlock)
|
|
|
|
LOAD_ARRAY(unlocknotify)
|
|
|
|
LOAD_ARRAY(besttimes)
|
|
|
|
LOAD_ARRAY(bestframes)
|
|
|
|
LOAD_ARRAY(besttrinkets)
|
|
|
|
|
|
LOAD_ARRAY(bestlives)
|
|
|
|
|
|
LOAD_ARRAY(bestrank)
|
|
|
|
|
|
|
|
if (SDL_strcmp(pKey, "bestgamedeaths") == 0)
|
|
{
|
|
bestgamedeaths = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "stat_trinkets") == 0)
|
|
{
|
|
stat_trinkets = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "swnbestrank") == 0)
|
|
{
|
|
swnbestrank = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "swnrecord") == 0)
|
|
{
|
|
swnrecord = help.Int(pText);
|
|
}
|
|
}
|
|
|
|
deserializesettings(dataNode, screen_settings);
|
|
}
|
|
|
|
void Game::deserializesettings(tinyxml2::XMLElement* dataNode, ScreenSettings* screen_settings)
|
|
{
|
|
// Don't duplicate controller buttons!
|
|
controllerButton_flip.clear();
|
|
controllerButton_map.clear();
|
|
controllerButton_esc.clear();
|
|
controllerButton_restart.clear();
|
|
|
|
for (tinyxml2::XMLElement* pElem = dataNode;
|
|
pElem != NULL;
|
|
pElem = pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();
|
|
const char* pText = pElem->GetText();
|
|
|
|
if (SDL_strcmp(pKey, "fullscreen") == 0)
|
|
{
|
|
screen_settings->fullscreen = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "stretch") == 0)
|
|
{
|
|
screen_settings->stretch = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "useLinearFilter") == 0)
|
|
{
|
|
screen_settings->linearFilter = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "window_width") == 0)
|
|
{
|
|
screen_settings->windowWidth = help.Int(pText);
|
|
}
|
|
if (SDL_strcmp(pKey, "window_height") == 0)
|
|
{
|
|
screen_settings->windowHeight = help.Int(pText);
|
|
}
|
|
|
|
|
|
if (SDL_strcmp(pKey, "noflashingmode") == 0)
|
|
{
|
|
noflashingmode = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "colourblindmode") == 0)
|
|
{
|
|
colourblindmode = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "setflipmode") == 0)
|
|
{
|
|
graphics.setflipmode = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "invincibility") == 0)
|
|
{
|
|
map.invincibility = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "slowdown") == 0)
|
|
{
|
|
slowdown = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "advanced_smoothing") == 0)
|
|
{
|
|
screen_settings->badSignal = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "usingmmmmmm") == 0)
|
|
{
|
|
music.usingmmmmmm = (bool) help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "ghostsenabled") == 0)
|
|
{
|
|
ghostsenabled = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "skipfakeload") == 0)
|
|
{
|
|
skipfakeload = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "disablepause") == 0)
|
|
{
|
|
disablepause = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "over30mode") == 0)
|
|
{
|
|
over30mode = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "glitchrunnermode") == 0)
|
|
{
|
|
glitchrunnermode = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "vsync") == 0)
|
|
{
|
|
screen_settings->useVsync = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "notextoutline") == 0)
|
|
{
|
|
graphics.notextoutline = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "translucentroomname") == 0)
|
|
{
|
|
graphics.translucentroomname = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "showmousecursor") == 0)
|
|
{
|
|
graphics.showmousecursor = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "flipButton") == 0)
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_flip.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "enterButton") == 0)
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_map.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "escButton") == 0)
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_esc.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "restartButton") == 0)
|
|
{
|
|
SDL_GameControllerButton newButton;
|
|
if (GetButtonFromString(pText, &newButton))
|
|
{
|
|
controllerButton_restart.push_back(newButton);
|
|
}
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "controllerSensitivity") == 0)
|
|
{
|
|
key.sensitivity = help.Int(pText);
|
|
}
|
|
|
|
}
|
|
|
|
if (graphics.showmousecursor)
|
|
{
|
|
SDL_ShowCursor(SDL_ENABLE);
|
|
}
|
|
else
|
|
{
|
|
SDL_ShowCursor(SDL_DISABLE);
|
|
}
|
|
|
|
if (controllerButton_flip.size() < 1)
|
|
{
|
|
controllerButton_flip.push_back(SDL_CONTROLLER_BUTTON_A);
|
|
}
|
|
if (controllerButton_map.size() < 1)
|
|
{
|
|
controllerButton_map.push_back(SDL_CONTROLLER_BUTTON_Y);
|
|
}
|
|
if (controllerButton_esc.size() < 1)
|
|
{
|
|
controllerButton_esc.push_back(SDL_CONTROLLER_BUTTON_B);
|
|
}
|
|
if (controllerButton_restart.size() < 1)
|
|
{
|
|
controllerButton_restart.push_back(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
|
|
}
|
|
}
|
|
|
|
bool Game::savestats(void)
|
|
{
|
|
if (graphics.screenbuffer == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ScreenSettings screen_settings;
|
|
graphics.screenbuffer->GetSettings(&screen_settings);
|
|
|
|
return savestats(&screen_settings);
|
|
}
|
|
|
|
bool Game::savestats(const ScreenSettings* screen_settings)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/unlock.vvv", doc);
|
|
if (!already_exists)
|
|
{
|
|
puts("No unlock.vvv found. Creating new file");
|
|
}
|
|
|
|
xml::update_declaration(doc);
|
|
|
|
tinyxml2::XMLElement * root = xml::update_element(doc, "Save");
|
|
|
|
xml::update_comment(root, " Save file " );
|
|
|
|
tinyxml2::XMLElement * dataNode = xml::update_element(root, "Data");
|
|
|
|
std::string s_unlock;
|
|
for(size_t i = 0; i < SDL_arraysize(unlock); i++ )
|
|
{
|
|
s_unlock += help.String(unlock[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "unlock", s_unlock.c_str());
|
|
|
|
std::string s_unlocknotify;
|
|
for(size_t i = 0; i < SDL_arraysize(unlocknotify); i++ )
|
|
{
|
|
s_unlocknotify += help.String(unlocknotify[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "unlocknotify", s_unlocknotify.c_str());
|
|
|
|
std::string s_besttimes;
|
|
for(size_t i = 0; i < SDL_arraysize(besttimes); i++ )
|
|
{
|
|
s_besttimes += help.String(besttimes[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "besttimes", s_besttimes.c_str());
|
|
|
|
std::string s_bestframes;
|
|
for (size_t i = 0; i < SDL_arraysize(bestframes); i++)
|
|
{
|
|
s_bestframes += help.String(bestframes[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "bestframes", s_bestframes.c_str());
|
|
|
|
std::string s_besttrinkets;
|
|
for(size_t i = 0; i < SDL_arraysize(besttrinkets); i++ )
|
|
{
|
|
s_besttrinkets += help.String(besttrinkets[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "besttrinkets", s_besttrinkets.c_str());
|
|
|
|
std::string s_bestlives;
|
|
for(size_t i = 0; i < SDL_arraysize(bestlives); i++ )
|
|
{
|
|
s_bestlives += help.String(bestlives[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "bestlives", s_bestlives.c_str());
|
|
|
|
std::string s_bestrank;
|
|
for(size_t i = 0; i < SDL_arraysize(bestrank); i++ )
|
|
{
|
|
s_bestrank += help.String(bestrank[i]) + ",";
|
|
}
|
|
xml::update_tag(dataNode, "bestrank", s_bestrank.c_str());
|
|
|
|
xml::update_tag(dataNode, "bestgamedeaths", bestgamedeaths);
|
|
|
|
xml::update_tag(dataNode, "stat_trinkets", stat_trinkets);
|
|
|
|
xml::update_tag(dataNode, "swnbestrank", swnbestrank);
|
|
|
|
xml::update_tag(dataNode, "swnrecord", swnrecord);
|
|
|
|
serializesettings(dataNode, screen_settings);
|
|
|
|
return FILESYSTEM_saveTiXml2Document("saves/unlock.vvv", doc);
|
|
}
|
|
|
|
bool Game::savestatsandsettings(void)
|
|
{
|
|
const bool stats_saved = savestats();
|
|
|
|
const bool settings_saved = savesettings();
|
|
|
|
return stats_saved && settings_saved; // Not the same as `savestats() && savesettings()`!
