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Firstly, menu options are no longer ad-hoc objects, and are added by using Game::option() (this is the biggest change). This removes the vector Game::menuoptionsactive, and Game::menuoptions is now a vector of MenuOption instead of std::string. Secondly, the manual tracker variable of the amount of menu options, Game::nummenuoptions, has been removed, in favor of using vectors properly and using Game::menuoptions::size(). As a result, a lot of copy-pasted code has been removed from Game::createmenu(), mostly due to having to have different versions of menus depending on whether or not we have certain defines, or having an mmmmmm.vvv file inside the VVVVVV directory. In the old days, you couldn't just add or remove a menu option conveniently, you had to shuffle around the position of every other menu option too, which resulted in lots of copy-pasted code. But now this copy-pasted code has been de-duplicated, at least in Game::createmenu(). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).