mirror of
https://github.com/TerryCavanagh/VVVVVV.git
synced 2024-11-05 02:39:41 +01:00
1499 lines
48 KiB
ActionScript
1499 lines
48 KiB
ActionScript
package {
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import flash.display.*;
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import flash.display3D.textures.RectangleTexture;
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import flash.geom.*;
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import flash.events.*;
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import flash.net.*;
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public class editor {
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public static function init():void {
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for (var i:int = 0 ; i < 3000; i++) {
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edentity.push(new edentitiesclass);
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}
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for (i = 0; i < 500; i++) {
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hooklist.push("");
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sb.push("");
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}
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for (i = 0; i < 400; i++) {
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level.push(new edlevelclass);
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}
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//m_editorSavePath = FileSystemUtils::GetInstance().GetUserDocuments();
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m_editorSavePath = "";
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maxwidth=20;
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maxheight = 20;
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//We create a blank map
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for (var j:int = 0; j < 30 * maxwidth; j++){
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for (i = 0; i < 40 * maxheight; i++){
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contents.push(int(0));
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}
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}
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for (j = 0; j < 30; j++){
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for (i = 0; i < 40; i++){
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swapmap.push(int(0));
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}
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}
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for (i = 0; i < 30 * maxheight; i++){
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vmult.push(int(i * 40 * maxwidth));
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}
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reset();
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playerlevel.push(new XML( new lvl_pyramid )); playerlevel_spikyness.push(int(1));
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playerlevel.push(new XML( new lvl_seasons )); playerlevel_spikyness.push(int(1));
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playerlevel.push(new XML( new lvl_victuals )); playerlevel_spikyness.push(int(1));
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playerlevel.push(new XML( new lvl_4kvvvv )); playerlevel_spikyness.push(int(2));
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playerlevel.push(new XML( new lvl_quantumtunnel12 )); playerlevel_spikyness.push(int(2));
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playerlevel.push(new XML( new lvl_variationventure )); playerlevel_spikyness.push(int(2));
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playerlevel.push(new XML( new lvl_vertexvortex )); playerlevel_spikyness.push(int(2));
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playerlevel.push(new XML( new lvl_333333_easy )); playerlevel_spikyness.push(int(3));
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playerlevel.push(new XML( new lvl_linewrap )); playerlevel_spikyness.push(int(3));
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playerlevel.push(new XML( new lvl_soulsearching )); playerlevel_spikyness.push(int(3));
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playerlevel.push(new XML( new lvl_towerofpower )); playerlevel_spikyness.push(int(3));
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playerlevel.push(new XML( new lvl_varietyshow )); playerlevel_spikyness.push(int(3));
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playerlevel.push(new XML( new lvl_a_new_dimension )); playerlevel_spikyness.push(int(4));
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playerlevel.push(new XML( new lvl_roadtrip )); playerlevel_spikyness.push(int(4));
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playerlevel.push(new XML( new lvl_the_dual_challenge )); playerlevel_spikyness.push(int(4));
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playerlevel.push(new XML( new lvl_vertiginousviridian )); playerlevel_spikyness.push(int(4));
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playerlevel.push(new XML( new lvl_vvvvvvgoldenspiral )); playerlevel_spikyness.push(int(5));
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getDirectoryData();
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/*
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trace("loading level data:");
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getDirectoryData();
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for (i = 0; i < ListOfMetaData.length; i++) {
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trace(ListOfMetaData[i].title, ListOfMetaData[i].creator);
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}
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trace("done!");
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*/
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}
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// comparison, not case sensitive.
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public static function compare_nocase(first:String, second:String):Boolean {
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//Not used
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//For alphabetical sorting of two strings
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return true;
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}
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public static function getDirectoryData():void {
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ListOfMetaData.length = 0;
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for (var i:int = 0; i < playerlevel.length; i++) {
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ListOfMetaData.push(getLevelMetaData(i));
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}
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/*
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var ts:String = "";
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for(i = 0; i < ListOfMetaData.length; i++){
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for(var k:int = 0; k < ListOfMetaData.length; k++){
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if (compare_nocase(ListOfMetaData[i].title, ListOfMetaData[k].title)) {
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ts = ListOfMetaData[i];
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ListOfMetaData[i] = ListOfMetaData[k];
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ListOfMetaData[k] = ts;
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}
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}
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}
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*/
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}
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public static function getLevelMetaData(t:int):LevelMetaData {
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var temp:LevelMetaData = new LevelMetaData;
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temp.timeCreated = playerlevel[t].Data.MetaData.Created.text();
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temp.creator = playerlevel[t].Data.MetaData.Creator.text();
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temp.title = playerlevel[t].Data.MetaData.Title.text();
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temp.timeModified = playerlevel[t].Data.MetaData.Modified.text();
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temp.modifier = playerlevel[t].Data.MetaData.Modifiers.text();
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temp.Desc1 = playerlevel[t].Data.MetaData.Desc1.text();
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temp.Desc2 = playerlevel[t].Data.MetaData.Desc2.text();
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temp.Desc3 = playerlevel[t].Data.MetaData.Desc3.text();
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temp.website = playerlevel[t].Data.MetaData.website.text();
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temp.filename = String(t);
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temp.file_num = t;
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temp.version = 2; //All these files are version 2
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return temp;
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}
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public static function reset():void {
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version = 2; //New smaller format change is 2
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mapwidth=5;
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mapheight = 5;
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editordata.title = "Untitled Level";
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editordata.creator = "Unknown";