|
|
}
|
|
|
|
void Game::savestatsandsettings_menu(void)
|
|
{
|
|
// Call Game::savestatsandsettings(), but upon failure, go to the save error screen
|
|
if (!savestatsandsettings() && !silence_settings_error)
|
|
{
|
|
createmenu(Menu::errorsavingsettings);
|
|
map.nexttowercolour();
|
|
}
|
|
}
|
|
|
|
void Game::serializesettings(tinyxml2::XMLElement* dataNode, const ScreenSettings* screen_settings)
|
|
{
|
|
tinyxml2::XMLDocument& doc = xml::get_document(dataNode);
|
|
|
|
xml::update_tag(dataNode, "fullscreen", (int) screen_settings->fullscreen);
|
|
|
|
xml::update_tag(dataNode, "stretch", screen_settings->stretch);
|
|
|
|
xml::update_tag(dataNode, "useLinearFilter", (int) screen_settings->linearFilter);
|
|
|
|
xml::update_tag(dataNode, "window_width", screen_settings->windowWidth);
|
|
|
|
xml::update_tag(dataNode, "window_height", screen_settings->windowHeight);
|
|
|
|
xml::update_tag(dataNode, "noflashingmode", noflashingmode);
|
|
|
|
xml::update_tag(dataNode, "colourblindmode", colourblindmode);
|
|
|
|
xml::update_tag(dataNode, "setflipmode", graphics.setflipmode);
|
|
|
|
xml::update_tag(dataNode, "invincibility", map.invincibility);
|
|
|
|
xml::update_tag(dataNode, "slowdown", slowdown);
|
|
|
|
|
|
xml::update_tag(dataNode, "advanced_smoothing", (int) screen_settings->badSignal);
|
|
|
|
|
|
xml::update_tag(dataNode, "usingmmmmmm", music.usingmmmmmm);
|
|
|
|
xml::update_tag(dataNode, "ghostsenabled", (int) ghostsenabled);
|
|
|
|
xml::update_tag(dataNode, "skipfakeload", (int) skipfakeload);
|
|
|
|
xml::update_tag(dataNode, "disablepause", (int) disablepause);
|
|
|
|
xml::update_tag(dataNode, "notextoutline", (int) graphics.notextoutline);
|
|
|
|
xml::update_tag(dataNode, "translucentroomname", (int) graphics.translucentroomname);
|
|
|
|
xml::update_tag(dataNode, "showmousecursor", (int) graphics.showmousecursor);
|
|
|
|
xml::update_tag(dataNode, "over30mode", (int) over30mode);
|
|
|
|
xml::update_tag(dataNode, "glitchrunnermode", (int) glitchrunnermode);
|
|
|
|
xml::update_tag(dataNode, "vsync", (int) screen_settings->useVsync);
|
|
|
|
// Delete all controller buttons we had previously.
|
|
// dataNode->FirstChildElement() shouldn't be NULL at this point...
|
|
// we've already added a bunch of elements
|
|
for (tinyxml2::XMLElement* element = dataNode->FirstChildElement();
|
|
element != NULL;
|
|
/* Increment code handled separately */)
|
|
{
|
|
const char* name = element->Name();
|
|
|
|
if (SDL_strcmp(name, "flipButton") == 0
|
|
|| SDL_strcmp(name, "enterButton") == 0
|
|
|| SDL_strcmp(name, "escButton") == 0
|
|
|| SDL_strcmp(name, "restartButton") == 0)
|
|
{
|
|
// Can't just doc.DeleteNode(element) and then go to next,
|
|
// element->NextSiblingElement() will be NULL.
|
|
// Instead, store pointer of element we want to delete. Then
|
|
// increment `element`. And THEN delete the element.
|
|
tinyxml2::XMLElement* delete_this = element;
|
|
|
|
element = element->NextSiblingElement();
|
|
|
|
doc.DeleteNode(delete_this);
|
|
continue;
|
|
}
|
|
|
|
element = element->NextSiblingElement();
|
|
}
|
|
|
|
// Now add them
|
|
for (size_t i = 0; i < controllerButton_flip.size(); i += 1)
|
|
{
|
|
tinyxml2::XMLElement* msg = doc.NewElement("flipButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_flip[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_map.size(); i += 1)
|
|
{
|
|
tinyxml2::XMLElement* msg = doc.NewElement("enterButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_map[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_esc.size(); i += 1)
|
|
{
|
|
tinyxml2::XMLElement* msg = doc.NewElement("escButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_esc[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
for (size_t i = 0; i < controllerButton_restart.size(); i += 1)
|
|
{
|
|
tinyxml2::XMLElement* msg = doc.NewElement("restartButton");
|
|
msg->LinkEndChild(doc.NewText(help.String((int) controllerButton_restart[i]).c_str()));
|
|
dataNode->LinkEndChild(msg);
|
|
}
|
|
|
|
xml::update_tag(dataNode, "controllerSensitivity", key.sensitivity);
|
|
}
|
|
|
|
void Game::loadsettings(ScreenSettings* screen_settings)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/settings.vvv", doc))
|
|
{
|
|
savesettings(screen_settings);
|
|
puts("No settings.vvv found");
|
|
}
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
{
|
|
pElem = hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it doesn't
|
|
if (!pElem)
|
|
{
|
|
}
|
|
;
|
|
|
|
// save this for later
|
|
hRoot = tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
tinyxml2::XMLElement* dataNode = hRoot.FirstChildElement("Data").FirstChild().ToElement();
|
|
|
|
deserializesettings(dataNode, screen_settings);
|
|
}
|
|
|
|
bool Game::savesettings(void)
|
|
{
|
|
if (graphics.screenbuffer == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ScreenSettings screen_settings;
|
|
graphics.screenbuffer->GetSettings(&screen_settings);
|
|
|
|
return savesettings(&screen_settings);
|
|
}
|
|
|
|
bool Game::savesettings(const ScreenSettings* screen_settings)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/settings.vvv", doc);
|
|
if (!already_exists)
|
|
{
|
|
puts("No settings.vvv found. Creating new file");
|
|
}
|
|
|
|
xml::update_declaration(doc);
|
|
|
|
tinyxml2::XMLElement* root = xml::update_element(doc, "Settings");
|
|
|
|
xml::update_comment(root, " Settings (duplicated from unlock.vvv) ");
|
|
|
|
tinyxml2::XMLElement* dataNode = xml::update_element(root, "Data");
|
|
|
|
serializesettings(dataNode, screen_settings);
|
|
|
|
return FILESYSTEM_saveTiXml2Document("saves/settings.vvv", doc);
|
|
}
|
|
|
|
void Game::customstart(void)
|
|
{
|
|
jumpheld = true;
|
|
|
|
savex = edsavex;
|
|
savey = edsavey;
|
|
saverx = edsaverx;
|
|
savery = edsavery;
|
|
|
|
savegc = edsavegc;
|
|
savedir = edsavedir; //Worldmap Start
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
}
|
|
|
|
void Game::start(void)
|
|
{
|
|
jumpheld = true;
|
|
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
|
|
if (!nocutscenes) music.play(5);
|
|
}
|
|
|
|
void Game::deathsequence(void)
|
|
{
|
|
int i;
|
|
if (supercrewmate && scmhurt)
|
|
{
|
|
i = obj.getscm();
|
|
}
|
|
else
|
|
{
|
|
i = obj.getplayer();
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].colour = 1;
|
|
|
|
obj.entities[i].invis = false;
|
|
}
|
|
if (deathseq == 30)
|
|
{
|
|
if (nodeathmode)
|
|
{
|
|
music.fadeout();
|
|
gameoverdelay = 60;
|
|
}
|
|
deathcounts++;
|
|
music.playef(2);
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
obj.entities[i].invis = true;
|
|
}
|
|
if (map.finalmode)
|
|
{
|
|
if (roomx - 41 >= 0 && roomx - 41 < 20 && roomy - 48 >= 0 && roomy - 48 < 20)
|
|
{
|
|
map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))]++;
|
|
currentroomdeaths = map.roomdeathsfinal[roomx - 41 + (20 * (roomy - 48))];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (roomx - 100 >= 0 && roomx - 100 < 20 && roomy - 100 >= 0 && roomy - 100 < 20)
|
|
{
|
|
map.roomdeaths[roomx - 100 + (20*(roomy - 100))]++;
|
|
currentroomdeaths = map.roomdeaths[roomx - 100 + (20 * (roomy - 100))];
|
|
}
|
|
}
|
|
}
|
|
if (INBOUNDS_VEC(i, obj.entities))
|
|
{
|
|
if (deathseq == 25) obj.entities[i].invis = true;
|
|
if (deathseq == 20) obj.entities[i].invis = true;
|
|
if (deathseq == 16) obj.entities[i].invis = true;
|
|
if (deathseq == 14) obj.entities[i].invis = true;
|
|
if (deathseq == 12) obj.entities[i].invis = true;
|
|
if (deathseq < 10) obj.entities[i].invis = true;
|
|
}
|
|
if (!nodeathmode)
|
|
{
|
|
if (INBOUNDS_VEC(i, obj.entities) && deathseq <= 1) obj.entities[i].invis = false;
|
|
}
|
|
else
|
|
{
|
|
gameoverdelay--;
|
|
}
|
|
}
|
|
|
|
void Game::startspecial( int t )
|
|
{
|
|
jumpheld = true;
|
|
|
|
switch(t)
|
|
{
|
|
case 0: //Secret Lab
|
|
savex = 104;
|
|
savey = 169;
|
|
saverx = 118;
|
|
savery = 106;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 1: //Intermission 1 (any)
|
|
savex = 80;
|
|
savey = 57;
|
|
saverx = 41;
|
|
savery = 56;
|
|
savegc = 0;
|
|
savedir = 0;
|
|
break;
|
|
default:
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
break;
|
|
}
|
|
