mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-18 00:49:42 +01:00
41 lines
4.1 KiB
Text
41 lines
4.1 KiB
Text
case rn(50,53):
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tmap = new Array();
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,220,740,740,740,740,740,740,740");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,139,179,179,179,179,179,179,179");
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tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,218,98,98,98,98,98,98,98,98,98");
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tmap.push("259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,218,220,258,259,259,259,259,259,259,259,259,259");
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tmap.push("0,0,0,0,0,178,180,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0");
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tmap.push("6,6,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,258,260,0,0,0,6,6,6,6,6,6,6");
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tmap.push("179,180,0,0,0,218,220,0,0,0,178,179,179,179,179,179,179,179,179,179,180,178,179,179,179,179,179,179,179,180,0,0,0,178,179,179,179,179,179,179");
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tmap.push("98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,218,98,98,98,98,98,98,98,220,0,0,0,218,98,98,98,98,98,98");
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tmap.push("98,220,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,258,259,259,259,259,259,259,259,260,0,0,0,218,98,98,98,98,98,98");
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tmap.push("259,260,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,178,180,0,0,0,258,259,259,259,259,259,259");
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tmap.push("0,0,0,0,0,218,220,0,0,0,218,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,0,218,220,0,0,0,178,180,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,258,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,0,258,260,0,0,0,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,0,0");
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tmap.push("179,179,179,179,180,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,178,179");
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tmap.push("98,98,98,98,220,218,220,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,218,98");
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tmap.push("259,259,259,259,260,258,260,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,218,220,0,0,0,258,259");
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tmap.push("0,0,0,0,0,178,179,179,179,179,180,0,0,0,0,0,0,0,178,179,179,179,179,179,179,179,179,179,179,179,179,179,180,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,98,98,98,98,98,98,98,98,98,98,98,98,220,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,98,98,98,98,220,0,0,0,0,0,0,0,218,98,99,259,259,259,259,259,259,259,259,259,100,98,220,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,98,98,98,98,220,178,179,179,179,179,179,180,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,220,0,0,0,0,0");
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tmap.push("0,0,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,258,260,0,0,0,0,0");
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tmap.push("179,180,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,178,179,179,179,179,179,179");
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tmap.push("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
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tmap.push("98,220,0,0,0,218,98,98,98,98,220,218,98,98,98,98,98,220,218,98,220,740,740,740,740,740,740,740,740,740,218,98,220,218,98,98,98,98,98,98");
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obj.createentity(game, 192, 56, 10, 1, 53500); // (savepoint)
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obj.createentity(game, 168, 96, 1, 0, 5); // Enemy
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obj.createentity(game, 184, 104, 1, 0, 5); // Enemy
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obj.createentity(game, 200, 112, 1, 0, 5); // Enemy
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obj.createentity(game, 88, 176, 1, 1, 5); // Enemy
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obj.createentity(game, 104, 168, 1, 1, 5); // Enemy
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obj.createentity(game, 120, 160, 1, 1, 5); // Enemy
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obj.createentity(game, 288, 104, 10, 0, 53501); // (savepoint)
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break;
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