mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-04 18:29:41 +01:00
a537492d9c
This commit removes the `NO_EDITOR` and `NO_CUSTOM_LEVELS` defines, which cleans up the code a lot, and they weren't really needed anyways. This commit also disables the editor on the Steam Deck, and adds a program argument to re-enable the editor, `-enable-editor`.
444 lines
14 KiB
CMake
444 lines
14 KiB
CMake
# CMake File for VVVVVV
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# Written by Ethan "flibitijibibo" Lee
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cmake_minimum_required(VERSION 2.8.12)
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# CMake Options
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option(ENABLE_WARNINGS "Enable compilation warnings" ON)
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option(ENABLE_WERROR "Treat compilation warnings as errors" OFF)
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option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and FAudio (if disabled, TinyXML-2, PhysicsFS, and FAudio will be dynamically linked; LodePNG and C-HashMap will still be statically linked)" ON)
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option(STEAM "Use the Steam API" OFF)
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option(GOG "Use the GOG API" OFF)
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option(OFFICIAL_BUILD "Compile an official build of the game" OFF)
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option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF)
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if(OFFICIAL_BUILD AND NOT MAKEANDPLAY)
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set(STEAM ON)
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set(GOG ON)
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endif()
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option(REMOVE_ABSOLUTE_PATHS "If supported by the compiler, replace all absolute paths to source directories compiled into the binary (if any) with relative paths" ON)
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# Architecture Flags
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if(APPLE)
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# Wow, Apple is a huge jerk these days huh?
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set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
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if(NOT CMAKE_OSX_SYSROOT)
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if(IS_DIRECTORY ${OSX_10_9_SDK_PATH})
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set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH})
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else()
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message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.")
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endif()
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endif()
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9)
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link_directories(/usr/local/lib)
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add_compile_options(-Werror=partial-availability)
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endif()
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project(VVVVVV)
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if(APPLE)
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message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}")
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endif()
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# RPATH
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if(NOT WIN32)
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if(APPLE)
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set(BIN_LIBROOT "osx")
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set(BIN_RPATH "@executable_path/osx")
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elseif(CMAKE_SIZEOF_VOID_P MATCHES "8")
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set(BIN_LIBROOT "lib64")
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set(BIN_RPATH "\$ORIGIN/lib64")
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else()
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set(BIN_LIBROOT "lib")
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set(BIN_RPATH "\$ORIGIN/lib")
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endif()
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
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endif()
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# Source Lists
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set(VVV_SRC
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src/BinaryBlob.cpp
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src/BlockV.cpp
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src/ButtonGlyphs.cpp
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src/CustomLevels.cpp
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src/CWrappers.cpp
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src/Editor.cpp
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src/Ent.cpp
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src/Entity.cpp
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src/FileSystemUtils.cpp
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src/Finalclass.cpp
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src/Font.cpp
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src/Game.cpp
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src/Graphics.cpp
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src/GraphicsResources.cpp
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src/GraphicsUtil.cpp
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src/Input.cpp
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src/KeyPoll.cpp
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src/Labclass.cpp
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src/Localization.cpp
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src/LocalizationMaint.cpp
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src/LocalizationStorage.cpp
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src/Logic.cpp
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src/Map.cpp
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src/Music.cpp
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src/Otherlevel.cpp
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src/preloader.cpp
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src/Render.cpp
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src/RenderFixed.cpp
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src/RoomnameTranslator.cpp
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src/Screen.cpp
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src/Script.cpp
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src/Scripts.cpp
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src/Spacestation2.cpp
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src/TerminalScripts.cpp
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src/Textbox.cpp
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src/Tower.cpp
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src/UtilityClass.cpp
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src/WarpClass.cpp
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src/XMLUtils.cpp
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src/main.cpp
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src/DeferCallbacks.c
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src/GlitchrunnerMode.c
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src/Network.c
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src/Textbook.c
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src/ThirdPartyDeps.c
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src/UTF8.c
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src/VFormat.c
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src/Vlogging.c
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src/Xoshiro.c
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../third_party/physfs/extras/physfsrwops.c
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)
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if(STEAM)
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list(APPEND VVV_SRC src/SteamNetwork.c)
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endif()
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if(GOG)
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list(APPEND VVV_SRC src/GOGNetwork.c)
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endif()
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# Executable information
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if(WIN32)
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add_executable(VVVVVV WIN32 ${VVV_SRC} icon.rc)
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else()
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add_executable(VVVVVV ${VVV_SRC})
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endif()
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# Include Directories
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party
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../third_party/tinyxml2
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../third_party/physfs/src
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../third_party/physfs/extras
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../third_party/lodepng
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../third_party/c-hashmap
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../third_party/FAudio/include
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../third_party/FAudio/src
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)
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else()
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target_include_directories(
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VVVVVV PRIVATE
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src
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../third_party
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../third_party/lodepng
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../third_party/physfs/extras
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../third_party/c-hashmap
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../third_party/FAudio/src
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)
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endif()
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if(MAKEANDPLAY)
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target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY)
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endif()
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if(STEAM)
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target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK)
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endif()
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if(GOG)
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target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK)
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endif()
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set(XML2_SRC
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../third_party/tinyxml2/tinyxml2.cpp
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)
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set(FAUDIO_SRC
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../third_party/FAudio/src/FAudio.c
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../third_party/FAudio/src/FAudio_internal.c
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../third_party/FAudio/src/FAudio_internal_simd.c
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../third_party/FAudio/src/FAudio_operationset.c
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../third_party/FAudio/src/FAudio_platform_sdl2.c
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)
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set(PFS_SRC
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../third_party/physfs/src/physfs.c
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../third_party/physfs/src/physfs_archiver_dir.c
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../third_party/physfs/src/physfs_archiver_unpacked.c
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../third_party/physfs/src/physfs_archiver_zip.c
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../third_party/physfs/src/physfs_byteorder.c
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../third_party/physfs/src/physfs_unicode.c
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../third_party/physfs/src/physfs_platform_posix.c
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../third_party/physfs/src/physfs_platform_unix.c
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../third_party/physfs/src/physfs_platform_windows.c
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../third_party/physfs/src/physfs_platform_haiku.cpp
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)
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if(APPLE)
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# Are you noticing a pattern with this Apple crap yet?