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
}
|
|
|
|
void Game::starttrial( int t )
|
|
{
|
|
jumpheld = true;
|
|
|
|
switch(t)
|
|
{
|
|
case 0: //Space Station 1
|
|
savex = 200;
|
|
savey = 161;
|
|
saverx = 113;
|
|
savery = 105;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 1: //Lab
|
|
savex = 191;
|
|
savey = 33;
|
|
saverx = 102;
|
|
savery = 116;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 2: //Tower
|
|
savex = 84;
|
|
savey = 193, saverx = 108;
|
|
savery = 109;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 3: //Space Station 2
|
|
savex = 148;
|
|
savey = 38;
|
|
saverx = 112;
|
|
savery = 114;
|
|
savegc = 1;
|
|
savedir = 0;
|
|
break;
|
|
case 4: //Warp
|
|
savex = 52;
|
|
savey = 73;
|
|
saverx = 114;
|
|
savery = 101;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
case 5: //Final
|
|
savex = 101;
|
|
savey = 113;
|
|
saverx = 46;
|
|
savery = 54;
|
|
savegc = 0;
|
|
savedir = 1;
|
|
break;
|
|
default:
|
|
savex = 232;
|
|
savey = 113;
|
|
saverx = 104;
|
|
savery = 110;
|
|
savegc = 0;
|
|
savedir = 1; //Worldmap Start
|
|
break;
|
|
}
|
|
|
|
savepoint = 0;
|
|
gravitycontrol = savegc;
|
|
|
|
state = 0;
|
|
deathseq = -1;
|
|
lifeseq = 0;
|
|
}
|
|
|
|
void Game::loadquick(void)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc)) return;
|
|
|
|
readmaingamesave(doc);
|
|
}
|
|
|
|
void Game::readmaingamesave(tinyxml2::XMLDocument& doc)
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();;
|
|
const char* pText = pElem->GetText() ;
|
|
if(pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(worldmap, map.explored)
|
|
|
|
LOAD_ARRAY_RENAME(flags, obj.flags)
|
|
|
|
LOAD_ARRAY(crewstats)
|
|
|
|
LOAD_ARRAY_RENAME(collect, obj.collect)
|
|
|
|
if (SDL_strcmp(pKey, "finalmode") == 0)
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
if (SDL_strcmp(pKey, "finalstretch") == 0)
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
if (SDL_strcmp(pKey, "savex") == 0)
|
|
{
|
|
savex = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savey") == 0)
|
|
{
|
|
savey = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "saverx") == 0)
|
|
{
|
|
saverx = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savery") == 0)
|
|
{
|
|
savery = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savegc") == 0)
|
|
{
|
|
savegc = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savedir") == 0)
|
|
{
|
|
savedir= help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savepoint") == 0)
|
|
{
|
|
savepoint = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "companion") == 0)
|
|
{
|
|
companion = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "lastsaved") == 0)
|
|
{
|
|
lastsaved = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "teleportscript") == 0)
|
|
{
|
|
teleportscript = pText;
|
|
}
|
|
else if (SDL_strcmp(pKey, "supercrewmate") == 0)
|
|
{
|
|
supercrewmate = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "scmprogress") == 0)
|
|
{
|
|
scmprogress = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "scmmoveme") == 0)
|
|
{
|
|
scmmoveme = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "frames") == 0)
|
|
{
|
|
frames = help.Int(pText);
|
|
frames = 0;
|
|
}
|
|
else if (SDL_strcmp(pKey, "seconds") == 0)
|
|
{
|
|
seconds = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "minutes") == 0)
|
|
{
|
|
minutes = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hours") == 0)
|
|
{
|
|
hours = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "deathcounts") == 0)
|
|
{
|
|
deathcounts = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "totalflips") == 0)
|
|
{
|
|
totalflips = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hardestroom") == 0)
|
|
{
|
|
hardestroom = pText;
|
|
}
|
|
else if (SDL_strcmp(pKey, "hardestroomdeaths") == 0)
|
|
{
|
|
hardestroomdeaths = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "currentsong") == 0)
|
|
{
|
|
int song = help.Int(pText);
|
|
if (song != -1)
|
|
{
|
|
music.play(song);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if (map.finalmode)
|
|
{
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
}
|
|
if (map.finalstretch)
|
|
{
|
|
map.finalstretch = true;
|
|
map.final_colormode = true;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 1;
|
|
}
|
|
|
|
map.showteleporters = true;
|
|
if(obj.flags[12]) map.showtargets = true;
|
|
if (obj.flags[42]) map.showtrinkets = true;
|
|
|
|
|
|
}
|
|
|
|
void Game::customloadquick(std::string savfile)
|
|
{
|
|
if (cliplaytest) {
|
|
savex = playx;
|
|
savey = playy;
|
|
saverx = playrx;
|
|
savery = playry;
|
|
savegc = playgc;
|
|
music.play(playmusic);
|
|
return;
|
|
}
|
|
|
|
std::string levelfile = savfile.substr(7);
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc)) return;
|
|
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();
|
|
const char* pText = pElem->GetText() ;
|
|
if(pText == NULL)
|
|
{
|
|
pText = "";
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(worldmap, map.explored)
|
|
|
|
LOAD_ARRAY_RENAME(flags, obj.flags)
|
|
|
|
LOAD_ARRAY_RENAME(moods, obj.customcrewmoods)
|
|
|
|
LOAD_ARRAY(crewstats)
|
|
|
|
LOAD_ARRAY_RENAME(collect, obj.collect)
|
|
|
|
LOAD_ARRAY_RENAME(customcollect, obj.customcollect)
|
|
|
|
if (SDL_strcmp(pKey, "finalmode") == 0)
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
if (SDL_strcmp(pKey, "finalstretch") == 0)
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
if (map.finalmode)
|
|
{
|
|
map.final_colormode = false;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 0;
|
|
}
|
|
if (map.finalstretch)
|
|
{
|
|
map.finalstretch = true;
|
|
map.final_colormode = true;
|
|
map.final_mapcol = 0;
|
|
map.final_colorframe = 1;
|
|
}
|
|
|
|
|
|
if (SDL_strcmp(pKey, "savex") == 0)
|
|
{
|
|
savex = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savey") == 0)
|
|
{
|
|
savey = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "saverx") == 0)
|
|
{
|
|
saverx = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savery") == 0)
|
|
{
|
|
savery = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savegc") == 0)
|
|
{
|
|
savegc = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savedir") == 0)
|
|
{
|
|
savedir= help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savepoint") == 0)
|
|
{
|
|
savepoint = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "companion") == 0)
|
|
{
|
|
companion = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "lastsaved") == 0)
|
|
{
|
|
lastsaved = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "teleportscript") == 0)
|
|
{
|
|
teleportscript = pText;
|
|
}
|
|
else if (SDL_strcmp(pKey, "supercrewmate") == 0)
|
|
{
|
|
supercrewmate = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "scmprogress") == 0)
|
|
{
|
|
scmprogress = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "scmmoveme") == 0)
|
|
{
|
|
scmmoveme = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "frames") == 0)
|
|
{
|
|
frames = help.Int(pText);
|
|
frames = 0;
|
|
}
|
|
else if (SDL_strcmp(pKey, "seconds") == 0)
|
|
{
|
|
seconds = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "minutes") == 0)
|
|
{
|
|
minutes = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hours") == 0)
|
|
{
|
|
hours = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "deathcounts") == 0)
|
|
{
|
|
deathcounts = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "totalflips") == 0)
|
|
{
|
|
totalflips = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hardestroom") == 0)
|
|
{
|
|
hardestroom = pText;
|
|
}
|
|
else if (SDL_strcmp(pKey, "hardestroomdeaths") == 0)
|
|
{
|
|
hardestroomdeaths = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "currentsong") == 0)
|
|
{
|
|
int song = help.Int(pText);
|
|
if (song != -1)
|
|
{
|
|
music.play(song);
|
|
}
|
|
}
|
|
else if (SDL_strcmp(pKey, "showminimap") == 0)
|
|
{
|
|
map.customshowmm = help.Int(pText);
|
|
}
|
|
|
|
}
|
|
|
|
map.showteleporters = true;
|
|
if(obj.flags[12]) map.showtargets = true;
|
|
|
|
}
|
|
|
|
void Game::loadsummary(void)
|
|
{
|
|
tinyxml2::XMLDocument docTele;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", docTele))
|
|
{
|
|
telesummary = "";
