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VVVVVV/tools/editors/World Mapping Editor/maps/spacestation2/x52y46.txt

38 lines
4 KiB
Text

case rn(52,46):
tmap = new Array();
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107");
tmap.push("107,107,108,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268,268");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,187,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,267,268,268,268,268,268,268,268,268,268,268,268,109,107,107,108,268,268,268,268,268,268,268,268,268,109,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,9,9,9,9,9,9,9,9,9,9,9,9,227,107,107,229,9,9,9,9,9,9,9,9,9,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,269,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,0,0,0,0,0,0,0,0,0,187,188,188,189,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,229,0,0,0,0,0,0,0,0,0,227,107,107,229,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,227,148,188,188,188,188,188,188");
tmap.push("107,107,229,8,8,8,8,8,8,8,8,8,227,107,107,229,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,0,227,108,268,268,268,268,268,268");
tmap.push("107,107,148,188,188,188,188,188,188,188,188,188,149,107,107,148,188,188,188,188,188,188,188,188,188,188,188,189,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0");
tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,229,0,0,0,0,227,229,0,0,0,0,0,0");
obj.createentity(game, 64, 40, 10, 1, 446520); // (savepoint)
obj.createentity(game, 208, 88, 3); //Disappearing Platform
obj.createentity(game, 152, 160, 3); //Disappearing Platform
obj.createentity(game, 96, 88, 3); //Disappearing Platform
obj.createentity(game, 40, 160, 3); //Disappearing Platform
break;