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3f954a169a
Custom level files now have forwards compatibility - except that some XML objects will simply discard contents and attributes they don't see fit. For instance, edentities and level properties will not preserve newer attributes or contents. This is because preserving them would require having to track the XML object as part of the edentity internally, because the edentity might change places or even be deleted throughout the course of editing someone's level. I opted to not add support for preserving objects like these, because frankly, the put-everything-in-one-file level format was and still is a terrible idea, and we should probably switch to a new format in the future that isn't single-file. So when that happens, there won't be a need to preserve XML attributes on edentities. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).