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&docTele);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
int l_minute, l_second, l_hours;
|
|
l_minute = l_second= l_hours = 0;
|
|
int l_saveX = 0;
|
|
int l_saveY = 0;
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (SDL_strcmp(pKey, "summary") == 0)
|
|
{
|
|
telesummary = pText;
|
|
}
|
|
|
|
else if (SDL_strcmp(pKey, "seconds") == 0)
|
|
{
|
|
l_second = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "minutes") == 0)
|
|
{
|
|
l_minute = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hours") == 0)
|
|
{
|
|
l_hours = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savery") == 0)
|
|
{
|
|
l_saveY = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "saverx") == 0)
|
|
{
|
|
l_saveX = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "trinkets") == 0)
|
|
{
|
|
tele_trinkets = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "finalmode") == 0)
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "finalstretch") == 0)
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(crewstats, tele_crewstats)
|
|
|
|
}
|
|
tele_gametime = giventimestring(l_hours,l_minute, l_second);
|
|
tele_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc))
|
|
{
|
|
quicksummary = "";
|
|
}
|
|
else
|
|
{
|
|
tinyxml2::XMLHandle hDoc(&doc);
|
|
tinyxml2::XMLElement* pElem;
|
|
tinyxml2::XMLHandle hRoot(NULL);
|
|
|
|
|
|
{
|
|
pElem=hDoc.FirstChildElement().ToElement();
|
|
// should always have a valid root but handle gracefully if it does
|
|
if (!pElem)
|
|
{
|
|
printf("Save Not Found\n");
|
|
}
|
|
|
|
// save this for later
|
|
hRoot=tinyxml2::XMLHandle(pElem);
|
|
}
|
|
int l_minute, l_second, l_hours;
|
|
l_minute = l_second= l_hours = 0;
|
|
int l_saveX = 0;
|
|
int l_saveY = 0;
|
|
for( pElem = hRoot.FirstChildElement( "Data" ).FirstChild().ToElement(); pElem; pElem=pElem->NextSiblingElement())
|
|
{
|
|
const char* pKey = pElem->Value();
|
|
const char* pText = pElem->GetText() ;
|
|
|
|
if (SDL_strcmp(pKey, "summary") == 0)
|
|
{
|
|
quicksummary = pText;
|
|
}
|
|
|
|
else if (SDL_strcmp(pKey, "seconds") == 0)
|
|
{
|
|
l_second = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "minutes") == 0)
|
|
{
|
|
l_minute = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "hours") == 0)
|
|
{
|
|
l_hours = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "savery") == 0)
|
|
{
|
|
l_saveY = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "saverx") == 0)
|
|
{
|
|
l_saveX = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "trinkets") == 0)
|
|
{
|
|
quick_trinkets = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "finalmode") == 0)
|
|
{
|
|
map.finalmode = help.Int(pText);
|
|
}
|
|
else if (SDL_strcmp(pKey, "finalstretch") == 0)
|
|
{
|
|
map.finalstretch = help.Int(pText);
|
|
}
|
|
|
|
LOAD_ARRAY_RENAME(crewstats, quick_crewstats)
|
|
|
|
}
|
|
|
|
quick_gametime = giventimestring(l_hours,l_minute, l_second);
|
|
quick_currentarea = map.currentarea(map.area(l_saveX, l_saveY));
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
void Game::initteleportermode(void)
|
|
{
|
|
//Set the teleporter variable to the right position!
|
|
teleport_to_teleporter = 0;
|
|
|
|
for (size_t i = 0; i < map.teleporters.size(); i++)
|
|
{
|
|
if (roomx == map.teleporters[i].x + 100 && roomy == map.teleporters[i].y + 100)
|
|
{
|
|
teleport_to_teleporter = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Game::savetele(void)
|
|
{
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return false;
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc);
|
|
if (!already_exists)
|
|
{
|
|
puts("No tsave.vvv found. Creating new file");
|
|
}
|
|
telesummary = writemaingamesave(doc);
|
|
|
|
if(!FILESYSTEM_saveTiXml2Document("saves/tsave.vvv", doc))
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s\n", saveFilePath, "tsave.vvv");
|
|
return false;
|
|
}
|
|
printf("Game saved\n");
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Game::savequick(void)
|
|
{
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return false;
|
|
}
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document("saves/qsave.vvv", doc);
|
|
if (!already_exists)
|
|
{
|
|
puts("No qsave.vvv found. Creating new file");
|
|
}
|
|
quicksummary = writemaingamesave(doc);
|
|
|
|
if(!FILESYSTEM_saveTiXml2Document("saves/qsave.vvv", doc))
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s\n", saveFilePath, "qsave.vvv");
|
|
return false;
|
|
}
|
|
printf("Game saved\n");
|
|
return true;
|
|
}
|
|
|
|
// Returns summary of save
|
|
std::string Game::writemaingamesave(tinyxml2::XMLDocument& doc)
|
|
{
|
|
//TODO make this code a bit cleaner.
|
|
|
|
if (map.custommode || inspecial())
|
|
{
|
|
//Don't trash save data!
|
|
return "";
|
|
}
|
|
|
|
xml::update_declaration(doc);
|
|
|
|
tinyxml2::XMLElement * root = xml::update_element(doc, "Save");
|
|
|
|
xml::update_comment(root, " Save file " );
|
|
|
|
tinyxml2::XMLElement * msgs = xml::update_element(root, "Data");
|
|
|
|
|
|
//Flags, map and stats
|
|
|
|
std::string mapExplored;
|
|
for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )
|
|
{
|
|
mapExplored += help.String(map.explored[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "worldmap", mapExplored.c_str());
|
|
|
|
std::string flags;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
|
|
{
|
|
flags += help.String((int) obj.flags[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "flags", flags.c_str());
|
|
|
|
std::string crewstatsString;
|
|
for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )
|
|
{
|
|
crewstatsString += help.String(crewstats[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "crewstats", crewstatsString.c_str());
|
|
|
|
std::string collect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )
|
|
{
|
|
collect += help.String((int) obj.collect[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "collect", collect.c_str());
|
|
|
|
//Position
|
|
|
|
xml::update_tag(msgs, "savex", savex);
|
|
|
|
xml::update_tag(msgs, "savey", savey);
|
|
|
|
xml::update_tag(msgs, "saverx", saverx);
|
|
|
|
xml::update_tag(msgs, "savery", savery);
|
|
|
|
xml::update_tag(msgs, "savegc", savegc);
|
|
|
|
xml::update_tag(msgs, "savedir", savedir);
|
|
|
|
xml::update_tag(msgs, "savepoint", savepoint);
|
|
|
|
xml::update_tag(msgs, "trinkets", trinkets());
|
|
|
|
|
|
//Special stats
|
|
|
|
if (music.nicefade)
|
|
{
|
|
xml::update_tag(msgs, "currentsong", music.nicechange);
|
|
}
|
|
else
|
|
{
|
|
xml::update_tag(msgs, "currentsong", music.currentsong);
|
|
}
|
|
|
|
xml::update_tag(msgs, "teleportscript", teleportscript.c_str());
|
|
xml::update_tag(msgs, "companion", companion);
|
|
|
|
xml::update_tag(msgs, "lastsaved", lastsaved);
|
|
xml::update_tag(msgs, "supercrewmate", (int) supercrewmate);
|
|
|
|
xml::update_tag(msgs, "scmprogress", scmprogress);
|
|
xml::update_tag(msgs, "scmmoveme", (int) scmmoveme);
|
|
|
|
|
|
xml::update_tag(msgs, "frames", frames);
|
|
xml::update_tag(msgs, "seconds", seconds);
|
|
|
|
xml::update_tag(msgs, "minutes", minutes);
|
|
xml::update_tag(msgs, "hours", hours);
|
|
|
|
xml::update_tag(msgs, "deathcounts", deathcounts);
|
|
xml::update_tag(msgs, "totalflips", totalflips);
|
|
|
|
xml::update_tag(msgs, "hardestroom", hardestroom.c_str());
|
|
xml::update_tag(msgs, "hardestroomdeaths", hardestroomdeaths);
|
|
|
|
xml::update_tag(msgs, "finalmode", (int) map.finalmode);
|
|
xml::update_tag(msgs, "finalstretch", (int) map.finalstretch);
|
|
|
|
|
|
std::string summary = savearea + ", " + timestring();
|
|
xml::update_tag(msgs, "summary", summary.c_str());
|
|
|
|
return summary;
|
|
}
|
|
|
|
|
|
bool Game::customsavequick(std::string savfile)
|
|
{
|
|
const std::string levelfile = savfile.substr(7);
|
|
|
|
tinyxml2::XMLDocument doc;
|
|
bool already_exists = FILESYSTEM_loadTiXml2Document(("saves/" + levelfile + ".vvv").c_str(), doc);
|
|
if (!already_exists)
|
|
{
|
|
printf("No %s.vvv found. Creating new file\n", levelfile.c_str());
|
|
}
|
|
|
|
xml::update_declaration(doc);
|
|
|
|
tinyxml2::XMLElement * root = xml::update_element(doc, "Save");
|
|
|
|
xml::update_comment(root, " Save file ");