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set(PFS_SRC ${PFS_SRC} ../third_party/physfs/src/physfs_platform_apple.m)
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endif()
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set(PNG_SRC src/lodepng_wrapper.c)
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set(CHM_SRC ../third_party/c-hashmap/map.c)
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if(NOT OFFICIAL_BUILD)
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# Add interim commit hash and its date to the build
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# find_package sets GIT_FOUND and GIT_EXECUTABLE
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find_package(Git)
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if(GIT_FOUND)
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# These filenames have to be qualified, because when we run
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# the CMake script, its work dir gets set to the build folder
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set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.in.c)
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set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/InterimVersion.out.c)
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add_custom_target(
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GenerateVersion ALL
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# This BYPRODUCTS line is required for this to be ran every time
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BYPRODUCTS ${VERSION_OUTPUT_FILE}
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COMMAND ${CMAKE_COMMAND}
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# These args have to be passed through, otherwise the script can't see them
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# Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error)
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DINPUT_FILE=${VERSION_INPUT_FILE}
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-DOUTPUT_FILE=${VERSION_OUTPUT_FILE}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake
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)
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add_dependencies(VVVVVV GenerateVersion)
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target_compile_definitions(VVVVVV PRIVATE -DINTERIM_VERSION_EXISTS)
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add_library(InterimVersion STATIC src/InterimVersion.out.c)
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list(APPEND STATIC_LIBRARIES InterimVersion)
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endif()
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endif()
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# Build options
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if(ENABLE_WARNINGS)
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# The weird syntax is due to CMake generator expressions.
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# Saves quite a few lines and boilerplate at the price of readability.
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target_compile_options(VVVVVV PRIVATE
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$<$<OR:$<CXX_COMPILER_ID:GNU>,$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:AppleClang>>:
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-Wall -Wpedantic $<$<BOOL:${ENABLE_WERROR}>:-Werror>>
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$<$<CXX_COMPILER_ID:MSVC>:
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/W4 $<$<BOOL:${ENABLE_WERROR}>:/WX>>)
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endif()
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0)
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set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE)
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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else()
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set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE)
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endif()
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if(SUPPORTS_IMPLICIT_FALLTHROUGH)
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target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough)
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endif()
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if(MSVC)
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# Disable MSVC warnings about implicit conversion
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target_compile_options(VVVVVV PRIVATE /wd4244)
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endif()
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# Disable warnings about `long long` in C++03 (from including PhysFS)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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target_compile_options(VVVVVV PRIVATE -Wno-long-long)
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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target_compile_options(VVVVVV PRIVATE -Wno-c++11-long-long)
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endif()
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if(MSVC)
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# MSVC doesn't have /std:c99 or /std:c++98 switches!