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Desc1="";
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Desc2="";
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Desc3="";
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website = "";
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roomnamehide=0;
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zmod=false;
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xmod=false;
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spacemod=false;
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spacemenu=0;
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shiftmenu=false;
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shiftkey=false;
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saveandquit=false;
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note="";
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notedelay=0;
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roomnamemod=false;
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textentry=false;
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savemod=false;
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loadmod=false;
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//deletekeyheld = false;
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titlemod=false;
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creatormod=false;
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desc1mod=false;
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desc2mod=false;
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desc3mod=false;
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websitemod=false;
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settingsmod=false;
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warpmod=false; //Two step process
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warpent = -1;
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boundarymod=0;
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boundarytype=0;
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boundx1=0;
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boundx2=0;
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boundy1=0;
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boundy2 = 0;
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scripttextmod=false;
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scripttextent=0;
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scripttexttype = 0;
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drawmode=0;
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dmtile=0;
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dmtileeditor=0;
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entcol = 0;
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tilex=0;
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tiley=0;
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levx=0;
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levy=0;
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keydelay=0;
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lclickdelay=0;
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savekey=false;
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loadkey=false;
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updatetiles=true;
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changeroom=true;
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levmusic = 0;
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entframe=0;
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entframedelay = 0;
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numtrinkets=0;
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numcrewmates = 0;
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editordata.numedentities=0;
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levmusic = 0;
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roomtextmod=false;
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roomtextent = 0;
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for (var j:int = 0; j < maxheight; j++){
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for (var i:int = 0; i < maxwidth; i++){
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level[i + (j * maxwidth)].tileset = 0;
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level[i + (j * maxwidth)].tilecol = (i + j) % 32;
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level[i + (j * maxwidth)].roomname = ""
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level[i + (j * maxwidth)].warpdir = 0;
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level[i + (j * maxwidth)].platx1 = 0;
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level[i + (j * maxwidth)].platy1 = 0;
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level[i + (j * maxwidth)].platx2 = 320;
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level[i + (j * maxwidth)].platy2 = 240;
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level[i + (j * maxwidth)].platv = 4;
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level[i + (j * maxwidth)].enemyx1 = 0;
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level[i + (j * maxwidth)].enemyy1 = 0
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level[i + (j * maxwidth)].enemyx2 = 320;
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level[i + (j * maxwidth)].enemyy2 = 240;
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}
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}
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for (j = 0; j < 30 * maxwidth; j++){
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for (i = 0; i < 40 * maxheight; i++) {
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contents[i + (j * 30 * maxwidth)] = 0;
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}
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}
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if(numhooks>0){
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for (i = 0; i < numhooks; i++) {
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removehook(hooklist[i]);
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}
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}
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for (i = 0; i < 500; i++){
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sb[i]="";
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}
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for (i = 0; i < 500; i++){
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hooklist[i] = "";
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}
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clearscriptbuffer();
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sblength=1;
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sbx=0;
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sby=0;
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pagey=0;
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scripteditmod=false;
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sbscript="null";
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scripthelppage=0;
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scripthelppagedelay = 0;
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hookmenupage=0;
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hookmenu=0;
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numhooks=0;
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customscript.length = 0;
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}
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public static function gethooks():void {
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//Scan through the script and create a hooks list based on it
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numhooks=0;
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var tstring:String;
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var tstring2:String;
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for (var i:int = 0; i < customscript.length; i++){
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tstring = customscript[i];
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if(tstring.length-1>=0){
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tstring = tstring.substr(tstring.length - 1, 1);
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}else{
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tstring="";
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}
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if(tstring==":"){
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tstring2="";
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tstring=customscript[i];
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tstring2 = tstring.substr(0, tstring.length - 1);
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hooklist[numhooks] = tstring2;
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numhooks++;
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}
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}
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}
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public static function loadhookineditor(t:String):void{
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//Find hook t in the scriptclass, then load it into the editor
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clearscriptbuffer();
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var tstring:String;
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var removemode:Boolean = false;
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for (var i:int = 0; i < customscript.length; i++){
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if (customscript[i] == t + ":") {
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removemode=true;
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}else if (removemode) {