|
|
|
|
tinyxml2::XMLElement * msgs = xml::update_element(root, "Data");
|
|
|
|
|
|
//Flags, map and stats
|
|
|
|
std::string mapExplored;
|
|
for(size_t i = 0; i < SDL_arraysize(map.explored); i++ )
|
|
{
|
|
mapExplored += help.String(map.explored[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "worldmap", mapExplored.c_str());
|
|
|
|
std::string flags;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.flags); i++ )
|
|
{
|
|
flags += help.String((int) obj.flags[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "flags", flags.c_str());
|
|
|
|
std::string moods;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.customcrewmoods); i++ )
|
|
{
|
|
moods += help.String(obj.customcrewmoods[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "moods", moods.c_str());
|
|
|
|
std::string crewstatsString;
|
|
for(size_t i = 0; i < SDL_arraysize(crewstats); i++ )
|
|
{
|
|
crewstatsString += help.String(crewstats[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "crewstats", crewstatsString.c_str());
|
|
|
|
std::string collect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.collect); i++ )
|
|
{
|
|
collect += help.String((int) obj.collect[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "collect", collect.c_str());
|
|
|
|
std::string customcollect;
|
|
for(size_t i = 0; i < SDL_arraysize(obj.customcollect); i++ )
|
|
{
|
|
customcollect += help.String((int) obj.customcollect[i]) + ",";
|
|
}
|
|
xml::update_tag(msgs, "customcollect", customcollect.c_str());
|
|
|
|
//Position
|
|
|
|
xml::update_tag(msgs, "savex", savex);
|
|
|
|
xml::update_tag(msgs, "savey", savey);
|
|
|
|
xml::update_tag(msgs, "saverx", saverx);
|
|
|
|
xml::update_tag(msgs, "savery", savery);
|
|
|
|
xml::update_tag(msgs, "savegc", savegc);
|
|
|
|
xml::update_tag(msgs, "savedir", savedir);
|
|
|
|
xml::update_tag(msgs, "savepoint", savepoint);
|
|
|
|
xml::update_tag(msgs, "trinkets", trinkets());
|
|
|
|
xml::update_tag(msgs, "crewmates", crewmates());
|
|
|
|
|
|
//Special stats
|
|
|
|
if (music.nicefade)
|
|
{
|
|
xml::update_tag(msgs, "currentsong", music.nicechange );
|
|
}
|
|
else
|
|
{
|
|
xml::update_tag(msgs, "currentsong", music.currentsong);
|
|
}
|
|
|
|
xml::update_tag(msgs, "teleportscript", teleportscript.c_str());
|
|
xml::update_tag(msgs, "companion", companion);
|
|
|
|
xml::update_tag(msgs, "lastsaved", lastsaved);
|
|
xml::update_tag(msgs, "supercrewmate", (int) supercrewmate);
|
|
|
|
xml::update_tag(msgs, "scmprogress", scmprogress);
|
|
xml::update_tag(msgs, "scmmoveme", (int) scmmoveme);
|
|
|
|
|
|
xml::update_tag(msgs, "frames", frames);
|
|
xml::update_tag(msgs, "seconds", seconds);
|
|
|
|
xml::update_tag(msgs, "minutes", minutes);
|
|
xml::update_tag(msgs, "hours", hours);
|
|
|
|
xml::update_tag(msgs, "deathcounts", deathcounts);
|
|
xml::update_tag(msgs, "totalflips", totalflips);
|
|
|
|
xml::update_tag(msgs, "hardestroom", hardestroom.c_str());
|
|
xml::update_tag(msgs, "hardestroomdeaths", hardestroomdeaths);
|
|
|
|
xml::update_tag(msgs, "showminimap", (int) map.customshowmm);
|
|
|
|
std::string summary = savearea + ", " + timestring();
|
|
xml::update_tag(msgs, "summary", summary.c_str());
|
|
|
|
customquicksummary = summary;
|
|
|
|
if(!FILESYSTEM_saveTiXml2Document(("saves/"+levelfile+".vvv").c_str(), doc))
|
|
{
|
|
printf("Could Not Save game!\n");
|
|
printf("Failed: %s%s%s\n", saveFilePath, levelfile.c_str(), ".vvv");
|
|
return false;
|
|
}
|
|
printf("Game saved\n");
|
|
return true;
|
|
}
|
|
|
|
|
|
void Game::loadtele(void)
|
|
{
|
|
tinyxml2::XMLDocument doc;
|
|
if (!FILESYSTEM_loadTiXml2Document("saves/tsave.vvv", doc)) return;
|
|
|
|
readmaingamesave(doc);
|
|
}
|
|
|
|
std::string Game::unrescued(void)
|
|
{
|
|
//Randomly return the name of an unrescued crewmate
|
|
if (fRandom() * 100 > 50)
|
|
{
|
|
if (!crewstats[5]) return "Victoria";
|
|
if (!crewstats[2]) return "Vitellary";
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
}
|
|
else
|
|
{
|
|
if (fRandom() * 100 > 50)
|
|
{
|
|
if (!crewstats[2]) return "Vitellary";
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
if (!crewstats[5]) return "Victoria";
|
|
}
|
|
else
|
|
{
|
|
if (!crewstats[4]) return "Verdigris";
|
|
if (!crewstats[3]) return "Vermilion";
|
|
if (!crewstats[5]) return "Victoria";
|
|
if (!crewstats[2]) return "Vitellary";
|
|
}
|
|
}
|
|
return "you";
|
|
}
|
|
|
|
void Game::gameclock(void)
|
|
{
|
|
frames++;
|
|
if (frames >= 30)
|
|
{
|
|
frames -= 30;
|
|
seconds++;
|
|
if (seconds >= 60)
|
|
{
|
|
seconds -= 60;
|
|
minutes++;
|
|
if (minutes >= 60)
|
|
{
|
|
minutes -= 60;
|
|
hours++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string Game::giventimestring( int hrs, int min, int sec )
|
|
{
|
|
std::string tempstring = "";
|
|
if (hrs > 0)
|
|
{
|
|
tempstring += help.String(hrs) + ":";
|
|
}
|
|
tempstring += help.twodigits(min) + ":" + help.twodigits(sec);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::timestring(void)
|
|
{
|
|
std::string tempstring = "";
|
|
if (hours > 0)
|
|
{
|
|
tempstring += help.String(hours) + ":";
|
|
}
|
|
tempstring += help.twodigits(minutes) + ":" + help.twodigits(seconds);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::partimestring(void)
|
|
{
|
|
//given par time in seconds:
|
|
std::string tempstring = "";
|
|
if (timetrialpar >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((timetrialpar - (timetrialpar % 60)) / 60)) + ":" + help.twodigits(timetrialpar % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(timetrialpar);
|
|
}
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::resulttimestring(void)
|
|
{
|
|
//given result time in seconds:
|
|
std::string tempstring = "";
|
|
if (timetrialresulttime >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((timetrialresulttime - (timetrialresulttime % 60)) / 60)) + ":"
|
|
+ help.twodigits(timetrialresulttime % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(timetrialresulttime);
|
|
}
|
|
tempstring += "." + help.twodigits(timetrialresultframes*100 / 30);
|
|
return tempstring;
|
|
}
|
|
|
|
std::string Game::timetstring( int t )
|
|
{
|
|
//given par time in seconds:
|
|
std::string tempstring = "";
|
|
if (t >= 60)
|
|
{
|
|
tempstring = help.twodigits(int((t - (t % 60)) / 60)) + ":" + help.twodigits(t % 60);
|
|
}
|
|
else
|
|
{
|
|
tempstring = "00:" + help.twodigits(t);
|
|
}
|
|
return tempstring;
|
|
}
|
|
|
|
void Game::returnmenu(void)
|
|
{
|
|
if (menustack.empty())
|
|
{
|
|
puts("Error: returning to previous menu frame on empty stack!");
|
|
return;
|
|
}
|
|
|
|
MenuStackFrame& frame = menustack[menustack.size()-1];
|
|
|
|
//Store this in case createmenu() removes the stack frame
|
|
int previousoption = frame.option;
|
|
|
|
createmenu(frame.name, true);
|
|
currentmenuoption = previousoption;
|
|
|
|
//Remove the stackframe now, but createmenu() might have already gotten to it
|
|
//if we were returning to the main menu
|
|
if (!menustack.empty())
|
|
{
|
|
menustack.pop_back();
|
|
}
|
|
}
|
|
|
|
void Game::returntomenu(enum Menu::MenuName t)
|
|
{
|
|
if (currentmenuname == t)
|
|
{
|
|
createmenu(t, true);
|
|
return;
|
|
}
|
|
|
|
//Unwind the menu stack until we reach our desired menu
|
|
int i = menustack.size() - 1;
|
|
while (i >= 0)
|
|
{
|
|
//If we pop it off we can't reference it anymore, so check for it now
|
|
bool is_the_menu_we_want = menustack[i].name == t;
|
|
|
|
returnmenu();
|
|
|
|
if (is_the_menu_we_want)
|
|
{
|
|
break;
|
|
}
|
|
|
|
i--;
|
|
}
|
|
}
|
|
|
|
void Game::createmenu( enum Menu::MenuName t, bool samemenu/*= false*/ )
|
|
{
|
|
if (t == Menu::mainmenu)
|
|
{
|
|
//Either we've just booted up the game or returned from gamemode
|
|
//Whichever it is, we shouldn't have a stack,
|
|
//and most likely don't have a current stackframe
|
|
menustack.clear();
|
|
}
|
|
else if (!samemenu)
|
|
{
|
|
MenuStackFrame frame;
|
|
frame.option = currentmenuoption;
|
|
frame.name = currentmenuname;
|
|
menustack.push_back(frame);
|
|
currentmenuoption = 0;
|
|
}
|
|
|
|
currentmenuname = t;
|
|
menuyoff = 0;
|
|
int maxspacing = 30; // maximum value for menuspacing, can only become lower.
