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45dd7c39b7
This can happen if you select an option in a menu that (A) returns to the previous menu and (B) saves settings. If the settings save fails, this will create another menu on the same frame that cycles the tower BG after it's already been cycled for that frame. Examples are the slowdown and glitchrunner menus. I could fix this by creating a new function that copy-pastes all of Game::savestatsandsettings_menu() except for the map.nexttowercolour() at the end. But that's copy-pasting code. Instead what I've done is added a variable to signal if the color has already been cycled this frame, so we don't cycle it again. This also covers cases of possible double-cycling in the future as well. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).