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tstring = customscript[i];
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if (tstring != "") {
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tstring = tstring[tstring.length() - 1];
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}
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if (tstring == ":"){
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//this is a hook
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removemode=false;
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}else{
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//load in this line
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sb[sblength - 1] = customscript[i];
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sblength++;
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}
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}
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}
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if(sblength>1) sblength--;
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}
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public static function addhooktoscript(t:String):void{
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//Adds hook+the scriptbuffer to the end of the scriptclass
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removehookfromscript(t);
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customscript.push(t + ":");
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if (sblength >= 1) {
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for (var i:int = 0; i < sblength; i++){
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customscript.push(sb[i]);
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}
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}
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}
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public static function removehookfromscript(t:String):void {
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//Find hook t in the scriptclass, then removes it (and any other code with it)
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var tstring:String;
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var removemode:Boolean = false;
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for (var i:int = 0; i < customscript.length; i++) {
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if (customscript[i] == t + ":") {
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removemode=true;
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//Remove this line
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for (var j:int = i; j < customscript.length - 1; j++){
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customscript[j] = customscript[j + 1];
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}
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customscript.pop();
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i--;
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}else if(removemode){
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//If this line is not the start of a new hook, remove it!
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tstring = customscript[i];
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tstring = tstring.substr(tstring.length - 1, 1);
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if(tstring==":"){
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//this is a hook
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removemode=false;
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}else{
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//Remove this line
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for (j = i; j < customscript.length - 1; j++) {
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customscript[j] = customscript[j + 1];
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}
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customscript.pop();
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i--;
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}
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}
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}
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}
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public static function removehook(t:String):void {
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//Check the hooklist for the hook t. If it's there, remove it from here and the script
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for (var i:int = 0; i < numhooks; i++) {
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if (hooklist[i] == t) {
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removehookfromscript(t);
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for (var j:int = i; j < numhooks; j++) {
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hooklist[j]=hooklist[j+1];
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}
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hooklist[numhooks] = "";
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numhooks--;
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i--;
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}
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}
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}
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public static function addhook(t:String):void{
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//Add an empty function to the list in both editor and script
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removehook(t);
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hooklist[numhooks] = t;
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numhooks++;
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addhooktoscript(t);
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}
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public static function checkhook(t:String):Boolean {
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//returns true if hook t already is in the list
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for (var i:int = 0; i < numhooks; i++) {
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if(hooklist[i]==t) return true;
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}
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return false;
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}
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public static function clearscriptbuffer():void{
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for (var i:int = 0; i < sblength + 1; i++) {
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sb[i] = "";
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}
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sblength=1;
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}
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public static function removeline(t:int):void{
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//Remove line t from the script
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if (sblength > 0) {
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if (sblength == t) {
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sblength--;
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}else{
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for (var i:int = t; i < sblength; i++){
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sb[i] = sb[i + 1];
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}
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sb[sblength] = "";
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sblength--;
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}
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}
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}
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public static function insertline(t:int):void{
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//insert a blank line into script at line t
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for (var i:int = sblength; i >= t; i--) {
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sb[i + 1] = sb[i];
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}
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sb[t] = "";
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sblength++;
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}
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public static function loadlevel(rxi:int, ryi:int):void {
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//Set up our buffer array to be picked up by mapclass
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rxi -= 100;
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ryi -= 100;
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if (rxi < 0) rxi += mapwidth;
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if (ryi < 0) ryi += mapheight;
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if (rxi >= mapwidth) rxi -= mapwidth;
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if (ryi >= mapheight) ryi -= mapheight;
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for (var j:int = 0; j < 30; j++){
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for (var i:int = 0; i < 40; i++) {
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swapmap[i + (j * 40)] = contents[i + (rxi * 40) + vmult[j + (ryi * 30)]];
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}
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}
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}
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public static function getlevelcol(t:int):int{
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if (level[t].tileset == 0) { //Space Station
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return level[t].tilecol;
