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VVVVVV/desktop_version/src/Textbox.h
Dav999-v 620365614d Add textbuttons() script command, make Violet's ENTER dialogue dynamic
Violet's dialogue now looks like this:

squeak(purple)
text(purple,0,0,2)
Remember that you can press {b_map}
to check where you are on the map!
position(purple,above)
textbuttons()
speak_active

The new textbuttons() command sets the next textbox to replace {b_map}
with the map button, and {b_int} with the interact button. The
remaining keys would be added as soon as they need to be added to
ActionSets.h as well.
2023-03-21 19:59:48 -07:00

59 lines
867 B
C++

#ifndef TEXTBOX_H
#define TEXTBOX_H
#include <stdint.h>
#include <string>
#include <vector>
class textboxclass
{
public:
textboxclass(void);
void centerx(void);
void centery(void);
void adjust(void);
void initcol(int rr, int gg, int bb);
void update(void);
void remove(void);
void removefast(void);
void resize(void);
void addline(const std::string& t);
void pad(size_t left_pad, size_t right_pad);
void padtowidth(size_t new_w);
void centertext(void);
public:
//Fundamentals
std::vector<std::string> lines;
int xp, yp, w, h;
int r,g,b;
int timer;
float tl;
float prev_tl;
int tm;
/* Whether to flip text box y-position in Flip Mode. */
bool flipme;
int rand;
bool large;
uint32_t print_flags;
bool fill_buttons;
};
#endif /* TEXTBOX_H */