|
|
menucountdown = 0;
|
|
menuoptions.clear();
|
|
|
|
switch (t)
|
|
{
|
|
case Menu::mainmenu:
|
|
#if !defined(MAKEANDPLAY)
|
|
option("start game");
|
|
#endif
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
option("player levels");
|
|
#endif
|
|
option("graphic options");
|
|
option("game options");
|
|
#if !defined(MAKEANDPLAY)
|
|
option("view credits");
|
|
#endif
|
|
option("quit game");
|
|
menuyoff = -10;
|
|
maxspacing = 15;
|
|
break;
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
case Menu::playerworlds:
|
|
option("play a level");
|
|
#if !defined(NO_EDITOR)
|
|
option("level editor");
|
|
#endif
|
|
option("open level folder", FILESYSTEM_openDirectoryEnabled());
|
|
option("back to menu");
|
|
menuyoff = -40;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::levellist:
|
|
if(ed.ListOfMetaData.size()==0)
|
|
{
|
|
option("ok");
|
|
menuyoff = -20;
|
|
}
|
|
else
|
|
{
|
|
for(int i=0; i<(int) ed.ListOfMetaData.size(); i++) // FIXME: int/size_t! -flibit
|
|
{
|
|
if(i>=levelpage*8 && i< (levelpage*8)+8)
|
|
{
|
|
//This is, er, suboptimal. Whatever, life optimisation and all that
|
|
int tvar=-1;
|
|
for(size_t j=0; j<customlevelstats.size(); j++)
|
|
{
|
|
if(ed.ListOfMetaData[i].filename.substr(7) == customlevelstats[j].name)
|
|
{
|
|
tvar=j;
|
|
break;
|
|
}
|
|
}
|
|
const char* prefix;
|
|
if(tvar>=0)
|
|
{
|
|
switch (customlevelstats[tvar].score)
|
|
{
|
|
case 0:
|
|
{
|
|
static const char tmp[] = " ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
static const char tmp[] = " * ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
static const char tmp[] = "** ";
|
|
prefix = tmp;
|
|
break;
|
|
}
|
|
default:
|
|
SDL_assert(0 && "Unhandled menu text prefix!");
|
|
prefix = "";
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
static const char tmp[] = " ";
|
|
prefix = tmp;
|
|
}
|
|
char text[MENU_TEXT_BYTES];
|
|
SDL_snprintf(text, sizeof(text), "%s%s", prefix, ed.ListOfMetaData[i].title.c_str());
|
|
for (size_t ii = 0; text[ii] != '\0'; ++ii)
|
|
{
|
|
text[ii] = SDL_tolower(text[ii]);
|
|
}
|
|
option(text);
|
|
}
|
|
}
|
|
if((size_t) ((levelpage*8)+8) <ed.ListOfMetaData.size())
|
|
{
|
|
option("next page");
|
|
}
|
|
else
|
|
{
|
|
option("first page");
|
|
}
|
|
if (levelpage == 0)
|
|
{
|
|
option("last page");
|
|
}
|
|
else
|
|
{
|
|
option("previous page");
|
|
}
|
|
option("return to menu");
|
|
|
|
menuxoff = 20;
|
|
menuyoff = 70-(menuoptions.size()*10);
|
|
menuspacing = 5;
|
|
return; // skip automatic centering, will turn out bad with levels list
|
|
}
|
|
break;
|
|
#endif
|
|
case Menu::quickloadlevel:
|
|
option("continue from save");
|
|
option("start from beginning");
|
|
option("back to levels");
|
|
menuyoff = -30;
|
|
break;
|
|
case Menu::youwannaquit:
|
|
option("yes, quit");
|
|
option("no, return");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::errornostart:
|
|
option("ok");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::graphicoptions:
|
|
option("toggle fullscreen");
|
|
option("scaling mode");
|
|
option("resize to nearest", graphics.screenbuffer->isWindowed);
|
|
option("toggle filter");
|
|
option("toggle analogue");
|
|
option("toggle fps");
|
|
option("toggle vsync");
|
|
option("return");
|
|
menuyoff = -10;
|
|
break;
|
|
case Menu::ed_settings:
|
|
option("change description");
|
|
option("edit scripts");
|
|
option("change music");
|
|
option("editor ghosts");
|
|
option("load level");
|
|
option("save level");
|
|
option("graphic options");
|
|
option("game options");
|
|
option("quit to main menu");
|
|
|
|
menuyoff = -20;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_desc:
|
|
option("change name");
|
|
option("change author");
|
|
option("change description");
|
|
option("change website");
|
|
option("back to settings");
|
|
|
|
menuyoff = 6;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_music:
|
|
option("next song");
|
|
option("previous song");
|
|
option("back");
|
|
menuyoff = 16;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::ed_quit:
|
|
option("yes, save and quit");
|
|
option("no, quit without saving");
|
|
option("return to editor");
|
|
menuyoff = 8;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::options:
|
|
option("accessibility options");
|
|
option("advanced options");
|
|
#if !defined(MAKEANDPLAY)
|
|
if (ingame_titlemode && unlock[18])
|
|
#endif
|
|
{
|
|
option("flip mode");
|
|
}
|
|
#if !defined(MAKEANDPLAY)
|
|
option("unlock play modes");
|
|
#endif
|
|
option("game pad options");
|
|
option("clear data");
|
|
//Add extra menu for mmmmmm mod
|
|
if(music.mmmmmm){
|
|
option("soundtrack");
|
|
}
|
|
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::advancedoptions:
|
|
option("toggle mouse");
|
|
option("unfocus pause");
|
|
option("fake load screen");
|
|
option("room name background");
|
|
option("glitchrunner mode");
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::accessibility:
|
|
option("animated backgrounds");
|
|
option("screen effects");
|
|
option("text outline");
|
|
option("invincibility", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
|
|
option("slowdown", !ingame_titlemode || (!insecretlab && !intimetrial && !nodeathmode));
|
|
option("return");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::controller:
|
|
option("analog stick sensitivity");
|
|
option("bind flip");
|
|
option("bind enter");
|
|
option("bind menu");
|
|
option("bind restart");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::cleardatamenu:
|
|
option("no! don't delete");
|
|
option("yes, delete everything");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::setinvincibility:
|
|
option("no, return to options");
|
|
option("yes, enable");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::setslowdown:
|
|
option("normal speed");
|
|
option("80% speed");
|
|
option("60% speed");
|
|
option("40% speed");
|
|
menuyoff = 16;
|
|
break;
|
|
case Menu::unlockmenu:
|
|
option("unlock time trials");
|
|
option("unlock intermissions", !unlock[16]);
|
|
option("unlock no death mode", !unlock[17]);
|
|
option("unlock flip mode", !unlock[18]);
|
|
option("unlock ship jukebox", (stat_trinkets<20));
|
|
option("unlock secret lab", !unlock[8]);
|
|
option("return");
|
|
menuyoff = -20;
|
|
break;
|
|
case Menu::credits:
|
|
option("next page");
|
|
option("last page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits2:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits25:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits3:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits4:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits5:
|
|
option("next page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::credits6:
|
|
option("first page");
|
|
option("previous page");
|
|
option("return");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::play:
|
|
{
|
|
//Ok, here's where the unlock stuff comes into it:
|
|
//First up, time trials:
|
|
int temp = 0;
|
|
if (unlock[0] && stat_trinkets >= 3 && !unlocknotify[9]) temp++;
|
|
if (unlock[1] && stat_trinkets >= 6 && !unlocknotify[10]) temp++;
|
|
if (unlock[2] && stat_trinkets >= 9 && !unlocknotify[11]) temp++;
|
|
if (unlock[3] && stat_trinkets >= 12 && !unlocknotify[12]) temp++;
|
|
if (unlock[4] && stat_trinkets >= 15 && !unlocknotify[13]) temp++;
|
|
if (unlock[5] && stat_trinkets >= 18 && !unlocknotify[14]) temp++;
|
|
if (temp > 0)
|
|
{
|
|
//you've unlocked a time trial!
