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406a19ceb6
This was done in 2.2 and previous probably to fix the fact that there were multiple conflicting audio controls (the player wants to mute the audio but the game wants to fade in the audio), but is now actively harmful since 2.3, because muting the game while finishing the completion prompt means the music will never come back in, even after unmuting. I also notice that when collecting a custom crewmate, the game checks for the level's start music instead of if there's actually a current song playing right now. I don't know why this was done, because it would've been better to copy-paste the trinket collection logic here. It's entirely possible for the audio to just be muted and never come back if the level has no start music but plays a song by using a script. Anyways, leaving it alone because it's quite possible that a level might be intentionally designed around this, I can't really tell the intentions of every level creator, and it's easy to work around (either don't use custom crewmates, which every modern level basically does nowadays, or just set the start music). |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).