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}else if (level[t].tileset == 1) { //Outside
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return 32 + level[t].tilecol;
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}else if (level[t].tileset == 2) { //Lab
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return 40 + level[t].tilecol;
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}else if (level[t].tileset == 3) { //Warp Zone
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return 46 + level[t].tilecol;
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}else if (level[t].tileset == 4) { //Ship
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return 52 + level[t].tilecol;
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}
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return 0;
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}
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public static function getenemycol(t:int):int{
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switch(t){
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//RED
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case 3: case 7: case 12: case 23: case 28: case 34: case 42: case 48: case 58:
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return 6;
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break;
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//GREEN
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case 5: case 9: case 22: case 25: case 29: case 31: case 38: case 46: case 52: case 53:
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return 7;
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break;
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//BLUE
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case 1: case 6: case 14: case 27: case 33: case 44: case 50: case 57:
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return 12;
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break;
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//YELLOW
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case 4: case 17: case 24: case 30: case 37: case 45: case 51: case 55:
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return 9;
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break;
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//PURPLE
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case 2: case 11: case 15: case 19: case 32: case 36: case 49:
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return 20;
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break;
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//CYAN
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case 8: case 10: case 13: case 18: case 26: case 35: case 41: case 47: case 54:
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return 11;
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break;
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//PINK
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case 16: case 20: case 39: case 43: case 56:
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return 8;
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break;
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//ORANGE
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case 21: case 40:
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return 17;
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break;
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default:
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return 6;
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break;
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}
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return 0;
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}
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public static function getwarpbackground(rx:int, ry:int):int {
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var tmp:int = rx + (maxwidth * ry);
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switch(level[tmp].tileset){
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case 0: //Space Station
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switch(level[tmp].tilecol) {
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case 0: return 3; break;
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case 1: return 2; break;
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case 2: return 1; break;
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case 3: return 4; break;
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case 4: return 5; break;
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case 5: return 3; break;
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case 6: return 1; break;
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case 7: return 0; break;
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case 8: return 5; break;
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case 9: return 0; break;
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case 10: return 2; break;
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case 11: return 1; break;
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case 12: return 5; break;
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case 13: return 0; break;
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case 14: return 3; break;
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case 15: return 2; break;
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case 16: return 4; break;
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case 17: return 0; break;
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case 18: return 3; break;
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case 19: return 1; break;
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case 20: return 4; break;
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case 21: return 5; break;
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case 22: return 1; break;
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case 23: return 4; break;
|
|
case 24: return 5; break;
|
|
case 25: return 0; break;
|
|
case 26: return 3; break;
|
|
case 27: return 1; break;
|
|
case 28: return 5; break;
|
|
case 29: return 4; break;
|
|
case 30: return 5; break;
|
|
case 31: return 2; break;
|
|
default: return 6; break;
|
|
}
|
|
break;
|
|
case 1: //Outside
|
|
switch(level[tmp].tilecol) {
|
|
case 0: return 3; break;
|
|
case 1: return 1; break;
|
|
case 2: return 0; break;
|
|
case 3: return 2; break;
|
|
case 4: return 4; break;
|
|
case 5: return 5; break;
|
|
case 6: return 2; break;
|
|
case 7: return 4; break;
|
|
default: return 6; break;
|
|
}
|
|
break;
|
|
case 2: //Lab
|
|
switch(level[tmp].tilecol) {
|
|
case 0: return 0; break;
|
|
case 1: return 1; break;
|
|
case 2: return 2; break;
|
|
case 3: return 3; break;
|
|
case 4: return 4; break;
|
|
case 5: return 5; break;
|
|
case 6: return 6; break;
|
|
default: return 6; break;
|
|
}
|
|
break;
|
|
case 3: //Warp Zone
|
|
switch(level[tmp].tilecol) {
|
|
case 0: return 0; break;
|
|
case 1: return 1; break;
|
|
case 2: return 2; break;
|
|
case 3: return 3; break;
|
|
case 4: return 4; break;
|
|
case 5: return 5; break;
|
|
case 6: return 6; break;
|
|
default: return 6; break;
|
|
}
|
|
break;
|
|
case 4: //Ship
|
|
switch(level[tmp].tilecol) {
|
|
case 0: return 5; break;
|
|
case 1: return 0; break;
|
|
case 2: return 4; break;
|
|
case 3: return 2; break;
|
|
case 4: return 3; break;
|
|
case 5: return 1; break;
|
|
case 6: return 6; break;
|
|
default: return 6; break;
|
|
}
|
|
break;
|
|
case 5: //Tower
|
|
return 6;
|
|
break;
|
|
default:
|
|
return 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static function getenemyframe(t:int):int {
|
|
switch(t){
|
|
case 0: return 78; break;
|
|
case 1: return 88; break;
|
|
case 2: return 36; break;
|
|
case 3: return 164; break;
|
|
case 4: return 68; break;
|
|
case 5: return 48; break;
|
|
case 6: return 176; break;
|
|
case 7: return 168; break;
|
|
case 8: return 112; break;
|
|
case 9: return 114; break;
|
|
default: return 78; break;
|
|
}
|
|
return 78;
|
|
}
|
|
|
|
public static function placetile(x:int, y:int, t:int):void {
|
|
if (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) {
|
|
contents[x + (levx * 40) + vmult[y + (levy * 30)]] = t;
|
|
}
|
|
}
|
|
|
|
public static function placetilelocal(x:int, y:int, t:int):void {
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
contents[x + (levx * 40) + vmult[y + (levy * 30)]] = t;
|
|
}
|
|
updatetiles=true;
|
|
}
|
|
|
|
public static function base(x:int, y:int):int {
|
|
//Return the base tile for the given tileset and colour
|
|
temp = x + (y * maxwidth);
|
|
if(level[temp].tileset==0){ //Space Station
|
|
if (level[temp].tilecol >= 22) {
|
|
return 483 + ((level[temp].tilecol - 22) * 3);
|
|
}else if (level[temp].tilecol >= 11) {
|
|
return 283 + ((level[temp].tilecol-11)*3);
|
|
}else{
|
|
return 83 + (level[temp].tilecol * 3);
|
|
}
|
|
}else if (level[temp].tileset == 1) { //Outside
|
|
return 480 + (level[temp].tilecol*3);
|
|
}else if (level[temp].tileset == 2) { //Lab
|
|
return 280 + (level[temp].tilecol*3);
|
|
}else if (level[temp].tileset == 3) { //Warp Zone/Intermission
|
|
return 80 + (level[temp].tilecol * 3);
|
|
}else if (level[temp].tileset == 4) { //SHIP
|
|
return 101 + (level[temp].tilecol * 3);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function backbase(x:int, y:int):int {
|
|
//Return the base tile for the background of the given tileset and colour
|
|
temp = x + (y * maxwidth);
|
|
if (level[temp].tileset == 0) { //Space Station
|
|
//Pick depending on tilecol
|
|
switch(level[temp].tilecol) {
|
|
case 0: case 5: case 26:
|
|
return 680; //Blue
|
|
break;
|
|
case 3: case 16: case 23:
|
|
return 683; //Yellow
|
|
break;
|
|
case 9: case 12: case 21:
|
|
return 686; //Greeny Cyan
|
|
break;
|
|
case 4: case 8: case 24: case 28: case 30:
|
|
return 689; //Green
