mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
No description
593641ce82
This fixes a bug where players could flip in mid-air at the start of custom levels whose start points were in mid-air, because onground/onroof were not being reset. This could also be done when loading in to a save with a checkpoint in mid-air. All that's required is to exit the game while standing on a surface (or otherwise having a nonzero onground/onroof). This reminded me that there were other variables on the player entity persisting through that made loading in to a level not have a totally clean slate, such as walkingframe (which could affect sequencing individual TASes together into one TAS), so it's better to just destroy the player entity and recreate it. Except some attributes still have to be persisted for 2.2 and 2.0 glitchrunner mode. But it's better that this is done via a whitelist rather than a blacklist. The player duplicate removal code in hardreset is mostly redundant now (except for some very unlikely corner cases), but there's nothing wrong with having redundant code as long as it's not harmful. I had a paragraph here justifying why it could be removed but decided it was simpler to just keep it. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitmodules | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).