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Misa 3b6c0befb1 Fix being able to start flipped in time trials
This fixes a regression where you're able to start flipped by restarting
and then holding ACTION.

This happens because when the game resets all variables, it turns
hascontrol back on (because of hardreset()). However, this is handled in
the input function, and it's handled before player input is handled, so
the player is able to get 1 frame of being able to flip after a time
trial resets.

Why didn't this happen in 2.2? Because resetplayer() in 2.2 would set
lifeseq to 10, as if the player had died. However, this is inconsistent,
because loading in to the game for the first time would not result in a
lifeseq of 10. So, in 2.2, restarting the time trial would remove that 1
frame of being able to flip because of lifeseq, while 2.3 doesn't set
lifeseq because the player hasn't died.

I could have fixed this by setting lifeseq in the time trial restart
code, but I decided to just set hascontrol to false instead.

Fixes #770.
2021-06-12 18:17:31 -04:00
.github Remove 2.3 example from pull request template 2021-03-24 14:36:33 -07:00
desktop_version Fix being able to start flipped in time trials 2021-06-12 18:17:31 -04:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).