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AllyTally 5409f0715f Modify how enemy colors are set
While the last commit was an attempt at making colors be set better,
this one should help more. Basically, things that emitters emit now
copy the emitter's color. That means, if you change the color of the
emitter, what it emits will change as well. This means we don't have
to worry about setting the colour ourselves, just the enemy type.

`set_enemy_colour` is now called BEFORE setting the type, so the type's
color will override the room color. This is what we want -- in the
future there might be custom enemy types, and if you specify a specific
color, you probably want that color to be used.

But wait, don't the types usable in levels have their colors set? Well,
this commit also duplicates the editor enemy types and sets their
colors to `-1` so they'll use the room's color instead, or more
accurately, they'll use the color they had previously, which was the
room's enemy color.

With this system, old levels which use main game enemies will have the
correct colors -- the colors stored in their enemy types. And if it
becomes possible to make custom enemy types, if someone makes an
emitter which uses the room's color (by passing in color `-1`), the
enemies which it emits will use the room's color as well, since it will
copy what the emitter itself uses.

All of that just to say: colors are now handled a bit more sanely.
2024-11-17 15:04:04 -04:00
.github CI: Migrate to SLR Sniper SDK for Linux builds 2024-11-03 16:57:17 -08:00
desktop_version Modify how enemy colors are set 2024-11-17 15:04:04 -04:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update to latest FAudio 2024-02-01 11:08:02 -05:00
tools Update readme.MD 2024-01-02 22:27:05 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add SheenBidi submodule 2024-01-08 19:17:44 -08:00
License exceptions.md Added license exception for Recalbox project 2024-05-02 17:12:36 +01:00
LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
logo.gif Update logo.gif 2024-01-02 22:27:05 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits