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3fcdc084d0
Even if split() didn't use the STL, using this function here is a bit unnecessary, because a simple SDL_strchr() suffices. Refactoring split() to not use the STL will break this caller anyway, so I might as well just refactor this to not use split() in the first place. This refactor also properly checks if the inputs are valid integers. And since split() is no longer used, it also rejects inputs ending with a trailing comma as being invalid, too; this didn't happen previously. It's intentional that I used is_number() here instead of is_positive_num(), thus accepting negative numbers; in the future it might be possible to have negative room coordinates. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).