|
|
if (unlock[0] && stat_trinkets >= 3)
|
|
{
|
|
unlocknotify[9] = true;
|
|
unlock[9] = true;
|
|
}
|
|
if (unlock[1] && stat_trinkets >= 6)
|
|
{
|
|
unlocknotify[10] = true;
|
|
unlock[10] = true;
|
|
}
|
|
if (unlock[2] && stat_trinkets >= 9)
|
|
{
|
|
unlocknotify[11] = true;
|
|
unlock[11] = true;
|
|
}
|
|
if (unlock[3] && stat_trinkets >= 12)
|
|
{
|
|
unlocknotify[12] = true;
|
|
unlock[12] = true;
|
|
}
|
|
if (unlock[4] && stat_trinkets >= 15)
|
|
{
|
|
unlocknotify[13] = true;
|
|
unlock[13] = true;
|
|
}
|
|
if (unlock[5] && stat_trinkets >= 18)
|
|
{
|
|
unlocknotify[14] = true;
|
|
unlock[14] = true;
|
|
}
|
|
|
|
if (temp == 1)
|
|
{
|
|
createmenu(Menu::unlocktimetrial, true);
|
|
savestatsandsettings();
|
|
}
|
|
else if (temp > 1)
|
|
{
|
|
createmenu(Menu::unlocktimetrials, true);
|
|
savestatsandsettings();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//Alright, we haven't unlocked any time trials. How about no death mode?
|
|
temp = 0;
|
|
if (bestrank[0] >= 2) temp++;
|
|
if (bestrank[1] >= 2) temp++;
|
|
if (bestrank[2] >= 2) temp++;
|
|
if (bestrank[3] >= 2) temp++;
|
|
if (bestrank[4] >= 2) temp++;
|
|
if (bestrank[5] >= 2) temp++;
|
|
if (temp >= 4 && !unlocknotify[17])
|
|
{
|
|
//Unlock No Death Mode
|
|
unlocknotify[17] = true;
|
|
unlock[17] = true;
|
|
createmenu(Menu::unlocknodeathmode, true);
|
|
savestatsandsettings();
|
|
}
|
|
//Alright then! Flip mode?
|
|
else if (unlock[5] && !unlocknotify[18])
|
|
{
|
|
unlock[18] = true;
|
|
unlocknotify[18] = true;
|
|
createmenu(Menu::unlockflipmode, true);
|
|
savestatsandsettings();
|
|
}
|
|
//What about the intermission levels?
|
|
else if (unlock[7] && !unlocknotify[16])
|
|
{
|
|
unlock[16] = true;
|
|
unlocknotify[16] = true;
|
|
createmenu(Menu::unlockintermission, true);
|
|
savestatsandsettings();
|
|
}
|
|
else
|
|
{
|
|
if (save_exists())
|
|
{
|
|
option("continue");
|
|
}
|
|
else
|
|
{
|
|
option("new game");
|
|
}
|
|
//ok, secret lab! no notification, but test:
|
|
if (unlock[8])
|
|
{
|
|
option("secret lab", !map.invincibility && slowdown == 30);
|
|
}
|
|
option("play modes");
|
|
if (save_exists())
|
|
{
|
|
option("new game");
|
|
}
|
|
option("return");
|
|
if (unlock[8])
|
|
{
|
|
menuyoff = -30;
|
|
}
|
|
else
|
|
{
|
|
menuyoff = -40;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Menu::unlocktimetrial:
|
|
case Menu::unlocktimetrials:
|
|
case Menu::unlocknodeathmode:
|
|
case Menu::unlockintermission:
|
|
case Menu::unlockflipmode:
|
|
option("continue");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::newgamewarning:
|
|
option("start new game");
|
|
option("return to menu");
|
|
menuyoff = 64;
|
|
break;
|
|
case Menu::playmodes:
|
|
option("time trials", !map.invincibility && slowdown == 30);
|
|
option("intermissions", unlock[16]);
|
|
option("no death mode", unlock[17] && !map.invincibility && slowdown == 30);
|
|
option("flip mode", unlock[18]);
|
|
option("return to play menu");
|
|
menuyoff = 8;
|
|
maxspacing = 20;
|
|
break;
|
|
case Menu::intermissionmenu:
|
|
option("play intermission 1");
|
|
option("play intermission 2");
|
|
option("return to play menu");
|
|
menuyoff = -35;
|
|
break;
|
|
case Menu::playint1:
|
|
option("Vitellary");
|
|
option("Vermilion");
|
|
option("Verdigris");
|
|
option("Victoria");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::playint2:
|
|
option("Vitellary");
|
|
option("Vermilion");
|
|
option("Verdigris");
|
|
option("Victoria");
|
|
option("return");
|
|
menuyoff = 10;
|
|
break;
|
|
case Menu::continuemenu:
|
|
map.settowercolour(3);
|
|
option("continue from teleporter");
|
|
option("continue from quicksave");
|
|
option("return to play menu");
|
|
menuyoff = 20;
|
|
break;
|
|
case Menu::startnodeathmode:
|
|
option("disable cutscenes");
|
|
option("enable cutscenes");
|
|
option("return to play menu");
|
|
menuyoff = 40;
|
|
break;
|
|
case Menu::gameover:
|
|
menucountdown = 120;
|
|
menudest=Menu::gameover2;
|
|
break;
|
|
case Menu::gameover2:
|
|
option("return to play menu");
|
|
menuyoff = 80;
|
|
break;
|
|
case Menu::unlockmenutrials:
|
|
option("space station 1", !unlock[9]);
|
|
option("the laboratory", !unlock[10]);
|
|
option("the tower", !unlock[11]);
|
|
option("space station 2", !unlock[12]);
|
|
option("the warp zone", !unlock[13]);
|
|
option("the final level", !unlock[14]);
|
|
|
|
option("return to unlock menu");
|
|
menuyoff = 0;
|
|
break;
|
|
case Menu::timetrials:
|
|
option(unlock[9] ? "space station 1" : "???", unlock[9]);
|
|
option(unlock[10] ? "the laboratory" : "???", unlock[10]);
|
|
option(unlock[11] ? "the tower" : "???", unlock[11]);
|
|
option(unlock[12] ? "space station 2" : "???", unlock[12]);
|
|
option(unlock[13] ? "the warp zone" : "???", unlock[13]);
|
|
option(unlock[14] ? "the final level" : "???", unlock[14]);
|
|
|
|
option("return to play menu");
|
|
menuyoff = 0;
|
|
maxspacing = 15;
|
|
break;
|
|
case Menu::nodeathmodecomplete:
|
|
menucountdown = 90;
|
|
menudest = Menu::nodeathmodecomplete2;
|
|
break;
|
|
case Menu::nodeathmodecomplete2:
|
|
option("return to play menu");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::timetrialcomplete:
|
|
menucountdown = 90;
|
|
menudest=Menu::timetrialcomplete2;
|
|
break;
|
|
case Menu::timetrialcomplete2:
|
|
menucountdown = 60;
|
|
menudest=Menu::timetrialcomplete3;
|
|
break;
|
|
case Menu::timetrialcomplete3:
|
|
option("return to play menu");
|
|
option("try again");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::gamecompletecontinue:
|
|
option("return to play menu");
|
|
menuyoff = 70;
|
|
break;
|
|
case Menu::errorsavingsettings:
|
|
option("ok");
|
|
option("silence");
|
|
menuyoff = 10;
|
|
break;
|
|
}
|
|
|
|
// Automatically center the menu. We must check the width of the menu with the initial horizontal spacing.
|
|
// If it's too wide, reduce the horizontal spacing by 5 and retry.
|
|
// Try to limit the menu width to 272 pixels: 320 minus 16*2 for square brackets, minus 8*2 padding.