|
|
break;
|
|
case 20: case 29:
|
|
return 692; //Orange
|
|
break;
|
|
case 2: case 6: case 11: case 22: case 27:
|
|
return 695; //Red
|
|
break;
|
|
case 1: case 10: case 15: case 19: case 31:
|
|
return 698; //Pink
|
|
break;
|
|
case 14: case 18:
|
|
return 701; //Dark Blue
|
|
break;
|
|
case 7: case 13: case 17: case 25:
|
|
return 704; //Cyan
|
|
break;
|
|
default:
|
|
return 680;
|
|
break;
|
|
}
|
|
}else if (level[temp].tileset == 1) { //outside
|
|
return 680 + (level[temp].tilecol * 3);
|
|
}else if (level[temp].tileset == 2) { //Lab
|
|
return 0;
|
|
}else if (level[temp].tileset == 3) { //Warp Zone/Intermission
|
|
return 120 + (level[temp].tilecol * 3)
|
|
} else if(level[temp].tileset==4) { //SHIP
|
|
return 741 + (level[temp].tilecol * 3);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function at(x:int, y:int):int {
|
|
if (x < 0) return at(0, y);
|
|
if (y < 0) return at(x, 0);
|
|
if (x >= 40) return at(39, y);
|
|
if (y >= 30) return at(x, 29);
|
|
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
return contents[x + (levx * 40) + vmult[y + (levy * 30)]];
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function freewrap(x:int, y:int):int {
|
|
if (x < 0) return freewrap(x + (mapwidth * 40), y);
|
|
if (y < 0) return freewrap(x, y + (mapheight * 30));
|
|
if (x >= (mapwidth * 40)) return freewrap(x - (mapwidth * 40), y);
|
|
if (y >= (mapheight * 30)) return freewrap(x, y - (mapheight * 30));
|
|
|
|
if (x >= 0 && y >= 0 && x < (mapwidth * 40) && y < (mapheight * 30)) {
|
|
if (contents[x + vmult[y]] == 0) {
|
|
return 0;
|
|
}else{
|
|
if (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80) {
|
|
return 0;
|
|
}
|
|
if (contents[x + vmult[y]]>= 680) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public static function backonlyfree(x:int, y:int):int {
|
|
//Returns 1 if tile is a background tile, 0 otherwise
|
|
if (x < 0) return backonlyfree(0, y);
|
|
if (y < 0) return backonlyfree(x, 0);
|
|
if (x >= 40) return backonlyfree(39, y);
|
|
if (y >= 30) return backonlyfree(x, 29);
|
|
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function backfree(x:int, y:int):int {
|
|
//Returns 0 if tile is not a block or background tile, 1 otherwise
|
|
if (x < 0) return backfree(0, y);
|
|
if (y < 0) return backfree(x, 0);
|
|
if (x >= 40) return backfree(39, y);
|
|
if (y >= 30) return backfree(x, 29);
|
|
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {
|
|
return 0;
|
|
}else{
|
|
//if(contents[x+(levx*40)+vmult[y+(levy*30)]]>=2 && contents[x+(levx*40)+vmult[y+(levy*30)]]<80){
|
|
// return 0;
|
|
//}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public static function spikefree(x:int, y:int):int {
|
|
//Returns 0 if tile is not a block or spike, 1 otherwise
|
|
if (x == -1) return free(0, y);
|
|
if (y == -1) return free(x, 0);
|
|
if (x == 40) return free(39, y);
|
|
if (y == 30) return free(x, 29);
|
|
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {
|
|
return 0;
|
|
}else{
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public static function free(x:int, y:int):int {
|
|
//Returns 0 if tile is not a block, 1 otherwise
|
|
if (x == -1) return free(0, y);
|
|
if (y == -1) return free(x, 0);
|
|
if (x == 40) return free(39, y);
|
|
if (y == 30) return free(x, 29);
|
|
|
|
if (x >= 0 && y >= 0 && x < 40 && y < 30) {
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]] == 0) {
|
|
return 0;
|
|
}else {
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 2 && contents[x + (levx * 40) + vmult[y + (levy * 30)]] < 80) {
|
|
return 0;
|
|
}
|
|
if (contents[x + (levx * 40) + vmult[y + (levy * 30)]]>= 680) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public static function absfree(x:int, y:int):int {
|
|
//Returns 0 if tile is not a block, 1 otherwise, abs on grid
|
|
if (x >= 0 && y >= 0 && x < mapwidth * 40 && y < mapheight * 30) {
|
|
if (contents[x + vmult[y]] == 0) {
|
|
return 0;
|
|
}else{
|
|
if (contents[x + vmult[y]]>= 2 && contents[x + vmult[y]] < 80){
|
|
return 0;
|
|
}
|
|
if (contents[x + vmult[y]]>= 680) {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public static function match(x:int, y:int):int {
|
|
if (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0;
|
|
|
|
if (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10;
|
|
if (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11;
|
|
if (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12;
|
|
if (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13;
|
|
|
|
if (free(x, y - 1) == 0) return 1;
|
|
if (free(x - 1, y) == 0) return 2;
|
|
if (free(x, y + 1) == 0) return 3;
|
|
if (free(x + 1, y) == 0) return 4;
|
|
if (free(x - 1, y - 1) == 0) return 5;
|
|
if (free(x + 1, y - 1) == 0) return 6;
|
|
if (free(x - 1, y + 1) == 0) return 7;
|
|
if (free(x + 1, y + 1) == 0) return 8;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static function warpzonematch(x:int, y:int):int {
|
|
if (free(x - 1, y) == 0 && free(x, y - 1) == 0 && free(x + 1, y) == 0 && free(x, y + 1) == 0) return 0;
|
|
|
|
if (free(x - 1, y) == 0 && free(x, y - 1) == 0) return 10;
|
|
if (free(x + 1, y) == 0 && free(x, y - 1) == 0) return 11;
|
|
if (free(x - 1, y) == 0 && free(x, y + 1) == 0) return 12;
|
|
if (free(x + 1, y) == 0 && free(x, y + 1) == 0) return 13;
|
|
|
|
if (free(x, y - 1) == 0) return 1;
|
|
if (free(x - 1, y) == 0) return 2;
|
|
if (free(x, y + 1) == 0) return 3;
|
|
if (free(x + 1, y) == 0) return 4;
|
|
if (free(x - 1, y - 1) == 0) return 5;
|
|
if (free(x + 1, y - 1) == 0) return 6;
|
|
if (free(x - 1, y + 1) == 0) return 7;
|
|
if (free(x + 1, y + 1) == 0) return 8;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static function outsidematch(x:int, y:int):int {
|
|
if (backonlyfree(x - 1, y) == 0 && backonlyfree(x + 1, y) == 0) return 2;
|
|
if (backonlyfree(x, y - 1) == 0 && backonlyfree(x, y + 1) == 0) return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static function backmatch(x:int, y:int):int{
|
|
//Returns the first position match for a border
|
|
// 5 1 6
|
|
// 2 X 4
|
|
// 7 3 8
|
|
/*
|
|
if(at(x-1,y)>=80 && at(x,y-1)>=80) return 10;
|
|
if(at(x+1,y)>=80 && at(x,y-1)>=80) return 11;
|
|
if(at(x-1,y)>=80 && at(x,y+1)>=80) return 12;
|
|
if(at(x+1,y)>=80 && at(x,y+1)>=80) return 13;
|
|
|
|
if(at(x,y-1)>=80) return 1;
|
|
if(at(x-1,y)>=80) return 2;
|
|
if(at(x,y+1)>=80) return 3;
|
|
if(at(x+1,y)>=80) return 4;
|
|
if(at(x-1,y-1)>=80) return 5;
|
|
if(at(x+1,y-1)>=80) return 6;
|
|
if(at(x-1,y+1)>=80) return 7;
|
|
if(at(x+1,y+1)>=80) return 8;
|
|
*/
|
|
if (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0 && backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 0;
|
|
|
|
if (backfree(x - 1, y) == 0 && backfree(x, y - 1) == 0) return 10;
|
|
if (backfree(x + 1, y) == 0 && backfree(x, y - 1) == 0) return 11;
|
|
if (backfree(x - 1, y) == 0 && backfree(x, y + 1) == 0) return 12;
|
|
if (backfree(x + 1, y) == 0 && backfree(x, y + 1) == 0) return 13;
|
|
|
|
if (backfree(x, y - 1) == 0) return 1;
|
|
if (backfree(x - 1, y) == 0) return 2;
|
|
if (backfree(x, y + 1) == 0) return 3;
|
|
if (backfree(x + 1, y) == 0) return 4;
|
|
|
|
if (backfree(x - 1, y - 1) == 0) return 5;
|
|
if (backfree(x + 1, y - 1) == 0) return 6;
|
|
if (backfree(x - 1, y + 1) == 0) return 7;
|
|
if (backfree(x + 1, y + 1) == 0) return 8
|
|
|
|
return 0;
|
|
}
|
|
|
|
public static function edgetile(x:int, y:int):int {
|
|
switch(match(x, y)) {
|
|
case 14: return 0; break;
|
|
case 10: return 80; break;
|
|
case 11: return 82; break;
|
|
case 12: return 160; break;
|
|
case 13: return 162; break;
|
|
case 1: return 81; break;
|
|
case 2: return 120; break;
|
|
case 3: return 161; break;
|
|
case 4: return 122; break;
|
|
case 5: return 42; break;
|
|
case 6: return 41; break;
|
|
case 7: return 2; break;
|
|
case 8: return 1; break;
|
|
case 0: default: return 0; break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function warpzoneedgetile(x:int, y:int):int{
|
|
switch(backmatch(x, y)) {
|
|
case 14: return 0; break;
|
|
case 10: return 80; break;
|
|
case 11: return 82; break;
|
|
case 12: return 160; break;
|
|
case 13: return 162; break;
|
|
case 1: return 81; break;
|
|
case 2: return 120; break;
|
|
case 3: return 161; break;
|
|
case 4: return 122; break;
|
|
case 5: return 42; break;
|
|
case 6: return 41; break;
|
|
case 7: return 2; break;
|
|
case 8: return 1; break;
|
|
case 0: default: return 0; break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function outsideedgetile(x:int, y:int):int{
|
|
switch(outsidematch(x,y)){
|
|
case 2: return 0; break;
|
|
case 1: return 1; break;
|
|
case 0: default: return 2; break;
|
|
}
|
|
return 2;
|
|
}
|
|
|
|
public static function backedgetile(x:int, y:int):int {
|
|
switch(backmatch(x, y)) {
|
|
case 14: return 0; break;
|
|
case 10: return 80; break;
|
|
case 11: return 82; break;
|
|
case 12: return 160; break;
|
|
case 13: return 162; break;
|
|
case 1: return 81; break;
|
|
case 2: return 120; break;
|
|
case 3: return 161; break;
|
|
case 4: return 122; break;
|
|
case 5: return 42; break;
|
|
case 6: return 41; break;
|
|
case 7: return 2; break;
|
|
case 8: return 1; break;
|
|
case 0: default: return 0; break;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function labspikedir(x:int, y:int, t:int):int{
|
|
// a slightly more tricky case
|
|
if (free(x, y + 1) == 1) return 63 + (t * 2);
|
|
if (free(x, y - 1) == 1) return 64 + (t * 2);
|
|
if (free(x - 1, y) == 1) return 51 + (t * 2);
|
|
if (free(x + 1, y) == 1) return 52 + (t * 2);
|
|
return 63 + (t * 2);
|
|
}
|
|
|
|
public static function spikedir(x:int, y:int):int{
|
|
if (free(x, y + 1) == 1) return 8;
|
|
if (free(x, y - 1) == 1) return 9;
|
|
if (free(x - 1, y) == 1) return 49;
|
|
if (free(x + 1, y) == 1) return 50;
|
|
return 8;
|
|
}
|
|
|
|
public static function findstartpoint(game:gameclass):void {
|
|
//Ok! Scan the room for the closest checkpoint
|
|
var testeditor:int = -1;
|
|
//First up; is there a start point on this screen?
