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VVVVVV/desktop_version/src/IMERender.cpp
Dav999 149f5fbebc Tweak IME selection background left bound
Just extending the selection background left by one pixel so there's
not one pixel of black background to the left of a selection that
starts at the beginning of the text, and so some characters being
selected show up better (particularly where there's a long vertical bar
at the first pixel). We shouldn't be overlapping any part of the
previous character, since every character normally has a pixel of
spacing on the right.
2024-08-06 18:16:46 -07:00

109 lines
3.2 KiB
C++

#include <SDL.h>
#include "Constants.h"
#include "Font.h"
#include "Graphics.h"
#include "KeyPoll.h"
#include "UTF8.h"
static bool render_done = false;
static SDL_Rect imebox;
void ime_render(void)
{
render_done = false;
if (!SDL_IsTextInputActive() || key.imebuffer == "")
{
return;
}
int fontheight = font::height(PR_FONT_LEVEL);
imebox.x = 8;
imebox.y = SCREEN_HEIGHT_PIXELS - 32 - fontheight;
imebox.w = font::len(PR_FONT_LEVEL, key.imebuffer.c_str()) + 1;
imebox.h = fontheight + 1;
SDL_Rect imebox_border = imebox;
imebox_border.x -= 1;
imebox_border.y -= 1;
imebox_border.w += 2;
imebox_border.h += 2;
graphics.fill_rect(&imebox_border, 128, 128, 128);
graphics.fill_rect(&imebox, 0, 0, 0);
if (key.imebuffer_length > 0)
{
/* Also show a selection, so we need to know where and how long it is...
* Because SDL gives us the number of "characters" (so, codepoints)... */
const char* imebuffer_ptr = key.imebuffer.c_str();
const char* sel_start_ptr = imebuffer_ptr;
for (int i = 0; i < key.imebuffer_start; i++)
{
if (UTF8_next(&sel_start_ptr) == 0)
{
// Already past the '\0'...
sel_start_ptr--;
break;
}
}
const char* sel_end_ptr = sel_start_ptr;
for (int i = 0; i < key.imebuffer_length; i++)
{
if (UTF8_next(&sel_end_ptr) == 0)
{
break;
}
}
size_t before_sel_nbytes = sel_start_ptr - imebuffer_ptr;
size_t in_sel_nbytes = sel_end_ptr - sel_start_ptr;
char* before_sel = (char*) SDL_malloc(before_sel_nbytes + 1);
char* in_sel = (char*) SDL_malloc(in_sel_nbytes + 1);
if (before_sel != NULL && in_sel != NULL)
{
SDL_memcpy(before_sel, imebuffer_ptr, before_sel_nbytes);
before_sel[before_sel_nbytes] = '\0';
SDL_memcpy(in_sel, sel_start_ptr, in_sel_nbytes);
in_sel[in_sel_nbytes] = '\0';
int before_sel_pixels = font::len(PR_FONT_LEVEL, before_sel) - 1;
int in_sel_pixels = font::len(PR_FONT_LEVEL, in_sel);
if (in_sel_pixels > 0)
{
in_sel_pixels += 1;
}
SDL_Rect selrect = imebox;
selrect.x += before_sel_pixels + 1;
selrect.w = in_sel_pixels;
graphics.fill_rect(&selrect, 128, 64, 0);
}
SDL_free(before_sel);
SDL_free(in_sel);
}
font::print(PR_FONT_LEVEL | PR_CJK_LOW, imebox.x + 1, imebox.y + 1, key.imebuffer, 255, 255, 255);
render_done = true;
}
void ime_set_rect(SDL_Rect* stretch_info)
{
if (!render_done)
{
return;
}
SDL_Rect imebox_scaled = imebox;
float x_scale = (float) stretch_info->w / SCREEN_WIDTH_PIXELS;
float y_scale = (float) stretch_info->h / SCREEN_HEIGHT_PIXELS;
imebox_scaled.x *= x_scale;
imebox_scaled.y *= y_scale;
imebox_scaled.w *= x_scale;
imebox_scaled.h *= y_scale;
imebox_scaled.x += stretch_info->x;
imebox_scaled.y += stretch_info->y;
SDL_SetTextInputRect(&imebox_scaled);
}