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If you're in the room being targeted when a `warpdir()` command is run, and it sets the warp direction to none (warp dir 0), and if you're in a Lab or Warp Zone room, the background will be set to the wrong one, because it will always set the background to the stars-going-left background, instead of setting it to the Lab background or the stars-going-up background. However, this is only a visual glitch, and is a temporary one, because if you manage to trigger a `gotoroom()` on the room, it will get set to its proper background. This commit makes it so if you're in a Lab room, the background gets set to the Lab background, and if you're in a Warp Zone room, the background gets set to the stars-going-up background. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).