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
//if() on screen
|
|
if (edentity[i].t == 16 && testeditor == -1){
|
|
testeditor=i;
|
|
}
|
|
}
|
|
|
|
if (testeditor == -1) {
|
|
game.edsavex = 160;
|
|
game.edsavey = 120;
|
|
game.edsaverx = 100;
|
|
game.edsavery = 100;
|
|
game.edsavegc = 0;
|
|
game.edsavey--;
|
|
game.edsavedir = 1 - edentity[testeditor].p1;
|
|
}else{
|
|
//Start point spawn
|
|
var tx:int = (edentity[testeditor].x - (edentity[testeditor].x % 40)) / 40;
|
|
var ty:int = (edentity[testeditor].y - (edentity[testeditor].y % 30)) / 30;
|
|
game.edsavex = ((edentity[testeditor].x % 40) * 8) - 4;
|
|
game.edsavey = (edentity[testeditor].y % 30) * 8;
|
|
game.edsaverx = 100 + tx;
|
|
game.edsavery = 100 + ty;
|
|
game.edsavegc = 0;
|
|
game.edsavey--;
|
|
game.edsavedir = 1 - edentity[testeditor].p1;
|
|
}
|
|
}
|
|
|
|
public static function saveconvertor():void{
|
|
//In the case of resizing breaking a level, this function can fix it
|
|
maxwidth = 20;
|
|
maxheight = 20;
|
|
var oldwidth:int = 10, oldheight:int = 10;
|
|
|
|
var tempcontents:Vector.<int> = new Vector.<int>;
|
|
for (var j:int = 0; j < 30 * oldwidth; j++) {
|
|
for (var i:int = 0; i < 40 * oldheight; i++) {
|
|
tempcontents.push(contents[i + (j * 40 * oldwidth)]);
|
|
}
|
|
}
|
|
|
|
contents.length = 0;
|
|
for (j = 0; j < 30 * maxheight; j++) {
|
|
for (i = 0; i < 40 * maxwidth; i++){
|
|
contents.push(0);
|
|
}
|
|
}
|
|
|
|
for (j = 0; j < 30 * oldheight; j++){
|
|
for (i = 0; i < 40 * oldwidth; i++){
|
|
contents[i + (j * 40 * oldwidth)] = tempcontents[i + (j * 40 * oldwidth)];
|
|
}
|
|
}
|
|
|
|
tempcontents.length = 0;
|
|
vmult.length = 0;
|
|
for (i = 0; i < 30 * maxheight; i++){
|
|
vmult.push(int(i * 40 * maxwidth));
|
|
}
|
|
|
|
for (j = 0; j < maxheight; j++) {
|
|
for (i = 0; i < maxwidth; i++) {
|
|
level[i + (j * maxwidth)].tilecol = (i + j) % 6;
|
|
}
|
|
}
|
|
//contents.length = 0;
|
|
}
|
|
|
|
public static function findtrinket(t:int):int {
|
|
var ttrinket:int = 0;
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
if (i == t) return ttrinket;
|
|
if (edentity[i].t == 9) ttrinket++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function findcrewmate(t:int):int {
|
|
var ttrinket:int = 0;
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
if (i == t) return ttrinket;
|
|
if (edentity[i].t == 15) ttrinket++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function findwarptoken(t:int):int {
|
|
var ttrinket:int = 0;
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
if (i == t) return ttrinket;
|
|
if (edentity[i].t == 13) ttrinket++;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
public static function countstuff():void{
|
|
numtrinkets = 0;
|
|
numcrewmates = 0;
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
if (edentity[i].t == 9) numtrinkets++;
|
|
if (edentity[i].t == 15) numcrewmates++;
|
|
}
|
|
}
|
|
|
|
public static function weirdloadthing(t:int):void {
|
|
load(t);
|
|
}
|
|
|
|
public static function load(t:int):void {
|
|
//Need to dramatically rethink this function
|
|
reset();
|
|
|
|
version = 2;
|
|
|
|
editordata.creator = playerlevel[t].Data.MetaData.Creator.text();
|
|
editordata.title = playerlevel[t].Data.MetaData.Title.text();
|
|
Desc1 = playerlevel[t].Data.MetaData.Desc1.text();
|
|
Desc2 = playerlevel[t].Data.MetaData.Desc2.text();
|
|
Desc3 = playerlevel[t].Data.MetaData.Desc3.text();
|
|
website = playerlevel[t].Data.MetaData.website.text();
|
|
|
|
mapwidth = int(playerlevel[t].Data.mapwidth.text());
|
|
mapheight = int(playerlevel[t].Data.mapheight.text());
|
|
levmusic = int(playerlevel[t].Data.levmusic.text());
|
|
|
|
var lvlstring:String = playerlevel[t].Data.contents.text();
|
|
var values:Array;
|
|
values = new Array;
|
|
for (var i:int = 0; i < contents.length; i++) contents[i] = 0;
|
|
values = lvlstring.split(",");
|
|
var xp:int = 0, yp:int = 0;
|
|
for (i = 0; i < values.length; i++) {
|
|
contents[xp + (maxwidth * 40 * yp)] = int(values[i]);
|
|
xp++;
|
|
if(xp == mapwidth*40){
|
|
xp = 0;
|
|
yp++;
|
|
}
|
|
}
|
|
|
|
editordata.numedentities = playerlevel[t].Data.edEntities.edentity.length();
|
|
for (i = 0; i < editordata.numedentities; i++) {
|
|
edentity[i].x = playerlevel[t].Data.edEntities.edentity[i].@x;
|
|
edentity[i].y = playerlevel[t].Data.edEntities.edentity[i].@y;
|
|
edentity[i].t = playerlevel[t].Data.edEntities.edentity[i].@t;
|
|
edentity[i].p1 = playerlevel[t].Data.edEntities.edentity[i].@p1;
|
|
edentity[i].p2 = playerlevel[t].Data.edEntities.edentity[i].@p2;
|
|
edentity[i].p3 = playerlevel[t].Data.edEntities.edentity[i].@p3;
|
|
edentity[i].p4 = playerlevel[t].Data.edEntities.edentity[i].@p4;
|
|
edentity[i].p5 = playerlevel[t].Data.edEntities.edentity[i].@p5;
|
|
edentity[i].p6 = playerlevel[t].Data.edEntities.edentity[i].@p6;
|
|
|
|
edentity[i].scriptname = playerlevel[t].Data.edEntities.edentity[i].text();
|
|
}
|
|
|
|
for (i = 0; i < playerlevel[t].Data.levelMetaData.edLevelClass.length(); i++) {
|
|
level[i].roomname = playerlevel[t].Data.levelMetaData.edLevelClass[i].text();
|
|
|
|
level[i].tileset = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tileset;
|
|
level[i].tilecol = playerlevel[t].Data.levelMetaData.edLevelClass[i].@tilecol;
|
|
level[i].platx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx1;
|
|
level[i].platy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy1;
|
|
level[i].platx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platx2;
|
|
level[i].platy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platy2;
|
|
level[i].platv = playerlevel[t].Data.levelMetaData.edLevelClass[i].@platv;
|
|
level[i].enemyx1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx1;
|
|
level[i].enemyy1 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy1;
|
|
level[i].enemyx2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyx2;
|
|
level[i].enemyy2 = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemyy2;
|
|
level[i].enemytype = playerlevel[t].Data.levelMetaData.edLevelClass[i].@enemytype;
|
|
level[i].warpdir = playerlevel[t].Data.levelMetaData.edLevelClass[i].@warpdir;
|
|
level[i].directmode = playerlevel[t].Data.levelMetaData.edLevelClass[i].@directmode;
|
|
}
|
|
|
|
lvlstring = playerlevel[t].Data.script.text();
|
|
values = new Array;
|
|
values = lvlstring.split("|");
|
|
|
|
customscript.length = 0;
|
|
for (i = 0; i < values.length; i++) {
|
|
customscript.push(values[i]);
|
|
}
|
|
|
|
gethooks();
|
|
countstuff();
|
|
version=2;
|
|
//saveconvertor();
|
|
}
|
|
|
|
public static function save(_path:String):void {
|
|
//Not used
|
|
}
|
|
|
|
public static function addedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{
|
|
edentity[editordata.numedentities].x=xp;
|
|
edentity[editordata.numedentities].y=yp;
|
|
edentity[editordata.numedentities].t=tp;
|
|
edentity[editordata.numedentities].p1=p1;
|
|
edentity[editordata.numedentities].p2=p2;
|
|
edentity[editordata.numedentities].p3=p3;
|
|
edentity[editordata.numedentities].p4=p4;
|
|
edentity[editordata.numedentities].p5=p5;
|
|
edentity[editordata.numedentities].p6=p6;
|
|
edentity[editordata.numedentities].scriptname = "";
|
|
|
|
editordata.numedentities++;
|
|
}
|
|
|
|
public static function naddedentity(xp:int, yp:int, tp:int, p1:int, p2:int, p3:int, p4:int, p5:int, p6:int):void{
