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3b6c0befb1
This fixes a regression where you're able to start flipped by restarting and then holding ACTION. This happens because when the game resets all variables, it turns hascontrol back on (because of hardreset()). However, this is handled in the input function, and it's handled before player input is handled, so the player is able to get 1 frame of being able to flip after a time trial resets. Why didn't this happen in 2.2? Because resetplayer() in 2.2 would set lifeseq to 10, as if the player had died. However, this is inconsistent, because loading in to the game for the first time would not result in a lifeseq of 10. So, in 2.2, restarting the time trial would remove that 1 frame of being able to flip because of lifeseq, while 2.3 doesn't set lifeseq because the player hasn't died. I could have fixed this by setting lifeseq in the time trial restart code, but I decided to just set hascontrol to false instead. Fixes #770. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).