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VVVVVV/desktop_version/src/UtilityClass.h
Misa 6900553f57 Add INBOUNDS macro
I mean, I probably should've done this earlier, but using this saves on
typing and improves readability.
2020-06-13 22:31:12 -04:00

51 lines
995 B
C++

#ifndef UTILITYCLASS_H
#define UTILITYCLASS_H
#include <SDL.h>
#include <vector>
#include <string>
int ss_toi(std::string _s);
std::vector<std::string> split(const std::string &s, char delim, std::vector<std::string> &elems);
std::vector<std::string> split(const std::string &s, char delim);
bool is_positive_num(const std::string& str);
#define INBOUNDS(index, vector) ((int) index >= 0 && (int) index < (int) vector.size())
//helperClass
class UtilityClass
{
public:
UtilityClass();
static std::string String(int _v);
static std::string GCString(std::vector<SDL_GameControllerButton> buttons);
std::string twodigits(int t);
std::string timestring(int t);
std::string number(int _t);
static bool intersects( SDL_Rect A, SDL_Rect B );
void updateglow();
int glow;
int slowsine;
int glowdir;
int globaltemp;
int temp;
int temp2;
std::vector<int> splitseconds;
};
extern UtilityClass help;
#endif /* UTILITYCLASS_H */