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bf64b95416
M&P contains network code despite M&P not being a Steam/GOG release (as Steam/GOG releases are full releases of the game, not custom-levels-only releases). While unlocking achievements is already ifdef'd out in M&P, let's remove the network code entirely to make sure people can't do other shenanigans with M&P builds, and also to have a smaller binary size.
35 lines
404 B
C
35 lines
404 B
C
#include "MakeAndPlay.h"
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#ifndef MAKEANDPLAY
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#include <stdint.h>
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/* Totally unimplemented right now! */
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int32_t GOG_init()
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{
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return 0;
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}
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void GOG_shutdown()
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{
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}
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void GOG_update()
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{
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}
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void GOG_unlockAchievement(const char *name)
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{
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}
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int32_t GOG_getAchievementProgress(const char *name)
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{
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return 0;
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}
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void GOG_setAchievementProgress(const char *name, int32_t stat)
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{
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}
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#endif /* MAKEANDPLAY */
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