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mirror of https://github.com/TerryCavanagh/VVVVVV.git synced 2024-06-26 14:38:30 +02:00
VVVVVV/desktop_version/src/GraphicsUtil.h
Misa 5f776faba7 Ax ScaleSurfaceSlow() in favor of ScaleSurface()
ScaleSurfaceSlow() uses DrawPixel() instead of SDL_FillRect() to scale a
given surface, which is slow and inefficient, and makes it less likely
that the game could be moved to SDL_Render.

Unfortunately, it has this weird -1,-1 offset, but that will be fixed in
the next commit.
2020-08-06 22:10:47 -04:00

50 lines
1.6 KiB
C

#ifndef GRAPHICSUTIL_H
#define GRAPHICSUTIL_H
#include <SDL.h>
struct colourTransform
{
Uint32 colour;
};
void setRect(SDL_Rect& _r, int x, int y, int w, int h);
unsigned int endian_swap(unsigned int x);
SDL_Surface* GetSubSurface( SDL_Surface* metaSurface, int x, int y, int width, int height );
void DrawPixel( SDL_Surface *surface, int x, int y, Uint32 pixel );
Uint32 ReadPixel( SDL_Surface *surface, int x, int y );
SDL_Surface * ScaleSurface( SDL_Surface *Surface, int Width, int Height, SDL_Surface * Dest = NULL );
void BlitSurfaceStandard( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect );
void BlitSurfaceColoured( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
void BlitSurfaceTinted( SDL_Surface* _src, SDL_Rect* _srcRect, SDL_Surface* _dest, SDL_Rect* _destRect, colourTransform& ct );
void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, const int r, int g, int b );
void FillRect( SDL_Surface* surface, const int r, int g, int b );
void FillRect( SDL_Surface* surface, const int color );
void FillRect( SDL_Surface* surface, const int x, const int y, const int w, const int h, int rgba );
void FillRect( SDL_Surface* surface, SDL_Rect& rect, const int r, int g, int b );
void FillRect( SDL_Surface* surface, SDL_Rect rect, int rgba );
void ScrollSurface(SDL_Surface* _src, int pX, int py);
SDL_Surface * FlipSurfaceHorizontal(SDL_Surface* _src);
SDL_Surface * FlipSurfaceVerticle(SDL_Surface* _src);
void UpdateFilter();
SDL_Surface* ApplyFilter( SDL_Surface* _src );
#endif /* GRAPHICSUTIL_H */