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43bebecf3b
This makes it so room names are no longer pointers to someone else's memory, and instead to set them you use `mapclass::setroomname`. If the string is short enough to fit in a static, no-alloc buffer, then it gets copied there. Otherwise, a new heap allocation is made that duplicates the string, and the new pointer is used instead. This makes it possible for room names to contain arbitrary data whose origin is temporary (e.g. from a script command that could be added in the future). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).