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VVVVVV/desktop_version/src/Script.h
Misa ebd381c228 Fix the two-frame-delay when entering a room with an "init" script
This patch is very kludge-y, but at least it fixes a semi-noticeable
visual issue in custom levels that use internal scripts to spawn
entities when loading a room.

Basically, the problem here is that when the game checks for script
boxes and sets newscript, newscript has already been processed for that
frame, and when the game does load a script, script.run() has already
been processed for that frame.

That issue can be fixed, but it turns out that due to my over-30-FPS
game loop changes, there's now ANOTHER visible frame of delay between
room load and entity creation, because the render function gets called
in between the script being loaded at the end of gamelogic() and the
script actually getting run.

So... I have to temporary move script.run() to the end of gamelogic()
(in map.twoframedelayfix()), and make sure it doesn't get run next
frame, because double-evaluations are bad. To do that, I have to
introduce the kludge variable script.dontrunnextframe, which does
exactly as it says.

And with all that work, the two-frame (now three-frame) delay is fixed.
2020-06-29 15:42:51 -04:00

78 lines
1.2 KiB
C++

#ifndef SCRIPT_H
#define SCRIPT_H
#include <string>
#include <vector>
#include "Enums.h"
#define filllines(lines) commands.insert(commands.end(), lines, lines + sizeof(lines)/sizeof(lines[0]))
struct Script
{
std::string name;
std::vector<std::string> contents;
};
class scriptclass
{
public:
scriptclass();
void load(std::string t);
void loadother(std::string t);
void inline add(std::string t)
{
commands.push_back(t);
}
void clearcustom();
void tokenize(std::string t);
void run();
void resetgametomenu();
void startgamemode(int t);
void teleport();
void hardreset();
void loadcustom(std::string t);
//Script contents
std::vector<std::string> commands;
std::vector<std::string> words;
std::vector<std::string> txt;
std::string scriptname;
int position;
int looppoint, loopcount;
int scriptdelay;
bool running, dontrunnextframe;
std::string tempword;
std::string currentletter;
//Textbox stuff
int textx;
int texty;
int r,g,b;
//Misc
int i, j, k;
//Custom level stuff
std::vector<Script> customscripts;
};
extern scriptclass script;
#endif /* SCRIPT_H */