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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x52y44.txt

34 lines
4 KiB
Text

case rn(52,44):
tmap = new Array();
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,218,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0,0,0,0,0,218,98,98,98,98");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0,0,0,0,0,218,98,98,98,98");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,99,259,259");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,218,98,220,0,0");
tmap.push("98,98,98,98,139,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,179,140,98,220,0,0");
tmap.push("98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,98,220,0,0");
tmap.push("98,98,98,98,99,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,259,260,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,99,260,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,178,179,179,179,179,179,179,179,180,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,258,259,259,259,259,259,259,259,260,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,681,841,841,841,841,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,220,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,139,180,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,178,179,179,179,179,179,180,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,258,259,259,259,259,259,260,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("98,98,98,98,220,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
obj.createentity(game, 248, 160, 1, 1, 4); // Enemy
break;