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While the last commit was an attempt at making colors be set better, this one should help more. Basically, things that emitters emit now copy the emitter's color. That means, if you change the color of the emitter, what it emits will change as well. This means we don't have to worry about setting the colour ourselves, just the enemy type. `set_enemy_colour` is now called BEFORE setting the type, so the type's color will override the room color. This is what we want -- in the future there might be custom enemy types, and if you specify a specific color, you probably want that color to be used. But wait, don't the types usable in levels have their colors set? Well, this commit also duplicates the editor enemy types and sets their colors to `-1` so they'll use the room's color instead, or more accurately, they'll use the color they had previously, which was the room's enemy color. With this system, old levels which use main game enemies will have the correct colors -- the colors stored in their enemy types. And if it becomes possible to make custom enemy types, if someone makes an emitter which uses the room's color (by passing in color `-1`), the enemies which it emits will use the room's color as well, since it will copy what the emitter itself uses. All of that just to say: colors are now handled a bit more sanely. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3