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The game previously did this dumb thing where it lumped in all its settings with its file that tracked your records and unlocks, `unlock.vvv`. It wasn't really an issue, until 2.3 came along and added a few settings, suddenly making a problem where 2.3 settings would be reset by chance if you decided to touch 2.2. The solution to this is to move all settings to a new file, `settings.vvv`. However, for compatibility with 2.2, settings will still be written to `unlock.vvv`. The game will prioritize reading from `settings.vvv` instead of `unlock.vvv`, so if there's a setting that's missing from `unlock.vvv`, no worries there. But if `settings.vvv` is missing, then it'll read settings from `unlock.vvv`. As well, if `unlock.vvv` is missing, then `settings.vvv` will be read from instead (I explicitly tested for this, and found that I had to write special code to handle this case, otherwise the game would overwrite the existing `settings.vvv` before reading from it; kids, make sure to always test your code!). Closes #373 fully. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).