|
|
edentity[editordata.numedentities].x=xp;
|
|
edentity[editordata.numedentities].y=yp;
|
|
edentity[editordata.numedentities].t=tp;
|
|
edentity[editordata.numedentities].p1=p1;
|
|
edentity[editordata.numedentities].p2=p2;
|
|
edentity[editordata.numedentities].p3=p3;
|
|
edentity[editordata.numedentities].p4=p4;
|
|
edentity[editordata.numedentities].p5=p5;
|
|
edentity[editordata.numedentities].p6=p6;
|
|
edentity[editordata.numedentities].scriptname="";
|
|
}
|
|
|
|
public static function copyedentity(a:int, b:int):void {
|
|
edentity[a].x = edentity[b].x;
|
|
edentity[a].y = edentity[b].y;
|
|
edentity[a].t = edentity[b].t;
|
|
edentity[a].p1 = edentity[b].p1;
|
|
edentity[a].p2 = edentity[b].p2;
|
|
edentity[a].p3 = edentity[b].p3;
|
|
edentity[a].p4 = edentity[b].p4;
|
|
edentity[a].p5 = edentity[b].p5;
|
|
edentity[a].p6 = edentity[b].p6;
|
|
edentity[a].scriptname = edentity[b].scriptname;
|
|
}
|
|
|
|
public static function removeedentity(t:int):void {
|
|
if (t == editordata.numedentities - 1) {
|
|
editordata.numedentities--;
|
|
}else{
|
|
for (var m:int = t; m < editordata.numedentities; m++) copyedentity(m, m + 1);
|
|
editordata.numedentities--;
|
|
}
|
|
}
|
|
|
|
public static function edentat(xp:int, yp:int):int{
|
|
for(var i:int=0; i<editordata.numedentities; i++){
|
|
if (edentity[i].x == xp && edentity[i].y == yp) return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
public static function edentclear(xp:int, yp:int):Boolean {
|
|
for (var i:int = 0; i < editordata.numedentities; i++) {
|
|
if(edentity[i].x==xp && edentity[i].y==yp) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public static function fillbox(dwgfx:dwgraphicsclass, x:int, y:int, x2:int, y2:int, c:int):void {
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y, x2 - x, 1), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y2 - 1, x2 - x, 1), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y, 1, y2 - y), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x2 - 1, y, 1, y2 - y), c);
|
|
}
|
|
|
|
public static function fillboxabs(dwgfx:dwgraphicsclass, x:int, y:int, x2:int, y2:int, c:int):void {
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y, x2, 1), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y + y2 - 1, x2, 1), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x, y, 1, y2), c);
|
|
dwgfx.backbuffer.fillRect(new Rectangle(x + x2 - 1, y, 1, y2), c);
|
|
}
|
|
|
|
public static function generatecustomminimap(dwgfx:dwgraphicsclass, map:mapclass):void {
|
|
map.customwidth = mapwidth;
|
|
map.customheight = mapheight;
|
|
|
|
map.customzoom=1;
|
|
if(map.customwidth<=10 && map.customheight<=10) map.customzoom=2;
|
|
if (map.customwidth <= 5 && map.customheight <= 5) map.customzoom = 4;
|
|
|
|
//Set minimap offsets
|
|
if(map.customzoom==4){
|
|
map.custommmxoff = 24 * (5 - map.customwidth);
|
|
map.custommmxsize = 240 - (map.custommmxoff * 2);
|
|
|
|
map.custommmyoff = 18 * (5 - map.customheight);
|
|
map.custommmysize = 180 - (map.custommmyoff * 2);
|
|
}else if(map.customzoom==2){
|
|
map.custommmxoff = 12 * (10 - map.customwidth);
|
|
map.custommmxsize = 240 - (map.custommmxoff * 2);
|
|
|
|
map.custommmyoff=9*(10-map.customheight);
|
|
map.custommmysize=180-(map.custommmyoff*2);
|
|
}else{
|
|
map.custommmxoff = 6 * (20 - map.customwidth);
|
|
map.custommmxsize = 240 - (map.custommmxoff * 2);
|
|
|
|
map.custommmyoff = int(4.5 * (20 - map.customheight));
|
|
map.custommmysize = 180 - (map.custommmyoff * 2);
|
|
}
|
|
|
|
dwgfx.images[12].fillRect(dwgfx.images[12].rect, dwgfx.RGBA(0, 0, 0));
|
|
|
|
var tm:int = 0;
|
|
var temp:int = 0;
|
|
//Scan over the map size
|
|
if(mapheight<=5 && mapwidth<=5){
|
|
//4x map
|
|
for (var j2:int = 0; j2 < mapheight; j2++){
|
|
for (var i2:int = 0; i2 < mapwidth; i2++) {
|
|
//Ok, now scan over each square
|
|
tm = 196;
|
|
if (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;
|
|
|
|
for (var j:int = 0; j < 36; j++) {
|
|
for (var i:int = 0; i < 48; i++) {
|
|
temp = absfree(int(i * 0.83) + (i2 * 40), int(j * 0.83) + (j2 * 30));
|
|
if(temp>=1){
|
|
//Fill in this pixel
|
|
dwgfx.images[12].fillRect(new Rectangle((i2 * 48) + i, (j2 * 36) + j, 1, 1), dwgfx.RGBA(tm, tm, tm));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}else if (mapheight <= 10 && mapwidth <= 10) {
|
|
//2x map
|
|
for (j2 = 0; j2 < mapheight; j2++) {
|
|
for (i2 = 0; i2 < mapwidth; i2++) {
|
|
//Ok, now scan over each square
|
|
tm = 196;
|
|
if (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;
|
|
|
|
for (j = 0; j < 18; j++) {
|
|
for (i = 0; i < 24; i++) {
|
|
temp = absfree(int(i * 1.6) + (i2 * 40), int(j * 1.6) + (j2 * 30));
|
|
if (temp >= 1) {
|
|
//Fill in this pixel
|
|
dwgfx.images[12].fillRect(new Rectangle((i2 * 24) + i, (j2 * 18) + j, 1, 1), dwgfx.RGBA(tm, tm, tm));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}else {
|
|
for (j2 = 0; j2 < mapheight; j2++) {
|
|
for (i2 = 0; i2 < mapwidth; i2++) {
|
|
//Ok, now scan over each square
|
|
tm=196;
|
|
if (level[i2 + (j2 * maxwidth)].tileset == 1) tm = 96;
|
|
|
|
for (j = 0; j < 9; j++) {
|
|
for (i = 0; i < 12; i++) {
|
|
temp = absfree(3 + (i * 3) + (i2 * 40), (j * 3) + (j2 * 30));
|
|
if(temp>=1){
|
|
//Fill in this pixel
|
|
dwgfx.images[12].fillRect(new Rectangle((i2 * 12) + i, (j2 * 9) + j, 1, 1), dwgfx.RGBA(tm, tm, tm));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static function editorrender(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void {
|
|
//Not used
|
|
trace("ERROR: Editorrender called");
|
|
}
|
|
|
|
public static function editorlogic(dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, music:musicclass, map:mapclass, help:helpclass):void {
|
|
//Not used
|
|
trace("ERROR: Editorlogic called");
|
|
}
|
|
|
|
public static function editorinput(dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass, music:musicclass):void {
|
|
//Not used
|
|
trace("ERROR: Editorinput called");
|
|
}
|
|
|
|
public static var customscript:Vector.<String> = new Vector.<String>;
|
|
|
|
public static var editordata:EditorDataclass = new EditorDataclass;
|
|
public static var edentity:Vector.<edentitiesclass> = new Vector.<edentitiesclass>;
|
|
|
|
public static var Desc1:String;
|
|
public static var Desc2:String;
|
|
public static var Desc3:String;
|
|
public static var website:String;
|
|
|
|
public static var directoryList:Vector.<String> = new Vector.<String>;
|
|
public static var ListOfMetaData:Vector.<LevelMetaData> = new Vector.<LevelMetaData>;
|
|
|
|
public static var entcol:int;
|
|
|
|
public static var swapmap:Vector.<int> = new Vector.<int>;
|
|
public static var contents:Vector.<int> = new Vector.<int>;
|
|
public static var vmult:Vector.<int> = new Vector.<int>;
|
|
public static var numtrinkets:int;
|
|
public static var numcrewmates:int;
|
|
public static var level:Vector.<edlevelclass> = new Vector.<edlevelclass>;
|
|
|
|
public static var temp:int;
|
|
public static var notedelay:int;
|
|
public static var note:String;
|
|
public static var keybuffer:String;
|
|
public static var filename:String;
|
|
|
|
public static var drawmode:int;
|
|
public static var tilex:int, tiley:int;
|
|
public static var keydelay:int, lclickdelay:int;
|
|
public static var savekey:Boolean, loadkey:Boolean;
|
|
public static var levx:int, levy:int;
|