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# Disable exceptions
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string(REGEX REPLACE "/EH[a-z]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
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# Disable RTTI
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string(REPLACE "/GR" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /GR-")
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else()
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string(REGEX REPLACE "-std=[a-z0-9]+" "" CMAKE_C_FLAGS "${CMAKE_C_FLAGS}")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
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string(REGEX REPLACE "-std=[a-z0-9+]+" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98")
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# Disable exceptions
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string(REPLACE "-fexceptions" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions")
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# Disable RTTI
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string(REPLACE "-frtti" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-rtti")
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endif()
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# Unfortunately, it doesn't seem like distros package LodePNG
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add_library(lodepng-static STATIC ${PNG_SRC})
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target_compile_definitions(lodepng-static PRIVATE
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-DLODEPNG_NO_COMPILE_ALLOCATORS
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-DLODEPNG_NO_COMPILE_DISK
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-DLODEPNG_NO_COMPILE_ENCODER
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)
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add_library(c-hashmap-static STATIC ${CHM_SRC})
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if(BUNDLE_DEPENDENCIES)
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list(APPEND STATIC_LIBRARIES physfs-static tinyxml2-static lodepng-static c-hashmap-static faudio-static)
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else()
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list(APPEND STATIC_LIBRARIES lodepng-static c-hashmap-static)
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endif()
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if(BUNDLE_DEPENDENCIES)
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add_library(tinyxml2-static STATIC ${XML2_SRC})
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add_library(physfs-static STATIC ${PFS_SRC})
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target_compile_definitions(physfs-static PRIVATE
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-DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1
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)
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add_library(faudio-static STATIC ${FAUDIO_SRC})
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target_include_directories(
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faudio-static PRIVATE
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../third_party/FAudio/include
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)
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# Disable FAudio debug stuff in release mode. This needs a generator expression for CMake reasons(TM)
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target_compile_definitions(faudio-static PRIVATE $<$<CONFIG:Release>:FAUDIO_DISABLE_DEBUGCONFIGURATION>)
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES})
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else()
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target_link_libraries(VVVVVV ${STATIC_LIBRARIES} physfs tinyxml2 FAudio)
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endif()
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if(MSVC)
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# Statically link Microsoft's runtime library so end users don't have to install it (/MT)
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# Also, build with multiple processors (/MP)
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list(APPEND GLOBAL_COMPILE_FLAGS /MT /MP)
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endif()
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if(REMOVE_ABSOLUTE_PATHS)
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if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 3.8)
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set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
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endif()
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 10.0)
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set(SUPPORTS_FILE_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(SUPPORTS_DEBUG_PREFIX_MAP TRUE)
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if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 8.0)
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set(SUPPORTS_FILE_PREFIX_MAP TRUE)
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else()
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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else()
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set(SUPPORTS_DEBUG_PREFIX_MAP FALSE)
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set(SUPPORTS_FILE_PREFIX_MAP FALSE)
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endif()
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get_filename_component(REPO_DIR ../ ABSOLUTE)
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# Remove absolute source paths from compiled binary
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if(SUPPORTS_FILE_PREFIX_MAP)
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list(APPEND GLOBAL_COMPILE_FLAGS -ffile-prefix-map=${REPO_DIR}=.)
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elseif(SUPPORTS_DEBUG_PREFIX_MAP)
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list(APPEND GLOBAL_COMPILE_FLAGS -fdebug-prefix-map=${REPO_DIR}=.)
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endif()
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endif()
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target_compile_options(VVVVVV PRIVATE ${GLOBAL_COMPILE_FLAGS})
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foreach(static_library IN LISTS STATIC_LIBRARIES)
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target_compile_options(${static_library} PRIVATE ${GLOBAL_COMPILE_FLAGS})
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endforeach(static_library)
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# SDL2 Dependency (Detection pulled from FAudio)
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if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(faudio-static ${SDL2_LIBRARIES})
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endif()
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elseif (EMSCRIPTEN)
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message(STATUS "Using Emscripten SDL2")
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target_compile_options(VVVVVV PUBLIC -sUSE_SDL=2)
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target_link_libraries(VVVVVV -sUSE_SDL=2)
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if(BUNDLE_DEPENDENCIES)
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target_compile_options(faudio-static PUBLIC -sUSE_SDL=2)
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target_link_libraries(faudio-static -sUSE_SDL=2)
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endif()
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else()
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# Only try to autodetect if both SDL2 variables aren't explicitly set
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find_package(SDL2 CONFIG)
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if(TARGET SDL2::SDL2)
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message(STATUS "Using TARGET SDL2::SDL2")
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target_link_libraries(VVVVVV SDL2::SDL2)
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if(BUNDLE_DEPENDENCIES)
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target_link_libraries(faudio-static SDL2::SDL2)
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endif()
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elseif(TARGET SDL2)
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message(STATUS "Using TARGET SDL2")
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target_link_libraries(VVVVVV SDL2)
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if(BUNDLE_DEPENDENCIES)
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target_link_libraries(faudio-static SDL2)
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endif()
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else()
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message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables")
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target_include_directories(VVVVVV SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(VVVVVV ${SDL2_LIBRARIES})
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if(BUNDLE_DEPENDENCIES)
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target_include_directories(faudio-static SYSTEM PRIVATE "$<BUILD_INTERFACE:${SDL2_INCLUDE_DIRS}>")
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target_link_libraries(faudio-static ${SDL2_LIBRARIES})
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endif()
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endif()
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endif()
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# Yes, more Apple Crap
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if(APPLE)
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find_library(FOUNDATION NAMES Foundation)
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find_library(IOKIT NAMES IOKit)
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target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION})
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endif()
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# But hey, also some Haiku crap
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if(HAIKU)
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find_library(BE_LIBRARY be)
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find_library(ROOT_LIBRARY root)
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target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY})
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endif()
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if(EMSCRIPTEN)
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# 256MB is enough for everybody
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target_link_libraries(VVVVVV -sFORCE_FILESYSTEM=1 -sTOTAL_MEMORY=256MB)
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endif()
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