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* Add entity type attribute checks to getcrewman() This means that the game is no longer able to target other non-crewmate entities when it looks for a crewmate. This has actually happened in practice. A command like position(cyan,above) could position the text box above a horizontal warp line instead of the intended crewmate. This is because getcrewman() previously only checked the rule attributes of entities, and if their rule happened to be 6 or 7. Usually this corresponds with crewmates being unflipped or flipped, respectively. But warp lines' rules overlap with rules 6 and 7. If a warp line is vertical, its rule is 5, and if it is horizontal, its rule is 7. Now, usually, this wouldn't be an issue, but getcrewman() does a color check as well. And for cyan, that is color 0. However, if an entity doesn't use a color, it just defaults to color 0. So, getcrewman() found an entity with a rule of 7 and a color of 0. This must mean it's a cyan crewmate! But, well, it's actually just a horizontal warp line. This commit prevents the above from happening. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).