|
public static var entframe:int, entframedelay:int;
|
|
|
|
public static var roomtextmod:Boolean;
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public static var roomtextent:int;
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public static var scripttextmod:Boolean;
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public static var scripttextent:int;
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public static var scripttexttype:int;
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public static var xmod:Boolean, zmod:Boolean, spacemod:Boolean, warpmod:Boolean;
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public static var roomnamemod:Boolean, textentry:Boolean, savemod:Boolean, loadmod:Boolean;
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public static var titlemod:Boolean, creatormod:Boolean, desc1mod:Boolean;
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public static var desc2mod:Boolean, desc3mod:Boolean, websitemod:Boolean;
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public static var roomnamehide:int;
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public static var saveandquit:Boolean;
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public static var shiftmenu:Boolean, shiftkey:Boolean;
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public static var spacemenu:int;
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public static var settingsmod:Boolean, settingskey:Boolean;
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public static var warpent:int;
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public static var updatetiles:Boolean, changeroom:Boolean;
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public static var deletekeyheld:int;
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public static var boundarymod:int, boundarytype:int;
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public static var boundx1:int, boundx2:int, boundy1:int, boundy2:int;
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public static var levmusic:int;
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public static var mapwidth:int, mapheight:int; //Actual width and height of stage
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public static var maxwidth:int, maxheight:int; //Special; the physical max the engine allows
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public static var version:int;
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public static var m_editorSavePath:String;
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public static var scripteditmod:Boolean;
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public static var scripthelppage:int, scripthelppagedelay:int;
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public static var sb:Vector.<String> = new Vector.<String>;
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public static var sbscript:String;
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public static var sblength:int;
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public static var sbx:int, sby:int;
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public static var pagey:int;
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public static var author:String;
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public static var description:String;
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public static var title:String;
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public static var hooklist:Vector.<String> = new Vector.<String>;
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public static var numhooks:int;
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public static var hookmenupage:int, hookmenu:int;
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//Direct Mode variables
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public static var dmtile:int;
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public static var dmtileeditor:int;
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public static var playerlevel:Vector.<XML> = new Vector.<XML>;
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public static var playerlevel_spikyness:Vector.<int> = new Vector.<int>;
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[Embed(source='../data/playerlevels/4kvvvv.vvvvvv', mimeType="application/octet-stream")]
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public static const lvl_4kvvvv:Class;
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[Embed(source='../data/playerlevels/333333_easy.vvvvvv', mimeType="application/octet-stream")]
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public static const lvl_333333_easy:Class;
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[Embed(source='../data/playerlevels/a_new_dimension.vvvvvv', mimeType="application/octet-stream")]
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public static const lvl_a_new_dimension:Class;
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[Embed(source='../data/playerlevels/linewrap.vvvvvv', mimeType="application/octet-stream")]
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public static const lvl_linewrap:Class;
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|
[Embed(source='../data/playerlevels/pyramid.vvvvvv', mimeType="application/octet-stream")]
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public static const lvl_pyramid:Class;
|
|
[Embed(source='../data/playerlevels/quantumtunnel12.vvvvvv', mimeType="application/octet-stream")]
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|
public static const lvl_quantumtunnel12:Class;
|
|
[Embed(source='../data/playerlevels/roadtrip.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_roadtrip:Class;
|
|
[Embed(source='../data/playerlevels/seasons.vvvvvv', mimeType="application/octet-stream")]
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|
public static const lvl_seasons:Class;
|
|
[Embed(source='../data/playerlevels/soulsearching.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_soulsearching:Class;
|
|
[Embed(source='../data/playerlevels/the_dual_challenge.vvvvvv', mimeType="application/octet-stream")]
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|
public static const lvl_the_dual_challenge:Class;
|
|
[Embed(source='../data/playerlevels/towerofpower.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_towerofpower:Class;
|
|
[Embed(source='../data/playerlevels/variationventure.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_variationventure:Class;
|
|
[Embed(source='../data/playerlevels/varietyshow.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_varietyshow:Class;
|
|
[Embed(source='../data/playerlevels/vertexvortex.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_vertexvortex:Class;
|
|
[Embed(source='../data/playerlevels/vertiginousviridian.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_vertiginousviridian:Class;
|
|
[Embed(source='../data/playerlevels/victuals.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_victuals:Class;
|
|
[Embed(source='../data/playerlevels/vvvvvvgoldenspiral.vvvvvv', mimeType="application/octet-stream")]
|
|
public static const lvl_vvvvvvgoldenspiral:Class;
|
|
}
|
|
};
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