mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-12-22 17:49:43 +01:00
No description
4fa435f784
This is a lot of copy-pasted code, but a little bit of copy-pasting never hurt anyone... The keybind to interact with activity zones and teleporters is now separate from the keybind to open the map, or return to the editor from in-editor playtesting, or restart a time trial. The keybind is now E, and the default controller bind is X. No controller button prompts, but the game didn't have controller button prompts anyways, so whatever. Doing this now because if people's muscle memory are going to be broken by not being able to spam the map keybind anymore, at least we can help a bit by changing the keybind so they can keep spamming it - their muscle memory is going to be broken anyways. This option has to be enabled by going to the speedrunner menu options and selecting "interact button". It is disabled by default. All prompt text needs to be string-interpolated every time they are drawn, because it is possible for people to change which interact button they use in the middle of gameplay, via the in-game options. Closes #736. |
||
---|---|---|
.github | ||
desktop_version | ||
mobile_version | ||
third_party | ||
tools | ||
.gitattributes | ||
License exceptions.md | ||
LICENSE.md | ||
README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).