|
|
// The square brackets fall outside the menu width (i.e. selected menu options are printed 16 pixels to the left)
|
|
bool done_once = false;
|
|
int menuwidth = 0;
|
|
for (; !done_once || (menuwidth > 272 && menuspacing > 0); maxspacing -= 5)
|
|
{
|
|
done_once = true;
|
|
menuspacing = maxspacing;
|
|
menuwidth = 0;
|
|
for (size_t i = 0; i < menuoptions.size(); i++)
|
|
{
|
|
int width = i*menuspacing + graphics.len(menuoptions[i].text);
|
|
if (width > menuwidth)
|
|
menuwidth = width;
|
|
}
|
|
}
|
|
menuxoff = (320-menuwidth)/2;
|
|
}
|
|
|
|
void Game::deletequick(void)
|
|
{
|
|
if( !FILESYSTEM_delete( "saves/qsave.vvv" ) )
|
|
puts("Error deleting saves/qsave.vvv");
|
|
else
|
|
quicksummary = "";
|
|
}
|
|
|
|
void Game::deletetele(void)
|
|
{
|
|
if( !FILESYSTEM_delete( "saves/tsave.vvv" ) )
|
|
puts("Error deleting saves/tsave.vvv");
|
|
else
|
|
telesummary = "";
|
|
}
|
|
|
|
void Game::swnpenalty(void)
|
|
{
|
|
//set the SWN clock back to the closest 5 second interval
|
|
if (swntimer <= 150)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 150) swntimer = 150;
|
|
}
|
|
else if (swntimer <= 300)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 300) swntimer = 300;
|
|
}
|
|
else if (swntimer <= 450)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 450) swntimer = 450;
|
|
}
|
|
else if (swntimer <= 600)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 600) swntimer = 600;
|
|
}
|
|
else if (swntimer <= 750)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 750) swntimer = 750;
|
|
}
|
|
else if (swntimer <= 900)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 900) swntimer = 900;
|
|
}
|
|
else if (swntimer <= 1050)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1050) swntimer = 1050;
|
|
}
|
|
else if (swntimer <= 1200)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1200) swntimer = 1200;
|
|
}
|
|
else if (swntimer <= 1350)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1350) swntimer = 1350;
|
|
}
|
|
else if (swntimer <= 1500)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1500) swntimer = 1500;
|
|
}
|
|
else if (swntimer <= 1650)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1650) swntimer = 1650;
|
|
}
|
|
else if (swntimer <= 1800)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 1800) swntimer = 1800;
|
|
}
|
|
else if (swntimer <= 2100)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 2100) swntimer = 2100;
|
|
}
|
|
else if (swntimer <= 2400)
|
|
{
|
|
swntimer += 8;
|
|
if (swntimer > 2400) swntimer = 2400;
|
|
}
|
|
}
|
|
|
|
int Game::crewrescued(void)
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(crewstats); i++)
|
|
{
|
|
if (crewstats[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
void Game::resetgameclock(void)
|
|
{
|
|
frames = 0;
|
|
seconds = 0;
|
|
minutes = 0;
|
|
hours = 0;
|
|
}
|
|
|
|
int Game::trinkets(void)
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(obj.collect); i++)
|
|
{
|
|
if (obj.collect[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
int Game::crewmates(void)
|
|
{
|
|
int temp = 0;
|
|
for (size_t i = 0; i < SDL_arraysize(obj.customcollect); i++)
|
|
{
|
|
if (obj.customcollect[i])
|
|
{
|
|
temp++;
|
|
}
|
|
}
|
|
return temp;
|
|
}
|
|
|
|
bool Game::anything_unlocked(void)
|
|
{
|
|
for (size_t i = 0; i < SDL_arraysize(unlock); i++)
|
|
{
|
|
if (unlock[i] &&
|
|
(i == 8 // Secret Lab
|
|
|| (i >= 9 && i <= 14) // any Time Trial
|
|
|| i == 16 // Intermission replays
|
|
|| i == 17 // No Death Mode
|
|
|| i == 18)) // Flip Mode
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Game::save_exists(void)
|
|
{
|
|
return telesummary != "" || quicksummary != "";
|
|
}
|
|
|
|
void Game::quittomenu(void)
|
|
{
|
|
gamestate = TITLEMODE;
|
|
graphics.fademode = 4;
|
|
FILESYSTEM_unmountassets();
|
|
graphics.titlebg.tdrawback = true;
|
|
graphics.flipmode = false;
|
|
//Don't be stuck on the summary screen,
|
|
//or "who do you want to play the level with?"
|
|
//or "do you want cutscenes?"
|
|
//or the confirm-load-quicksave menu
|
|
if (intimetrial)
|
|
{
|
|
returntomenu(Menu::timetrials);
|
|
}
|
|
else if (inintermission)
|
|
{
|
|
returntomenu(Menu::intermissionmenu);
|
|
}
|
|
else if (nodeathmode)
|
|
{
|
|
returntomenu(Menu::playmodes);
|
|
}
|
|
else if (map.custommode)
|
|
{
|
|
if (map.custommodeforreal)
|
|
{
|
|
returntomenu(Menu::levellist);
|
|
}
|
|
else
|
|
{
|
|
//Returning from editor
|
|
returntomenu(Menu::playerworlds);
|
|
}
|
|
}
|
|
else if (save_exists() || anything_unlocked())
|
|
{
|
|
returntomenu(Menu::play);
|
|
if (!insecretlab)
|
|
{
|
|
//Select "continue"
|
|
currentmenuoption = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
createmenu(Menu::mainmenu);
|
|
}
|
|
script.hardreset();
|
|
}
|
|
|
|
void Game::returntolab(void)
|
|
{
|
|
gamestate = GAMEMODE;
|
|
graphics.fademode = 4;
|
|
map.gotoroom(119, 107);
|
|
int player = obj.getplayer();
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
obj.entities[player].xp = 132;
|
|
obj.entities[player].yp = 137;
|
|
}
|
|
gravitycontrol = 0;
|
|
|
|
savepoint = 0;
|
|
saverx = 119;
|
|
savery = 107;
|
|
savex = 132;
|
|
savey = 137;
|
|
savegc = 0;
|
|
if (INBOUNDS_VEC(player, obj.entities))
|
|
{
|
|
savedir = obj.entities[player].dir;
|
|
}
|
|
|
|
music.play(11);
|
|
}
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS)
|
|
static void resetbg(void)
|
|
{
|
|
graphics.backgrounddrawn = false;
|
|
}
|
|
|
|
void Game::returntoeditor(void)
|
|
{
|
|
gamestate = EDITORMODE;
|
|
|
|
graphics.textbox.clear();
|
|
hascontrol = true;
|
|
advancetext = false;
|
|
completestop = false;
|
|
state = 0;
|
|
graphics.showcutscenebars = false;
|
|
graphics.fademode = 0;
|
|
|
|
ed.keydelay = 6;
|
|
ed.settingskey = true;
|
|
ed.oldnotedelay = 0;
|
|
ed.notedelay = 0;
|
|
ed.roomnamehide = 0;
|
|
|
|
DEFER_CALLBACK(resetbg);
|
|
music.fadeout();
|
|
//If warpdir() is used during playtesting, we need to set it back after!
|
|
for (int j = 0; j < ed.maxheight; j++)
|
|
{
|
|
for (int i = 0; i < ed.maxwidth; i++)
|
|
{
|
|
ed.level[i+(j*ed.maxwidth)].warpdir=ed.kludgewarpdir[i+(j*ed.maxwidth)];
|
|
}
|
|
}
|
|
graphics.titlebg.scrolldir = 0;
|
|
}
|
|
#endif
|
|
|
|
static void returntoingametemp(void)
|
|
{
|
|
extern Game game;
|
|
game.returntomenu(game.kludge_ingametemp);
|
|
}
|
|
|
|
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
|
static void returntoedsettings(void)
|
|
{
|
|
extern Game game;
|
|
game.returntomenu(Menu::ed_settings);
|
|
}
|
|
#endif
|
|
|
|
static void nextbgcolor(void)
|
|
{
|
|
map.nexttowercolour();
|
|
}
|
|
|
|
void Game::returntoingame(void)
|
|
{
|
|
ingame_titlemode = false;
|
|
mapheld = true;
|
|
#if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR)
|
|
if (ingame_editormode)
|
|
{
|
|
ingame_editormode = false;
|
|
DEFER_CALLBACK(returntoedsettings);
|
|
gamestate = EDITORMODE;
|
|
ed.settingskey = true;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
DEFER_CALLBACK(returntoingametemp);
|
|
gamestate = MAPMODE;
|
|
graphics.flipmode = graphics.setflipmode;
|
|
if (!map.custommode && !graphics.flipmode)
|
|
{
|
|
obj.flags[73] = true;
|
|
}
|
|
}
|
|
DEFER_CALLBACK(nextbgcolor);
|
|
}
|
|
|
|
void Game::unlockAchievement(const char *name) {
|
|
#if !defined(MAKEANDPLAY)
|
|
if (!map.custommode) NETWORK_unlockAchievement(name);
|
|
#endif
|
|
}
|
|
|
|
void Game::mapmenuchange(const int newgamestate)
|
|
{
|
|
prevgamestate = gamestate;
|
|
gamestate = newgamestate;
|
|
graphics.resumegamemode = false;
|
|
mapheld = true;
|
|
|
|
if (prevgamestate == GAMEMODE)
|
|
{
|
|
graphics.menuoffset = 240;
|
|
if (map.extrarow)
|
|
{
|
|
graphics.menuoffset -= 10;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
graphics.menuoffset = 0;
|
|
}
|
|
graphics.oldmenuoffset = graphics.menuoffset;
|
|
}
|
|
|
|
void Game::copyndmresults(void)
|
|
{
|
|
ndmresultcrewrescued = crewrescued();
|
|
ndmresulttrinkets = trinkets();
|
|
ndmresulthardestroom = hardestroom;
|
|
SDL_memcpy(ndmresultcrewstats, crewstats, sizeof(ndmresultcrewstats));
|
|
}
|